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How to import Broker - Red

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Broker - Red of the bundle Broker - Red. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Shadowlands Brokers (5 Variants).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Broker - Red
broker2_red.mdx
7fx_alphamask_glow.blp
broker2_3657389.blp
broker2_3657354.blp
broker2_3657391.blp
broker2_3657352.blp
broker2_3657390.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing broker2_red.mdx

Now Click the "Import File" Button:

Next select 'broker2_red.mdx' in the folder which you extracted from the zip archive:

Broker - Red
broker2_red.mdx
7fx_alphamask_glow.blp
broker2_3657352.blp
broker2_3657354.blp
broker2_3657389.blp
broker2_3657390.blp
broker2_3657391.blp

The file has been properly added to the map archive:

broker2_red.mdx
Model
2,064
war3mapimported/broker2_red.mdx

Done, you have imported the file broker2_red.mdx.

Importing 7fx_alphamask_glow.blp

Now Click the "Import File" Button:

Next select '7fx_alphamask_glow.blp' in the folder which you extracted from the zip archive:

Broker - Red
broker2_red.mdx
7fx_alphamask_glow.blp
broker2_3657352.blp
broker2_3657354.blp
broker2_3657389.blp
broker2_3657390.blp
broker2_3657391.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

broker2_red.mdx
Model
2,064
war3mapimported/broker2_red.mdx
7fx_alphamask_glow.blp
Image / Texture
44
war3mapimported/7fx_alphamask_glow.blp

Double-click the file 7fx_alphamask_glow.blp:

7fx_alphamask_glow.blp
Image / Texture
44
war3mapimported/7fx_alphamask_glow.blp

Tick the box "Use Custom Path" and type in the correct path:

7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp

The file has been properly added to the map archive:

broker2_red.mdx
Model
2,064
war3mapimported/broker2_red.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp

Done, you have imported the file 7fx_alphamask_glow.blp.

Importing broker2_3657352.blp

Now Click the "Import File" Button:

Next select 'broker2_3657352.blp' in the folder which you extracted from the zip archive:

Broker - Red
broker2_red.mdx
7fx_alphamask_glow.blp
broker2_3657352.blp
broker2_3657354.blp
broker2_3657389.blp
broker2_3657390.blp
broker2_3657391.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

broker2_red.mdx
Model
2,064
war3mapimported/broker2_red.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
broker2_3657352.blp
Image / Texture
1,366
war3mapimported/broker2_3657352.blp

Double-click the file broker2_3657352.blp:

broker2_3657352.blp
Image / Texture
1,366
war3mapimported/broker2_3657352.blp

Tick the box "Use Custom Path" and type in the correct path:

broker2_3657352.blp
Image / Texture
1,366
broker2_3657352.blp

The file has been properly added to the map archive:

broker2_red.mdx
Model
2,064
war3mapimported/broker2_red.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
broker2_3657352.blp
Image / Texture
1,366
broker2_3657352.blp

Done, you have imported the file broker2_3657352.blp.

Importing broker2_3657354.blp

Now Click the "Import File" Button:

Next select 'broker2_3657354.blp' in the folder which you extracted from the zip archive:

Broker - Red
broker2_red.mdx
7fx_alphamask_glow.blp
broker2_3657352.blp
broker2_3657354.blp
broker2_3657389.blp
broker2_3657390.blp
broker2_3657391.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

broker2_red.mdx
Model
2,064
war3mapimported/broker2_red.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
broker2_3657352.blp
Image / Texture
1,366
broker2_3657352.blp
broker2_3657354.blp
Image / Texture
172
war3mapimported/broker2_3657354.blp

Double-click the file broker2_3657354.blp:

broker2_3657354.blp
Image / Texture
172
war3mapimported/broker2_3657354.blp

Tick the box "Use Custom Path" and type in the correct path:

broker2_3657354.blp
Image / Texture
172
broker2_3657354.blp

The file has been properly added to the map archive:

broker2_red.mdx
Model
2,064
war3mapimported/broker2_red.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
broker2_3657352.blp
Image / Texture
1,366
broker2_3657352.blp
broker2_3657354.blp
Image / Texture
172
broker2_3657354.blp

Done, you have imported the file broker2_3657354.blp.

Importing broker2_3657389.blp

Now Click the "Import File" Button:

Next select 'broker2_3657389.blp' in the folder which you extracted from the zip archive:

Broker - Red
broker2_red.mdx
7fx_alphamask_glow.blp
broker2_3657352.blp
broker2_3657354.blp
broker2_3657389.blp
broker2_3657390.blp
broker2_3657391.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

broker2_red.mdx
Model
2,064
war3mapimported/broker2_red.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
broker2_3657352.blp
Image / Texture
1,366
broker2_3657352.blp
broker2_3657354.blp
Image / Texture
172
broker2_3657354.blp
broker2_3657389.blp
Image / Texture
6
war3mapimported/broker2_3657389.blp

Double-click the file broker2_3657389.blp:

broker2_3657389.blp
Image / Texture
6
war3mapimported/broker2_3657389.blp

Tick the box "Use Custom Path" and type in the correct path:

broker2_3657389.blp
Image / Texture
6
broker2_3657389.blp

The file has been properly added to the map archive:

broker2_red.mdx
Model
2,064
war3mapimported/broker2_red.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
broker2_3657352.blp
Image / Texture
1,366
broker2_3657352.blp
broker2_3657354.blp
Image / Texture
172
broker2_3657354.blp
broker2_3657389.blp
Image / Texture
6
broker2_3657389.blp

Done, you have imported the file broker2_3657389.blp.

Importing broker2_3657390.blp

Now Click the "Import File" Button:

Next select 'broker2_3657390.blp' in the folder which you extracted from the zip archive:

Broker - Red
broker2_red.mdx
7fx_alphamask_glow.blp
broker2_3657352.blp
broker2_3657354.blp
broker2_3657389.blp
broker2_3657390.blp
broker2_3657391.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

broker2_red.mdx
Model
2,064
war3mapimported/broker2_red.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
broker2_3657352.blp
Image / Texture
1,366
broker2_3657352.blp
broker2_3657354.blp
Image / Texture
172
broker2_3657354.blp
broker2_3657389.blp
Image / Texture
6
broker2_3657389.blp
broker2_3657390.blp
Image / Texture
2,732
war3mapimported/broker2_3657390.blp

Double-click the file broker2_3657390.blp:

broker2_3657390.blp
Image / Texture
2,732
war3mapimported/broker2_3657390.blp

Tick the box "Use Custom Path" and type in the correct path:

broker2_3657390.blp
Image / Texture
2,732
broker2_3657390.blp

The file has been properly added to the map archive:

broker2_red.mdx
Model
2,064
war3mapimported/broker2_red.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
broker2_3657352.blp
Image / Texture
1,366
broker2_3657352.blp
broker2_3657354.blp
Image / Texture
172
broker2_3657354.blp
broker2_3657389.blp
Image / Texture
6
broker2_3657389.blp
broker2_3657390.blp
Image / Texture
2,732
broker2_3657390.blp

Done, you have imported the file broker2_3657390.blp.

Importing broker2_3657391.blp

Now Click the "Import File" Button:

Next select 'broker2_3657391.blp' in the folder which you extracted from the zip archive:

Broker - Red
broker2_red.mdx
7fx_alphamask_glow.blp
broker2_3657352.blp
broker2_3657354.blp
broker2_3657389.blp
broker2_3657390.blp
broker2_3657391.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

broker2_red.mdx
Model
2,064
war3mapimported/broker2_red.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
broker2_3657352.blp
Image / Texture
1,366
broker2_3657352.blp
broker2_3657354.blp
Image / Texture
172
broker2_3657354.blp
broker2_3657389.blp
Image / Texture
6
broker2_3657389.blp
broker2_3657390.blp
Image / Texture
2,732
broker2_3657390.blp
broker2_3657391.blp
Image / Texture
86
war3mapimported/broker2_3657391.blp

Double-click the file broker2_3657391.blp:

broker2_3657391.blp
Image / Texture
86
war3mapimported/broker2_3657391.blp

Tick the box "Use Custom Path" and type in the correct path:

broker2_3657391.blp
Image / Texture
86
broker2_3657391.blp

The file has been properly added to the map archive:

broker2_red.mdx
Model
2,064
war3mapimported/broker2_red.mdx
7fx_alphamask_glow.blp
Image / Texture
44
7fx_alphamask_glow.blp
broker2_3657352.blp
Image / Texture
1,366
broker2_3657352.blp
broker2_3657354.blp
Image / Texture
172
broker2_3657354.blp
broker2_3657389.blp
Image / Texture
6
broker2_3657389.blp
broker2_3657390.blp
Image / Texture
2,732
broker2_3657390.blp
broker2_3657391.blp
Image / Texture
86
broker2_3657391.blp

Done, you have imported the file broker2_3657391.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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