• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How to import Broken Void Brute

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Broken Void Brute of the bundle Broken Void Brute. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Broken Void Brute.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Broken Void Brute
voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
armorreflect4.blp
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
voidbrokenbrute_ribbon.blp
voidwalker2shadow.blp
wispyfrost_dissipate_01.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing voidbrokenbrute.mdx

Now Click the "Import File" Button:

Next select 'voidbrokenbrute.mdx' in the folder which you extracted from the zip archive:

Broken Void Brute
voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
armorreflect4.blp
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
voidbrokenbrute_ribbon.blp
voidwalker2shadow.blp
wispyfrost_dissipate_01.blp

The file has been properly added to the map archive:

voidbrokenbrute.mdx
Model
1,836
war3mapimported/voidbrokenbrute.mdx

Done, you have imported the file voidbrokenbrute.mdx.

Importing 7fx_argus_void_mod01.blp

Now Click the "Import File" Button:

Next select '7fx_argus_void_mod01.blp' in the folder which you extracted from the zip archive:

Broken Void Brute
voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
armorreflect4.blp
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
voidbrokenbrute_ribbon.blp
voidwalker2shadow.blp
wispyfrost_dissipate_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

voidbrokenbrute.mdx
Model
1,836
war3mapimported/voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
Image / Texture
96
war3mapimported/7fx_argus_void_mod01.blp

Double-click the file 7fx_argus_void_mod01.blp:

7fx_argus_void_mod01.blp
Image / Texture
96
war3mapimported/7fx_argus_void_mod01.blp

Tick the box "Use Custom Path" and type in the correct path:

7fx_argus_void_mod01.blp
Image / Texture
96
7fx_argus_void_mod01.blp

The file has been properly added to the map archive:

voidbrokenbrute.mdx
Model
1,836
war3mapimported/voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
Image / Texture
96
7fx_argus_void_mod01.blp

Done, you have imported the file 7fx_argus_void_mod01.blp.

Importing armorreflect4.blp

Now Click the "Import File" Button:

Next select 'armorreflect4.blp' in the folder which you extracted from the zip archive:

Broken Void Brute
voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
armorreflect4.blp
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
voidbrokenbrute_ribbon.blp
voidwalker2shadow.blp
wispyfrost_dissipate_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

voidbrokenbrute.mdx
Model
1,836
war3mapimported/voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
Image / Texture
96
7fx_argus_void_mod01.blp
armorreflect4.blp
Image / Texture
2
war3mapimported/armorreflect4.blp

Double-click the file armorreflect4.blp:

armorreflect4.blp
Image / Texture
2
war3mapimported/armorreflect4.blp

Tick the box "Use Custom Path" and type in the correct path:

armorreflect4.blp
Image / Texture
2
armorreflect4.blp

The file has been properly added to the map archive:

voidbrokenbrute.mdx
Model
1,836
war3mapimported/voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
Image / Texture
96
7fx_argus_void_mod01.blp
armorreflect4.blp
Image / Texture
2
armorreflect4.blp

Done, you have imported the file armorreflect4.blp.

Importing t_vfx_smoke_b64.blp

Now Click the "Import File" Button:

Next select 't_vfx_smoke_b64.blp' in the folder which you extracted from the zip archive:

Broken Void Brute
voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
armorreflect4.blp
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
voidbrokenbrute_ribbon.blp
voidwalker2shadow.blp
wispyfrost_dissipate_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

voidbrokenbrute.mdx
Model
1,836
war3mapimported/voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
Image / Texture
96
7fx_argus_void_mod01.blp
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
t_vfx_smoke_b64.blp
Image / Texture
6
war3mapimported/t_vfx_smoke_b64.blp

Double-click the file t_vfx_smoke_b64.blp:

t_vfx_smoke_b64.blp
Image / Texture
6
war3mapimported/t_vfx_smoke_b64.blp

Tick the box "Use Custom Path" and type in the correct path:

t_vfx_smoke_b64.blp
Image / Texture
6
t_vfx_smoke_b64.blp

The file has been properly added to the map archive:

voidbrokenbrute.mdx
Model
1,836
war3mapimported/voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
Image / Texture
96
7fx_argus_void_mod01.blp
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
t_vfx_smoke_b64.blp
Image / Texture
6
t_vfx_smoke_b64.blp

Done, you have imported the file t_vfx_smoke_b64.blp.

Importing voidbrokenbrute.blp

Now Click the "Import File" Button:

Next select 'voidbrokenbrute.blp' in the folder which you extracted from the zip archive:

Broken Void Brute
voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
armorreflect4.blp
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
voidbrokenbrute_ribbon.blp
voidwalker2shadow.blp
wispyfrost_dissipate_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

voidbrokenbrute.mdx
Model
1,836
war3mapimported/voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
Image / Texture
96
7fx_argus_void_mod01.blp
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
t_vfx_smoke_b64.blp
Image / Texture
6
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
Image / Texture
325
war3mapimported/voidbrokenbrute.blp

Double-click the file voidbrokenbrute.blp:

voidbrokenbrute.blp
Image / Texture
325
war3mapimported/voidbrokenbrute.blp

Tick the box "Use Custom Path" and type in the correct path:

voidbrokenbrute.blp
Image / Texture
325
voidbrokenbrute.blp

The file has been properly added to the map archive:

voidbrokenbrute.mdx
Model
1,836
war3mapimported/voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
Image / Texture
96
7fx_argus_void_mod01.blp
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
t_vfx_smoke_b64.blp
Image / Texture
6
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
Image / Texture
325
voidbrokenbrute.blp

Done, you have imported the file voidbrokenbrute.blp.

Importing voidbrokenbrute_fx.blp

Now Click the "Import File" Button:

Next select 'voidbrokenbrute_fx.blp' in the folder which you extracted from the zip archive:

Broken Void Brute
voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
armorreflect4.blp
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
voidbrokenbrute_ribbon.blp
voidwalker2shadow.blp
wispyfrost_dissipate_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

voidbrokenbrute.mdx
Model
1,836
war3mapimported/voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
Image / Texture
96
7fx_argus_void_mod01.blp
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
t_vfx_smoke_b64.blp
Image / Texture
6
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
Image / Texture
325
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
Image / Texture
31
war3mapimported/voidbrokenbrute_fx.blp

Double-click the file voidbrokenbrute_fx.blp:

voidbrokenbrute_fx.blp
Image / Texture
31
war3mapimported/voidbrokenbrute_fx.blp

Tick the box "Use Custom Path" and type in the correct path:

voidbrokenbrute_fx.blp
Image / Texture
31
voidbrokenbrute_fx.blp

The file has been properly added to the map archive:

voidbrokenbrute.mdx
Model
1,836
war3mapimported/voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
Image / Texture
96
7fx_argus_void_mod01.blp
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
t_vfx_smoke_b64.blp
Image / Texture
6
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
Image / Texture
325
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
Image / Texture
31
voidbrokenbrute_fx.blp

Done, you have imported the file voidbrokenbrute_fx.blp.

Importing voidbrokenbrute_ribbon.blp

Now Click the "Import File" Button:

Next select 'voidbrokenbrute_ribbon.blp' in the folder which you extracted from the zip archive:

Broken Void Brute
voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
armorreflect4.blp
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
voidbrokenbrute_ribbon.blp
voidwalker2shadow.blp
wispyfrost_dissipate_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

voidbrokenbrute.mdx
Model
1,836
war3mapimported/voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
Image / Texture
96
7fx_argus_void_mod01.blp
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
t_vfx_smoke_b64.blp
Image / Texture
6
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
Image / Texture
325
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
Image / Texture
31
voidbrokenbrute_fx.blp
voidbrokenbrute_ribbon.blp
Image / Texture
8
war3mapimported/voidbrokenbrute_ribbon.blp

Double-click the file voidbrokenbrute_ribbon.blp:

voidbrokenbrute_ribbon.blp
Image / Texture
8
war3mapimported/voidbrokenbrute_ribbon.blp

Tick the box "Use Custom Path" and type in the correct path:

voidbrokenbrute_ribbon.blp
Image / Texture
8
voidbrokenbrute_ribbon.blp

The file has been properly added to the map archive:

voidbrokenbrute.mdx
Model
1,836
war3mapimported/voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
Image / Texture
96
7fx_argus_void_mod01.blp
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
t_vfx_smoke_b64.blp
Image / Texture
6
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
Image / Texture
325
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
Image / Texture
31
voidbrokenbrute_fx.blp
voidbrokenbrute_ribbon.blp
Image / Texture
8
voidbrokenbrute_ribbon.blp

Done, you have imported the file voidbrokenbrute_ribbon.blp.

Importing voidwalker2shadow.blp

Now Click the "Import File" Button:

Next select 'voidwalker2shadow.blp' in the folder which you extracted from the zip archive:

Broken Void Brute
voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
armorreflect4.blp
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
voidbrokenbrute_ribbon.blp
voidwalker2shadow.blp
wispyfrost_dissipate_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

voidbrokenbrute.mdx
Model
1,836
war3mapimported/voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
Image / Texture
96
7fx_argus_void_mod01.blp
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
t_vfx_smoke_b64.blp
Image / Texture
6
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
Image / Texture
325
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
Image / Texture
31
voidbrokenbrute_fx.blp
voidbrokenbrute_ribbon.blp
Image / Texture
8
voidbrokenbrute_ribbon.blp
voidwalker2shadow.blp
Image / Texture
3
war3mapimported/voidwalker2shadow.blp

Double-click the file voidwalker2shadow.blp:

voidwalker2shadow.blp
Image / Texture
3
war3mapimported/voidwalker2shadow.blp

Tick the box "Use Custom Path" and type in the correct path:

voidwalker2shadow.blp
Image / Texture
3
voidwalker2shadow.blp

The file has been properly added to the map archive:

voidbrokenbrute.mdx
Model
1,836
war3mapimported/voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
Image / Texture
96
7fx_argus_void_mod01.blp
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
t_vfx_smoke_b64.blp
Image / Texture
6
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
Image / Texture
325
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
Image / Texture
31
voidbrokenbrute_fx.blp
voidbrokenbrute_ribbon.blp
Image / Texture
8
voidbrokenbrute_ribbon.blp
voidwalker2shadow.blp
Image / Texture
3
voidwalker2shadow.blp

Done, you have imported the file voidwalker2shadow.blp.

Importing wispyfrost_dissipate_01.blp

Now Click the "Import File" Button:

Next select 'wispyfrost_dissipate_01.blp' in the folder which you extracted from the zip archive:

Broken Void Brute
voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
armorreflect4.blp
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
voidbrokenbrute_ribbon.blp
voidwalker2shadow.blp
wispyfrost_dissipate_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

voidbrokenbrute.mdx
Model
1,836
war3mapimported/voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
Image / Texture
96
7fx_argus_void_mod01.blp
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
t_vfx_smoke_b64.blp
Image / Texture
6
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
Image / Texture
325
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
Image / Texture
31
voidbrokenbrute_fx.blp
voidbrokenbrute_ribbon.blp
Image / Texture
8
voidbrokenbrute_ribbon.blp
voidwalker2shadow.blp
Image / Texture
3
voidwalker2shadow.blp
wispyfrost_dissipate_01.blp
Image / Texture
50
war3mapimported/wispyfrost_dissipate_01.blp

Double-click the file wispyfrost_dissipate_01.blp:

wispyfrost_dissipate_01.blp
Image / Texture
50
war3mapimported/wispyfrost_dissipate_01.blp

Tick the box "Use Custom Path" and type in the correct path:

wispyfrost_dissipate_01.blp
Image / Texture
50
wispyfrost_dissipate_01.blp

The file has been properly added to the map archive:

voidbrokenbrute.mdx
Model
1,836
war3mapimported/voidbrokenbrute.mdx
7fx_argus_void_mod01.blp
Image / Texture
96
7fx_argus_void_mod01.blp
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
t_vfx_smoke_b64.blp
Image / Texture
6
t_vfx_smoke_b64.blp
voidbrokenbrute.blp
Image / Texture
325
voidbrokenbrute.blp
voidbrokenbrute_fx.blp
Image / Texture
31
voidbrokenbrute_fx.blp
voidbrokenbrute_ribbon.blp
Image / Texture
8
voidbrokenbrute_ribbon.blp
voidwalker2shadow.blp
Image / Texture
3
voidwalker2shadow.blp
wispyfrost_dissipate_01.blp
Image / Texture
50
wispyfrost_dissipate_01.blp

Done, you have imported the file wispyfrost_dissipate_01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top