• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Model validation: Brothers in arms

Brothers in arms.mdx

0 errors 0 severe 30 warnings 61 unused
  • 11 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 14 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment name "Foot Left Ref " is duplicated by attachments 0, 9; only one will be reachable in-game.
    • Attachment name "Foot Right Ref " is duplicated by attachments 1, 10; only one will be reachable in-game.
    • Attachment name "Hand Right Ref " is duplicated by attachments 2, 11; only one will be reachable in-game.
    • Attachment name "Hand Left Ref " is duplicated by attachments 3, 13; only one will be reachable in-game.
    • Attachment name "Head - Ref" is duplicated by attachments 5, 14; only one will be reachable in-game.
    • Attachment name "Chest Ref" is duplicated by attachments 6, 15; only one will be reachable in-game.
    • Attachment name "Origin Ref " is duplicated by attachments 7, 17; only one will be reachable in-game.
    • Attachment name "OverHead Ref " is duplicated by attachments 8, 18; only one will be reachable in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 unused GlobalSequence
    • Zero length
  • 1 Geoset 0
    • Number of sequence extents (1) does not match the number of sequences (9)
  • 1 Geoset 1
    • Number of sequence extents (1) does not match the number of sequences (9)
  • 1 Geoset 2
    • Number of sequence extents (1) does not match the number of sequences (9)
  • 1 Geoset 3
    • Number of sequence extents (1) does not match the number of sequences (9)
  • 1 Geoset 4
    • Number of sequence extents (1) does not match the number of sequences (9)
  • 1 Geoset 5
    • Number of sequence extents (1) does not match the number of sequences (9)
  • 1 Geoset 6
    • Number of sequence extents (1) does not match the number of sequences (9)
  • 1 Geoset 7
    • Number of sequence extents (1) does not match the number of sequences (9)
  • 1 Geoset 8
    • Number of sequence extents (1) does not match the number of sequences (9)
  • 1 Geoset 9
    • Number of sequence extents (1) does not match the number of sequences (9)
  • 1 Geoset 10
    • Number of sequence extents (1) does not match the number of sequences (9)
  • 1 Geoset 11
    • Number of sequence extents (1) does not match the number of sequences (9)
  • 1 Geoset 12
    • Number of sequence extents (1) does not match the number of sequences (9)
  • 1 Geoset 13
    • Number of sequence extents (1) does not match the number of sequences (9)
  • 1 Geoset 14
    • Number of sequence extents (1) does not match the number of sequences (9)
  • 1 Geoset 15
    • Number of sequence extents (1) does not match the number of sequences (9)
  • 1 ParticleEmitter2 0 - "Fire"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "Fire"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Bone 19 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 37 at frame 16077 has exactly the same value as tracks 36 and 38
  • 1 Bone 20 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 32 at frame 16077 has exactly the same value as tracks 31 and 33
  • 1 Bone 21 - "Bone_Foot_R"
    • 1 Rotation
      • Track 43 at frame 15389 has exactly the same value as tracks 42 and 44
  • 1 Bone 22 - "Bone_Leg2_R"
    • 1 Rotation
      • Track 43 at frame 15389 has exactly the same value as tracks 42 and 44
  • 1 Bone 25 - "Bone_Leg1_L"
    • 1 Rotation
      • Track 44 at frame 15389 has exactly the same value as tracks 43 and 45
  • 1 Bone 26 - "Bone_Leg1_R"
    • 1 Rotation
      • Track 40 at frame 15389 has exactly the same value as tracks 39 and 41
  • 10 Helper 0
    • 4 Translation
      • Track 39 at frame 10763 has exactly the same value as tracks 38 and 40
      • Track 49 at frame 15000 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 15067 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 15100 has exactly the same value as tracks 50 and 52
    • 6 Rotation
      • Track 16 at frame 10763 has exactly the same value as tracks 15 and 17
      • Track 24 at frame 14700 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 14900 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 15000 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 15067 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 15100 has exactly the same value as tracks 27 and 29
  • 4 Helper 1
    • 4 Rotation
      • Track 20 at frame 14900 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 15000 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 15067 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 15100 has exactly the same value as tracks 22 and 24
  • 2 Helper 2
    • 2 Rotation
      • Track 52 at frame 15067 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 15100 has exactly the same value as tracks 52 and 54
  • 5 Helper 3
    • 5 Rotation
      • Track 46 at frame 14700 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 14900 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 15000 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 15067 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 15100 has exactly the same value as tracks 49 and 51
  • 5 Helper 4
    • 5 Rotation
      • Track 51 at frame 14700 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 14900 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 15000 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 15067 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 15100 has exactly the same value as tracks 54 and 56
  • 5 Helper 5
    • 5 Rotation
      • Track 48 at frame 14700 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 14900 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 15000 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 15067 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 15100 has exactly the same value as tracks 51 and 53
  • 4 Helper 6
    • 4 Rotation
      • Track 43 at frame 14900 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 15000 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 15067 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 15100 has exactly the same value as tracks 45 and 47
  • 3 Helper 7
    • 3 Rotation
      • Track 30 at frame 9766 has exactly the same value as tracks 29 and 31
      • Track 45 at frame 15067 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 15100 has exactly the same value as tracks 45 and 47
  • 4 Helper 8
    • 4 Rotation
      • Track 11 at frame 5733 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 5867 has exactly the same value as tracks 11 and 13
      • Track 46 at frame 15067 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 15100 has exactly the same value as tracks 46 and 48
  • 1 Helper 9
    • 1 Rotation
      • Track 48 at frame 15100 has exactly the same value as tracks 47 and 49
  • 1 Helper 10
    • 1 Rotation
      • Track 40 at frame 15100 has exactly the same value as tracks 39 and 41
  • 2 Helper 12
    • 2 Rotation
      • Track 50 at frame 15067 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 15100 has exactly the same value as tracks 50 and 52
  • 2 Helper 13
    • 2 Rotation
      • Track 51 at frame 15067 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 15100 has exactly the same value as tracks 51 and 53
  • 2 Helper 14
    • 2 Rotation
      • Track 47 at frame 15067 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 15100 has exactly the same value as tracks 47 and 49
  • 2 Helper 15
    • 1 Translation
      • Track 20 at frame 15389 has exactly the same value as tracks 19 and 21
    • 1 Rotation
      • Track 11 at frame 14621 has exactly the same value as tracks 10 and 12
  • 1 EventObject 0 - "FPTxFBL1"
    • Track 1 at frame 12800 is not in any sequence
  • 1 EventObject 1 - "FPTxFBR1"
    • Track 1 at frame 13333 is not in any sequence
Back
Top