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How to import Broken One / Krokul Enforcer Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Broken One / Krokul Enforcer Portrait of the bundle Broken One / Krokul Enforcer Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Broken One Krokul Bundle.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Broken One Krokul Enforcer Portrait
BrokenEnforcer_Portrait.mdx
AkamaPurpleBroken_Diffuse.dds
BanditHelmBroken.dds
AkamaPurpleBroken_Normal.dds
FurbolgHelmetBroken_Diffuse.dds
brokenenforcer.facefx_ingame

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing BrokenEnforcer_Portrait.mdx

Now Click the "Import File" Button:

Next select 'BrokenEnforcer_Portrait.mdx' in the folder which you extracted from the zip archive:

Broken One Krokul Enforcer Portrait
BrokenEnforcer_Portrait.mdx
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
BanditHelmBroken.dds
FurbolgHelmetBroken_Diffuse.dds
brokenenforcer.facefx_ingame

The file has been properly added to the map archive:

BrokenEnforcer_Portrait.mdx
Model
407
war3mapimported/BrokenEnforcer_Portrait.mdx

Done, you have imported the file BrokenEnforcer_Portrait.mdx.

Importing AkamaPurpleBroken_Diffuse.dds

Now Click the "Import File" Button:

Next select 'AkamaPurpleBroken_Diffuse.dds' in the folder which you extracted from the zip archive:

Broken One Krokul Enforcer Portrait
BrokenEnforcer_Portrait.mdx
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
BanditHelmBroken.dds
FurbolgHelmetBroken_Diffuse.dds
brokenenforcer.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BrokenEnforcer_Portrait.mdx
Model
407
war3mapimported/BrokenEnforcer_Portrait.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
war3mapimported/AkamaPurpleBroken_Diffuse.dds

Double-click the file AkamaPurpleBroken_Diffuse.dds:

AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
war3mapimported/AkamaPurpleBroken_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds

The file has been properly added to the map archive:

BrokenEnforcer_Portrait.mdx
Model
407
war3mapimported/BrokenEnforcer_Portrait.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds

Done, you have imported the file AkamaPurpleBroken_Diffuse.dds.

Importing AkamaPurpleBroken_Normal.dds

Now Click the "Import File" Button:

Next select 'AkamaPurpleBroken_Normal.dds' in the folder which you extracted from the zip archive:

Broken One Krokul Enforcer Portrait
BrokenEnforcer_Portrait.mdx
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
BanditHelmBroken.dds
FurbolgHelmetBroken_Diffuse.dds
brokenenforcer.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BrokenEnforcer_Portrait.mdx
Model
407
war3mapimported/BrokenEnforcer_Portrait.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
war3mapimported/AkamaPurpleBroken_Normal.dds

Double-click the file AkamaPurpleBroken_Normal.dds:

AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
war3mapimported/AkamaPurpleBroken_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
AkamaPurpleBroken_Normal.dds

The file has been properly added to the map archive:

BrokenEnforcer_Portrait.mdx
Model
407
war3mapimported/BrokenEnforcer_Portrait.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
AkamaPurpleBroken_Normal.dds

Done, you have imported the file AkamaPurpleBroken_Normal.dds.

Importing BanditHelmBroken.dds

Now Click the "Import File" Button:

Next select 'BanditHelmBroken.dds' in the folder which you extracted from the zip archive:

Broken One Krokul Enforcer Portrait
BrokenEnforcer_Portrait.mdx
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
BanditHelmBroken.dds
FurbolgHelmetBroken_Diffuse.dds
brokenenforcer.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BrokenEnforcer_Portrait.mdx
Model
407
war3mapimported/BrokenEnforcer_Portrait.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
AkamaPurpleBroken_Normal.dds
BanditHelmBroken.dds
Image / Texture
1,365
war3mapimported/BanditHelmBroken.dds

Double-click the file BanditHelmBroken.dds:

BanditHelmBroken.dds
Image / Texture
1,365
war3mapimported/BanditHelmBroken.dds

Tick the box "Use Custom Path" and type in the correct path:

BanditHelmBroken.dds
Image / Texture
1,365
BanditHelmBroken.dds

The file has been properly added to the map archive:

BrokenEnforcer_Portrait.mdx
Model
407
war3mapimported/BrokenEnforcer_Portrait.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
AkamaPurpleBroken_Normal.dds
BanditHelmBroken.dds
Image / Texture
1,365
BanditHelmBroken.dds

Done, you have imported the file BanditHelmBroken.dds.

Importing FurbolgHelmetBroken_Diffuse.dds

Now Click the "Import File" Button:

Next select 'FurbolgHelmetBroken_Diffuse.dds' in the folder which you extracted from the zip archive:

Broken One Krokul Enforcer Portrait
BrokenEnforcer_Portrait.mdx
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
BanditHelmBroken.dds
FurbolgHelmetBroken_Diffuse.dds
brokenenforcer.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BrokenEnforcer_Portrait.mdx
Model
407
war3mapimported/BrokenEnforcer_Portrait.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
AkamaPurpleBroken_Normal.dds
BanditHelmBroken.dds
Image / Texture
1,365
BanditHelmBroken.dds
FurbolgHelmetBroken_Diffuse.dds
Image / Texture
1,365
war3mapimported/FurbolgHelmetBroken_Diffuse.dds

Double-click the file FurbolgHelmetBroken_Diffuse.dds:

FurbolgHelmetBroken_Diffuse.dds
Image / Texture
1,365
war3mapimported/FurbolgHelmetBroken_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

FurbolgHelmetBroken_Diffuse.dds
Image / Texture
1,365
FurbolgHelmetBroken_Diffuse.dds

The file has been properly added to the map archive:

BrokenEnforcer_Portrait.mdx
Model
407
war3mapimported/BrokenEnforcer_Portrait.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
AkamaPurpleBroken_Normal.dds
BanditHelmBroken.dds
Image / Texture
1,365
BanditHelmBroken.dds
FurbolgHelmetBroken_Diffuse.dds
Image / Texture
1,365
FurbolgHelmetBroken_Diffuse.dds

Done, you have imported the file FurbolgHelmetBroken_Diffuse.dds.

Importing brokenenforcer.facefx_ingame

Now Click the "Import File" Button:

Next select 'brokenenforcer.facefx_ingame' in the folder which you extracted from the zip archive:

Broken One Krokul Enforcer Portrait
BrokenEnforcer_Portrait.mdx
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
BanditHelmBroken.dds
FurbolgHelmetBroken_Diffuse.dds
brokenenforcer.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BrokenEnforcer_Portrait.mdx
Model
407
war3mapimported/BrokenEnforcer_Portrait.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
AkamaPurpleBroken_Normal.dds
BanditHelmBroken.dds
Image / Texture
1,365
BanditHelmBroken.dds
FurbolgHelmetBroken_Diffuse.dds
Image / Texture
1,365
FurbolgHelmetBroken_Diffuse.dds
brokenenforcer.facefx_ingame
Face Effect
27
war3mapimported/brokenenforcer.facefx_ingame

Double-click the file brokenenforcer.facefx_ingame:

brokenenforcer.facefx_ingame
Face Effect
27
war3mapimported/brokenenforcer.facefx_ingame

Tick the box "Use Custom Path" and type in the correct path:

brokenenforcer.facefx_ingame
Face Effect
27
brokenenforcer.facefx

The file has been properly added to the map archive:

BrokenEnforcer_Portrait.mdx
Model
407
war3mapimported/BrokenEnforcer_Portrait.mdx
AkamaPurpleBroken_Diffuse.dds
Image / Texture
5,461
AkamaPurpleBroken_Diffuse.dds
AkamaPurpleBroken_Normal.dds
Image / Texture
5,461
AkamaPurpleBroken_Normal.dds
BanditHelmBroken.dds
Image / Texture
1,365
BanditHelmBroken.dds
FurbolgHelmetBroken_Diffuse.dds
Image / Texture
1,365
FurbolgHelmetBroken_Diffuse.dds
brokenenforcer.facefx_ingame
Face Effect
27
brokenenforcer.facefx

Done, you have imported the file brokenenforcer.facefx_ingame.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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