• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

How to import Broken One / Krokul Seer

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Broken One / Krokul Seer of the bundle Broken One / Krokul Seer. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Broken One Krokul Bundle.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Broken One Krokul Seer
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
BrokenSeer_Diffuse.dds
BrokenSeer_ORM.dds
brokenseer.facefx_ingame
BrokenSeer.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing BrokenSeer.mdx

Now Click the "Import File" Button:

Next select 'BrokenSeer.mdx' in the folder which you extracted from the zip archive:

Broken One Krokul Seer
BrokenSeer.mdx
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
BrokenSeer_Diffuse.dds
BrokenSeer_ORM.dds
brokenseer.facefx_ingame

The file has been properly added to the map archive:

BrokenSeer.mdx
Model
1,440
war3mapimported/BrokenSeer.mdx

Done, you have imported the file BrokenSeer.mdx.

Importing AkamaPurpleBroken_Diffuse.dds

Now Click the "Import File" Button:

Next select 'AkamaPurpleBroken_Diffuse.dds' in the folder which you extracted from the zip archive:

Broken One Krokul Seer
BrokenSeer.mdx
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
BrokenSeer_Diffuse.dds
BrokenSeer_ORM.dds
brokenseer.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BrokenSeer.mdx
Model
1,440
war3mapimported/BrokenSeer.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
war3mapimported/AkamaPurpleBroken_Diffuse.dds

Double-click the file AkamaPurpleBroken_Diffuse.dds:

AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
war3mapimported/AkamaPurpleBroken_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds

The file has been properly added to the map archive:

BrokenSeer.mdx
Model
1,440
war3mapimported/BrokenSeer.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds

Done, you have imported the file AkamaPurpleBroken_Diffuse.dds.

Importing AkamaPurpleBroken_Normal.dds

Now Click the "Import File" Button:

Next select 'AkamaPurpleBroken_Normal.dds' in the folder which you extracted from the zip archive:

Broken One Krokul Seer
BrokenSeer.mdx
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
BrokenSeer_Diffuse.dds
BrokenSeer_ORM.dds
brokenseer.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BrokenSeer.mdx
Model
1,440
war3mapimported/BrokenSeer.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
war3mapimported/AkamaPurpleBroken_Normal.dds

Double-click the file AkamaPurpleBroken_Normal.dds:

AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
war3mapimported/AkamaPurpleBroken_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
AkamaPurpleBroken_Normal.dds

The file has been properly added to the map archive:

BrokenSeer.mdx
Model
1,440
war3mapimported/BrokenSeer.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
AkamaPurpleBroken_Normal.dds

Done, you have imported the file AkamaPurpleBroken_Normal.dds.

Importing BrokenSeer_Diffuse.dds

Now Click the "Import File" Button:

Next select 'BrokenSeer_Diffuse.dds' in the folder which you extracted from the zip archive:

Broken One Krokul Seer
BrokenSeer.mdx
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
BrokenSeer_Diffuse.dds
BrokenSeer_ORM.dds
brokenseer.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BrokenSeer.mdx
Model
1,440
war3mapimported/BrokenSeer.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
AkamaPurpleBroken_Normal.dds
BrokenSeer_Diffuse.dds
Image / Texture
5,461
war3mapimported/BrokenSeer_Diffuse.dds

Double-click the file BrokenSeer_Diffuse.dds:

BrokenSeer_Diffuse.dds
Image / Texture
5,461
war3mapimported/BrokenSeer_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

BrokenSeer_Diffuse.dds
Image / Texture
5,461
BrokenSeer_Diffuse.dds

The file has been properly added to the map archive:

BrokenSeer.mdx
Model
1,440
war3mapimported/BrokenSeer.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
AkamaPurpleBroken_Normal.dds
BrokenSeer_Diffuse.dds
Image / Texture
5,461
BrokenSeer_Diffuse.dds

Done, you have imported the file BrokenSeer_Diffuse.dds.

Importing BrokenSeer_ORM.dds

Now Click the "Import File" Button:

Next select 'BrokenSeer_ORM.dds' in the folder which you extracted from the zip archive:

Broken One Krokul Seer
BrokenSeer.mdx
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
BrokenSeer_Diffuse.dds
BrokenSeer_ORM.dds
brokenseer.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BrokenSeer.mdx
Model
1,440
war3mapimported/BrokenSeer.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
AkamaPurpleBroken_Normal.dds
BrokenSeer_Diffuse.dds
Image / Texture
5,461
BrokenSeer_Diffuse.dds
BrokenSeer_ORM.dds
Image / Texture
5,461
war3mapimported/BrokenSeer_ORM.dds

Double-click the file BrokenSeer_ORM.dds:

BrokenSeer_ORM.dds
Image / Texture
5,461
war3mapimported/BrokenSeer_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

BrokenSeer_ORM.dds
Image / Texture
5,461
BrokenSeer_ORM.dds

The file has been properly added to the map archive:

BrokenSeer.mdx
Model
1,440
war3mapimported/BrokenSeer.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
AkamaPurpleBroken_Normal.dds
BrokenSeer_Diffuse.dds
Image / Texture
5,461
BrokenSeer_Diffuse.dds
BrokenSeer_ORM.dds
Image / Texture
5,461
BrokenSeer_ORM.dds

Done, you have imported the file BrokenSeer_ORM.dds.

Importing brokenseer.facefx_ingame

Now Click the "Import File" Button:

Next select 'brokenseer.facefx_ingame' in the folder which you extracted from the zip archive:

Broken One Krokul Seer
BrokenSeer.mdx
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
BrokenSeer_Diffuse.dds
BrokenSeer_ORM.dds
brokenseer.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BrokenSeer.mdx
Model
1,440
war3mapimported/BrokenSeer.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
AkamaPurpleBroken_Normal.dds
BrokenSeer_Diffuse.dds
Image / Texture
5,461
BrokenSeer_Diffuse.dds
BrokenSeer_ORM.dds
Image / Texture
5,461
BrokenSeer_ORM.dds
brokenseer.facefx_ingame
Face Effect
27
war3mapimported/brokenseer.facefx_ingame

Double-click the file brokenseer.facefx_ingame:

brokenseer.facefx_ingame
Face Effect
27
war3mapimported/brokenseer.facefx_ingame

Tick the box "Use Custom Path" and type in the correct path:

brokenseer.facefx_ingame
Face Effect
27
brokenseer.facefx

The file has been properly added to the map archive:

BrokenSeer.mdx
Model
1,440
war3mapimported/BrokenSeer.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
AkamaPurpleBroken_Normal.dds
BrokenSeer_Diffuse.dds
Image / Texture
5,461
BrokenSeer_Diffuse.dds
BrokenSeer_ORM.dds
Image / Texture
5,461
BrokenSeer_ORM.dds
brokenseer.facefx_ingame
Face Effect
27
brokenseer.facefx

Done, you have imported the file brokenseer.facefx_ingame.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top