• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Broken One / Krokul Seer

BrokenSeer.mdx

0 errors 0 severe 28 warnings 87 unused
  • 9 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_WeaponB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_WeaponA" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "F_cloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 7 - "F_cloth_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 180 at frame 15100 has roughly the same value as tracks 179 and 181
  • 1 Bone 24 - "parts_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "R_tentacle_C_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 3 Bone 33 - "R_tentacle_B_01_bind_jnt"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 6 at frame 1100 has roughly the same value as tracks 5 and 7
      • Track 222 at frame 15067 has roughly the same value as tracks 221 and 223
      • Track 326 at frame 23632 has roughly the same value as tracks 325 and 327
  • 1 Bone 34 - "R_tentacle_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 37 - "L_tentacle_B_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 328 at frame 23565 has roughly the same value as tracks 327 and 329
      • Track 414 at frame 90332 has roughly the same value as tracks 413 and 415
  • 1 4 Bone 38 - "L_tentacle_B_02_bind_jnt"
    • There are no vertices attached to this bone
    • 4 Rotation
      • Track 226 at frame 14733 has roughly the same value as tracks 225 and 227
      • Track 237 at frame 15500 has roughly the same value as tracks 236 and 238
      • Track 257 at frame 17167 has roughly the same value as tracks 256 and 258
      • Track 477 at frame 90465 has roughly the same value as tracks 476 and 478
  • 1 Bone 40 - "L_tentacle_C_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 90 - "basket_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 153 at frame 15400 has roughly the same value as tracks 152 and 154
  • 1 Bone 91 - "skull_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 92 - "skull_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 93 - "skull_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 98 at frame 91599 has roughly the same value as tracks 97 and 99
  • 1 Bone 98 - "parts_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "weapon_A_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "weapon_B_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 7 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 8 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Bone 4 - "R_cloth_03_bind_jnt"
    • 2 Rotation
      • Track 162 at frame 23632 has roughly the same value as tracks 161 and 163
      • Track 215 at frame 91865 has roughly the same value as tracks 214 and 216
  • 1 Bone 5 - "F_cloth_01_bind_jnt"
    • 1 Rotation
      • Track 318 at frame 89232 has roughly the same value as tracks 317 and 319
  • 1 Bone 15 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 298 at frame 24432 has roughly the same value as tracks 297 and 299
  • 1 Bone 16 - "L_leg_03_bind_jnt"
    • 1 Rotation
      • Track 165 at frame 9100 has roughly the same value as tracks 164 and 166
  • 1 Bone 17 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 237 at frame 17200 has roughly the same value as tracks 236 and 238
  • 1 Bone 20 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 245 at frame 18900 has roughly the same value as tracks 244 and 246
  • 3 Bone 21 - "R_leg_03_bind_jnt"
    • 3 Rotation
      • Track 242 at frame 18900 has roughly the same value as tracks 241 and 243
      • Track 243 at frame 19400 has roughly the same value as tracks 242 and 244
      • Track 335 at frame 91399 has roughly the same value as tracks 334 and 336
  • 1 Bone 22 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 358 at frame 89732 has roughly the same value as tracks 357 and 359
  • 1 Bone 25 - "bone_turret"
    • 1 Rotation
      • Track 162 at frame 14333 has roughly the same value as tracks 161 and 163
  • 1 Bone 26 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 180 at frame 14333 has roughly the same value as tracks 179 and 181
  • 1 Bone 27 - "bone_chest"
    • 1 Rotation
      • Track 191 at frame 14367 has roughly the same value as tracks 190 and 192
  • 3 Bone 31 - "R_tentacle_C_01_bind_jnt"
    • 3 Rotation
      • Track 8 at frame 1467 has roughly the same value as tracks 7 and 9
      • Track 217 at frame 19667 has roughly the same value as tracks 216 and 218
      • Track 288 at frame 23532 has roughly the same value as tracks 287 and 289
  • 1 Bone 35 - "R_tentacle_A_bind_jnt"
    • 1 Rotation
      • Track 236 at frame 15800 has roughly the same value as tracks 235 and 237
  • 1 Bone 44 - "R_ear_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 1533 has roughly the same value as tracks 12 and 14
  • 1 Bone 52 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 96 at frame 5066 has roughly the same value as tracks 95 and 97
  • 6 Bone 53 - "L_lwr_arm_bind_jnt"
    • 6 Rotation
      • Track 178 at frame 12733 has roughly the same value as tracks 177 and 179
      • Track 208 at frame 16967 has roughly the same value as tracks 207 and 209
      • Track 273 at frame 21566 has roughly the same value as tracks 272 and 274
      • Track 309 at frame 23499 has roughly the same value as tracks 308 and 310
      • Track 340 at frame 25432 has roughly the same value as tracks 339 and 341
      • Track 411 at frame 91999 has roughly the same value as tracks 410 and 412
  • 2 Bone 66 - "R_upr_arm_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 1467 has roughly the same value as tracks 6 and 8
      • Track 377 at frame 23532 has roughly the same value as tracks 376 and 378
  • 1 Bone 79 - "BR_tentacle_02_bind_jnt"
    • 1 Rotation
      • Track 205 at frame 12566 has roughly the same value as tracks 204 and 206
  • 2 Bone 80 - "BR_tentacle_03_bind_jnt"
    • 2 Rotation
      • Track 254 at frame 14167 has roughly the same value as tracks 253 and 255
      • Track 306 at frame 19167 has roughly the same value as tracks 305 and 307
  • 6 Bone 81 - "BR_tentacle_04_bind_jnt"
    • 6 Rotation
      • Track 12 at frame 1200 has roughly the same value as tracks 11 and 13
      • Track 240 at frame 14367 has roughly the same value as tracks 239 and 241
      • Track 258 at frame 16033 has roughly the same value as tracks 257 and 259
      • Track 267 at frame 16867 has roughly the same value as tracks 266 and 268
      • Track 277 at frame 17700 has roughly the same value as tracks 276 and 278
      • Track 295 at frame 19367 has roughly the same value as tracks 294 and 296
  • 1 Bone 85 - "BL_tentacle_04_bind_jnt"
    • 1 Rotation
      • Track 244 at frame 13967 has roughly the same value as tracks 243 and 245
  • 2 Bone 87 - "B_tentacle_02_bind_jnt"
    • 2 Rotation
      • Track 237 at frame 16733 has roughly the same value as tracks 236 and 238
      • Track 255 at frame 18367 has roughly the same value as tracks 254 and 256
  • 2 Bone 88 - "B_tentacle_03_bind_jnt"
    • 2 Rotation
      • Track 243 at frame 13900 has roughly the same value as tracks 242 and 244
      • Track 261 at frame 15567 has roughly the same value as tracks 260 and 262
  • 2 Bone 96 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 1667 has roughly the same value as tracks 4 and 6
      • Track 338 at frame 90065 has roughly the same value as tracks 337 and 339
  • 4 Bone 97 - "L_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 164 at frame 16767 has roughly the same value as tracks 163 and 165
      • Track 178 at frame 18300 has roughly the same value as tracks 177 and 179
      • Track 211 at frame 21466 has roughly the same value as tracks 210 and 212
      • Track 216 at frame 22066 has roughly the same value as tracks 215 and 217
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 98 at frame 5066 has roughly the same value as tracks 97 and 99
  • 1 CollisionShape 2 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 232 at frame 11700 has roughly the same value as tracks 231 and 233
  • 1 CollisionShape 3 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 235 at frame 17200 has roughly the same value as tracks 234 and 236
  • 1 CollisionShape 4 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 85 at frame 5066 has exactly the same value as tracks 84 and 86
  • unused Texture 0 - "AkamaPurpleBroken_Diffuse.dds"
  • unused Texture 1 - "AkamaPurpleBroken_Normal.dds"
  • unused Texture 2 - "DranaiAkama_Main_ORM.tif"
  • unused Texture 3 - "DranaiAkama_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.dds"
  • unused Texture 6 - "DranaiSeer_Main_Diffuse.tif"
  • unused Texture 7 - "DranaiSeer_Main_Normal.tif"
  • unused Texture 8 - "DranaiSeer_Main_ORM.tif"
  • unused Texture 9 - "Black32.dds"
  • unused Texture 10 - "DraeneiSeer_Main_Emissive.tif"
  • unused Texture 11 - "DranaiSeer_Weapon_Diffuse.tif"
  • unused Texture 12 - "DranaiSeer_Weapon_Normal.tif"
  • unused Texture 13 - "DranaiSeer_Weapon_ORM.tif"
  • unused Texture 14 - "BrokenSeer_Diffuse.dds"
  • unused Texture 15 - "DranaiHarbinger_Main_Normal.tif"
  • unused Texture 16 - "BrokenSeer_ORM.dds"
  • unused Texture 17 - "DraeneiHarbinger_Main_Emissive.tif"
  • unused Texture 18 - "DranaiDarkslayer_Corpse_Diffuse.tif"
  • unused Texture 19 - "DranaiDarkslayer_Corpse_Normal.tif"
  • unused Texture 20 - "DranaiDarkslayer_Corpse_ORM.tif"
Back
Top