Model validation: BTR-80

BTR-80.mdx

0 errors 0 severe 8 warnings 14 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (4) does not match the number of sequences (5)
  • 1 Geoset 1
    • Number of sequence extents (4) does not match the number of sequences (5)
  • 1 Geoset 2
    • Number of sequence extents (4) does not match the number of sequences (5)
  • 1 Geoset 3
    • Number of sequence extents (4) does not match the number of sequences (5)
  • 1 Geoset 4
    • Number of sequence extents (4) does not match the number of sequences (5)
  • 1 Geoset 5
    • Number of sequence extents (4) does not match the number of sequences (5)
  • 12 Bone 0 - "Bone05"
    • 4 Translation
      • Track 2 at frame 1059 is not in any sequence
      • Track 3 at frame 1099 is not in any sequence
      • Track 6 at frame 1935 is not in any sequence
      • Track 7 at frame 1962 is not in any sequence
    • 4 Rotation
      • Track 3 at frame 1059 is not in any sequence
      • Track 4 at frame 1099 is not in any sequence
      • Track 7 at frame 1935 is not in any sequence
      • Track 8 at frame 1962 is not in any sequence
    • 4 Scaling
      • Track 2 at frame 1059 is not in any sequence
      • Track 3 at frame 1099 is not in any sequence
      • Track 6 at frame 1935 is not in any sequence
      • Track 7 at frame 1962 is not in any sequence
  • 1 ParticleEmitter2 6 - "Comment"
    • 1 Visibility
      • Track 10 at frame 2500 has exactly the same value as tracks 9 and 11
  • 1 ParticleEmitter2 7 - "PLz"
    • 1 Visibility
      • Track 10 at frame 2500 has exactly the same value as tracks 9 and 11
Back
Top