• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Broken One / Krokul Enforcer

BrokenEnforcer.mdx

0 errors 3 severe 56 warnings 109 unused
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone 1" (frame 91465); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone 1" (frame 91465); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone 1" (frame 91465); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_WeaponB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_WeaponA" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 2 Geoset 16
    • This geoset has both skin/weights and vertex groups
    • Zero faces
  • 1 Geoset 17
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 18
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 19
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 20
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 21
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 22
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 25
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "R_cloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "R_cloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 4 - "R_cloth_03_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 161 at frame 22599 has roughly the same value as tracks 160 and 162
      • Track 188 at frame 26898 has roughly the same value as tracks 187 and 189
  • 1 Bone 11 - "L_cloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "L_cloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "L_cloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "parts_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "R_tentacle_C_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 3 Bone 33 - "R_tentacle_B_01_bind_jnt"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 6 at frame 1100 has roughly the same value as tracks 5 and 7
      • Track 194 at frame 13767 has roughly the same value as tracks 193 and 195
      • Track 406 at frame 26898 has roughly the same value as tracks 405 and 407
  • 1 Bone 34 - "R_tentacle_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 37 - "L_tentacle_B_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 274 at frame 21066 has roughly the same value as tracks 273 and 275
      • Track 390 at frame 26831 has roughly the same value as tracks 389 and 391
  • 1 4 Bone 38 - "L_tentacle_B_02_bind_jnt"
    • There are no vertices attached to this bone
    • 4 Rotation
      • Track 195 at frame 13433 has roughly the same value as tracks 194 and 196
      • Track 206 at frame 14200 has roughly the same value as tracks 205 and 207
      • Track 226 at frame 15867 has roughly the same value as tracks 225 and 227
      • Track 311 at frame 21199 has roughly the same value as tracks 310 and 312
  • 1 Bone 40 - "L_tentacle_C_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 90 - "basket_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 127 at frame 14100 has roughly the same value as tracks 126 and 128
  • 1 Bone 91 - "skull_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 92 - "skull_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 93 - "skull_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 89 at frame 22333 has roughly the same value as tracks 88 and 90
  • 1 Bone 98 - "parts_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Sequence 6 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 7 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 5 - "F_cloth_01_bind_jnt"
    • 1 Rotation
      • Track 224 at frame 19966 has roughly the same value as tracks 223 and 225
  • 1 Bone 7 - "F_cloth_03_bind_jnt"
    • 1 Rotation
      • Track 152 at frame 13800 has roughly the same value as tracks 151 and 153
  • 1 Bone 15 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 325 at frame 27698 has roughly the same value as tracks 324 and 326
  • 1 Bone 16 - "L_leg_03_bind_jnt"
    • 1 Rotation
      • Track 139 at frame 7800 has roughly the same value as tracks 138 and 140
  • 1 Bone 17 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 211 at frame 15900 has roughly the same value as tracks 210 and 212
  • 1 Bone 20 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 217 at frame 17600 has roughly the same value as tracks 216 and 218
  • 3 Bone 21 - "R_leg_03_bind_jnt"
    • 3 Rotation
      • Track 214 at frame 17600 has roughly the same value as tracks 213 and 215
      • Track 215 at frame 18100 has roughly the same value as tracks 214 and 216
      • Track 253 at frame 22133 has roughly the same value as tracks 252 and 254
  • 1 Bone 22 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 251 at frame 20466 has roughly the same value as tracks 250 and 252
  • 1 Bone 25 - "bone_turret"
    • 1 Rotation
      • Track 137 at frame 13033 has roughly the same value as tracks 136 and 138
  • 1 Bone 26 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 151 at frame 13033 has roughly the same value as tracks 150 and 152
  • 1 Bone 27 - "bone_chest"
    • 1 Rotation
      • Track 160 at frame 13067 has roughly the same value as tracks 159 and 161
  • 3 Bone 31 - "R_tentacle_C_01_bind_jnt"
    • 3 Rotation
      • Track 8 at frame 1467 has roughly the same value as tracks 7 and 9
      • Track 188 at frame 18367 has roughly the same value as tracks 187 and 189
      • Track 342 at frame 26798 has roughly the same value as tracks 341 and 343
  • 1 Bone 35 - "R_tentacle_A_bind_jnt"
    • 1 Rotation
      • Track 206 at frame 14500 has roughly the same value as tracks 205 and 207
  • 1 Bone 44 - "R_ear_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 1533 has roughly the same value as tracks 12 and 14
  • 1 Bone 52 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 96 at frame 5066 has roughly the same value as tracks 95 and 97
  • 6 Bone 53 - "L_lwr_arm_bind_jnt"
    • 6 Rotation
      • Track 150 at frame 11433 has roughly the same value as tracks 149 and 151
      • Track 180 at frame 15667 has roughly the same value as tracks 179 and 181
      • Track 283 at frame 22733 has roughly the same value as tracks 282 and 284
      • Track 312 at frame 24832 has roughly the same value as tracks 311 and 313
      • Track 348 at frame 26765 has roughly the same value as tracks 347 and 349
      • Track 379 at frame 28698 has roughly the same value as tracks 378 and 380
  • 2 Bone 66 - "R_upr_arm_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 1467 has roughly the same value as tracks 6 and 8
      • Track 404 at frame 26798 has roughly the same value as tracks 403 and 405
  • 1 Bone 79 - "BR_tentacle_02_bind_jnt"
    • 1 Rotation
      • Track 175 at frame 11266 has roughly the same value as tracks 174 and 176
  • 2 Bone 80 - "BR_tentacle_03_bind_jnt"
    • 2 Rotation
      • Track 224 at frame 12867 has roughly the same value as tracks 223 and 225
      • Track 276 at frame 17867 has roughly the same value as tracks 275 and 277
  • 6 Bone 81 - "BR_tentacle_04_bind_jnt"
    • 6 Rotation
      • Track 12 at frame 1200 has roughly the same value as tracks 11 and 13
      • Track 211 at frame 13067 has roughly the same value as tracks 210 and 212
      • Track 229 at frame 14733 has roughly the same value as tracks 228 and 230
      • Track 238 at frame 15567 has roughly the same value as tracks 237 and 239
      • Track 248 at frame 16400 has roughly the same value as tracks 247 and 249
      • Track 266 at frame 18067 has roughly the same value as tracks 265 and 267
  • 1 Bone 85 - "BL_tentacle_04_bind_jnt"
    • 1 Rotation
      • Track 215 at frame 12667 has roughly the same value as tracks 214 and 216
  • 2 Bone 87 - "B_tentacle_02_bind_jnt"
    • 2 Rotation
      • Track 207 at frame 15433 has roughly the same value as tracks 206 and 208
      • Track 225 at frame 17067 has roughly the same value as tracks 224 and 226
  • 2 Bone 88 - "B_tentacle_03_bind_jnt"
    • 2 Rotation
      • Track 213 at frame 12600 has roughly the same value as tracks 212 and 214
      • Track 231 at frame 14267 has roughly the same value as tracks 230 and 232
  • 2 Bone 96 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 1667 has roughly the same value as tracks 4 and 6
      • Track 208 at frame 20799 has roughly the same value as tracks 207 and 209
  • 4 Bone 97 - "L_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 134 at frame 15467 has roughly the same value as tracks 133 and 135
      • Track 148 at frame 17000 has roughly the same value as tracks 147 and 149
      • Track 240 at frame 24732 has roughly the same value as tracks 239 and 241
      • Track 245 at frame 25332 has roughly the same value as tracks 244 and 246
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 98 at frame 5066 has roughly the same value as tracks 97 and 99
  • 1 CollisionShape 2 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 201 at frame 10400 has roughly the same value as tracks 200 and 202
  • 1 CollisionShape 3 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 209 at frame 15900 has roughly the same value as tracks 208 and 210
  • 2 CollisionShape 4 - "B_KGS_Leg_R"
    • 2 Rotation
      • Track 85 at frame 5066 has exactly the same value as tracks 84 and 86
      • Track 251 at frame 20466 has roughly the same value as tracks 250 and 252
  • unused Texture 0 - "AkamaPurpleBroken_Diffuse.dds"
  • unused Texture 1 - "AkamaPurpleBroken_Normal.dds"
  • unused Texture 2 - "DranaiAkama_Main_ORM.tif"
  • unused Texture 3 - "DranaiAkama_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.dds"
  • unused Texture 6 - "DranaiWhite_Main_Diffuse.tif"
  • unused Texture 7 - "DranaiWhite_Main_Normal.tif"
  • unused Texture 8 - "DranaiWhite_Main_ORM.tif"
  • unused Texture 9 - "DranaiWhite_Main_Emissive.tif"
  • unused Texture 10 - "DranaiVindicator_Weapon_Diffuse.tif"
  • unused Texture 11 - "DranaiVindicator_Weapon_Normal.tif"
  • unused Texture 12 - "DranaiVindicator_Weapon_ORM.tif"
  • unused Texture 13 - "Black32.dds"
  • unused Texture 14 - "BanditHelmBroken.dds"
  • unused Texture 15 - "Unit_Neutral_Bandit_Body_Normal.tif"
  • unused Texture 16 - "Unit_Neutral_Bandit_Body_ORM.tif"
  • unused Texture 17 - "Unit_Brigand_Main_Diffuse.tif"
  • unused Texture 18 - "Unit_Brigand_Main_Normal.tif"
  • unused Texture 19 - "Unit_Brigand_Main_ORM.tif"
  • unused Texture 20 - "BanditBeltBroken.dds"
  • unused Texture 21 - "Bandit_Lord_Rider_Main_Normal.tif"
  • unused Texture 22 - "Bandit_Lord_Rider_Main_ORM.tif"
  • unused Texture 23 - "FurbolgHelmetBroken_Diffuse.dds"
  • unused Texture 24 - "Unit_FurbolgTracker_main_Normal.tif"
  • unused Texture 25 - "Unit_FurbolgTracker_main_ORM.tif"
  • unused Texture 26 - "DraeneiWatcher_Main_Diffuse.tif"
  • unused Texture 27 - "DraeneiWatcher_Main_Normal.tif"
  • unused Texture 28 - "DraeneiWatcher_Main_ORM.tif"
  • unused Texture 29 - "DraeneiWatcher_Main_Emissive.tif"
  • unused Texture 30 - "Bandit_Enforcer_Weapon_Diffuse.tif"
  • unused Texture 31 - "Bandit_Enforcer_Weapon_Normal.tif"
  • unused Texture 32 - "Bandit_Enforcer_Weapon_ROM.tif"
  • unused Texture 33 - "DranaiDarkslayer_Main_Diffuse.tif"
  • unused Texture 34 - "DranaiDarkslayer_Main_Normal.tif"
  • unused Texture 35 - "DranaiDarkslayer_Main_ORM.tif"
  • unused Texture 36 - "DranaiDarkslayer_Main_Emissive.tif"
  • unused Texture 37 - "DranaiDarkslayer_Corpse_Diffuse.tif"
  • unused Texture 38 - "DranaiDarkslayer_Corpse_Normal.tif"
  • unused Texture 39 - "DranaiDarkslayer_Corpse_ORM.tif"
  • unused Texture 40 - "Black32.blp"
  • unused Texture 41 - "EnvironmentMap.blp"
Back
Top