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Model validation: Broken One / Krokul Assassin

BrokenAssassin.mdx

0 errors 0 severe 21 warnings 98 unused
  • 9 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_WeaponB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_WeaponA" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 24 - "parts_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 3 Bone 33 - "R_tentacle_B_01_bind_jnt"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 6 at frame 900 has roughly the same value as tracks 5 and 7
      • Track 250 at frame 14367 has roughly the same value as tracks 249 and 251
      • Track 462 at frame 26898 has roughly the same value as tracks 461 and 463
  • 1 Bone 34 - "R_tentacle_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 37 - "L_tentacle_B_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 333 at frame 21466 has roughly the same value as tracks 332 and 334
      • Track 449 at frame 26831 has roughly the same value as tracks 448 and 450
  • 1 4 Bone 38 - "L_tentacle_B_02_bind_jnt"
    • There are no vertices attached to this bone
    • 4 Rotation
      • Track 257 at frame 14033 has roughly the same value as tracks 256 and 258
      • Track 268 at frame 14800 has roughly the same value as tracks 267 and 269
      • Track 288 at frame 16467 has roughly the same value as tracks 287 and 289
      • Track 373 at frame 21599 has roughly the same value as tracks 372 and 374
  • 1 Bone 64 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 90 - "basket_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 183 at frame 14700 has roughly the same value as tracks 182 and 184
  • 1 Bone 91 - "skull_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 92 - "skull_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 93 - "skull_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 93 at frame 22733 has roughly the same value as tracks 92 and 94
  • 1 Bone 98 - "parts_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Sequence 8 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 9 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Bone 4 - "R_cloth_03_bind_jnt"
    • 2 Rotation
      • Track 182 at frame 22999 has roughly the same value as tracks 181 and 183
      • Track 209 at frame 26898 has roughly the same value as tracks 208 and 210
  • 1 Bone 5 - "F_cloth_01_bind_jnt"
    • 1 Rotation
      • Track 282 at frame 20366 has roughly the same value as tracks 281 and 283
  • 1 Bone 7 - "F_cloth_03_bind_jnt"
    • 1 Rotation
      • Track 209 at frame 14400 has roughly the same value as tracks 208 and 210
  • 1 Bone 15 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 383 at frame 27698 has roughly the same value as tracks 382 and 384
  • 1 Bone 16 - "L_leg_03_bind_jnt"
    • 1 Rotation
      • Track 165 at frame 7900 has roughly the same value as tracks 164 and 166
  • 1 Bone 17 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 267 at frame 16500 has roughly the same value as tracks 266 and 268
  • 1 Bone 20 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 276 at frame 18200 has roughly the same value as tracks 275 and 277
  • 3 Bone 21 - "R_leg_03_bind_jnt"
    • 3 Rotation
      • Track 272 at frame 18200 has roughly the same value as tracks 271 and 273
      • Track 273 at frame 18700 has roughly the same value as tracks 272 and 274
      • Track 311 at frame 22533 has roughly the same value as tracks 310 and 312
  • 1 Bone 22 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 305 at frame 20866 has roughly the same value as tracks 304 and 306
  • 1 Bone 25 - "bone_turret"
    • 1 Rotation
      • Track 191 at frame 13633 has roughly the same value as tracks 190 and 192
  • 1 Bone 26 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 205 at frame 13633 has roughly the same value as tracks 204 and 206
  • 1 Bone 27 - "bone_chest"
    • 1 Rotation
      • Track 217 at frame 13667 has roughly the same value as tracks 216 and 218
  • 3 Bone 31 - "R_tentacle_C_01_bind_jnt"
    • 3 Rotation
      • Track 8 at frame 1267 has roughly the same value as tracks 7 and 9
      • Track 246 at frame 18967 has roughly the same value as tracks 245 and 247
      • Track 400 at frame 26798 has roughly the same value as tracks 399 and 401
  • 1 Bone 35 - "R_tentacle_A_bind_jnt"
    • 1 Rotation
      • Track 266 at frame 15100 has roughly the same value as tracks 265 and 267
  • 1 Bone 44 - "R_ear_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 1333 has roughly the same value as tracks 12 and 14
  • 1 Bone 52 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 96 at frame 4466 has roughly the same value as tracks 95 and 97
  • 6 Bone 53 - "L_lwr_arm_bind_jnt"
    • 6 Rotation
      • Track 209 at frame 12233 has roughly the same value as tracks 208 and 210
      • Track 239 at frame 16267 has roughly the same value as tracks 238 and 240
      • Track 342 at frame 23133 has roughly the same value as tracks 341 and 343
      • Track 371 at frame 25032 has roughly the same value as tracks 370 and 372
      • Track 407 at frame 26765 has roughly the same value as tracks 406 and 408
      • Track 438 at frame 28698 has roughly the same value as tracks 437 and 439
  • 2 Bone 66 - "R_upr_arm_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 1267 has roughly the same value as tracks 6 and 8
      • Track 466 at frame 26798 has roughly the same value as tracks 465 and 467
  • 1 Bone 79 - "BR_tentacle_02_bind_jnt"
    • 1 Rotation
      • Track 229 at frame 12066 has roughly the same value as tracks 228 and 230
  • 2 Bone 80 - "BR_tentacle_03_bind_jnt"
    • 2 Rotation
      • Track 285 at frame 13467 has roughly the same value as tracks 284 and 286
      • Track 337 at frame 18467 has roughly the same value as tracks 336 and 338
  • 6 Bone 81 - "BR_tentacle_04_bind_jnt"
    • 6 Rotation
      • Track 12 at frame 1000 has roughly the same value as tracks 11 and 13
      • Track 266 at frame 13667 has roughly the same value as tracks 265 and 267
      • Track 284 at frame 15333 has roughly the same value as tracks 283 and 285
      • Track 293 at frame 16167 has roughly the same value as tracks 292 and 294
      • Track 303 at frame 17000 has roughly the same value as tracks 302 and 304
      • Track 321 at frame 18667 has roughly the same value as tracks 320 and 322
  • 1 Bone 85 - "BL_tentacle_04_bind_jnt"
    • 1 Rotation
      • Track 272 at frame 13267 has roughly the same value as tracks 271 and 273
  • 2 Bone 87 - "B_tentacle_02_bind_jnt"
    • 2 Rotation
      • Track 267 at frame 16033 has roughly the same value as tracks 266 and 268
      • Track 285 at frame 17667 has roughly the same value as tracks 284 and 286
  • 2 Bone 88 - "B_tentacle_03_bind_jnt"
    • 2 Rotation
      • Track 272 at frame 13200 has roughly the same value as tracks 271 and 273
      • Track 290 at frame 14867 has roughly the same value as tracks 289 and 291
  • 2 Bone 96 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 1467 has roughly the same value as tracks 4 and 6
      • Track 266 at frame 21199 has roughly the same value as tracks 265 and 267
  • 4 Bone 97 - "L_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 195 at frame 16067 has roughly the same value as tracks 194 and 196
      • Track 209 at frame 17600 has roughly the same value as tracks 208 and 210
      • Track 301 at frame 24932 has roughly the same value as tracks 300 and 302
      • Track 306 at frame 25532 has roughly the same value as tracks 305 and 307
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 98 at frame 4466 has roughly the same value as tracks 97 and 99
  • 1 CollisionShape 2 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 263 at frame 11200 has roughly the same value as tracks 262 and 264
  • 1 CollisionShape 3 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 266 at frame 16500 has roughly the same value as tracks 265 and 267
  • 2 CollisionShape 4 - "B_KGS_Leg_R"
    • 2 Rotation
      • Track 85 at frame 4466 has exactly the same value as tracks 84 and 86
      • Track 306 at frame 20866 has roughly the same value as tracks 305 and 307
  • unused Texture 0 - "AkamaPurpleBroken_Diffuse.dds"
  • unused Texture 1 - "AkamaPurpleBroken_Normal.dds"
  • unused Texture 2 - "DranaiAkama_Main_ORM.tif"
  • unused Texture 3 - "DranaiAkama_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.dds"
  • unused Texture 6 - "EredarPurpleBroken.dds"
  • unused Texture 7 - "EredarWarlockPurple_Main_Normal.tif"
  • unused Texture 8 - "EredarWarlockPurple_Main_ORM.tif"
  • unused Texture 9 - "EredarWarlockPurple_main_Emissive.tif"
  • unused Texture 10 - "DranaiDarkslayer_Main_Diffuse.tif"
  • unused Texture 11 - "DranaiDarkslayer_Main_Normal.tif"
  • unused Texture 12 - "DranaiDarkslayer_Main_ORM.tif"
  • unused Texture 13 - "DranaiDarkslayer_Main_Emissive.tif"
  • unused Texture 14 - "DranaiAkama_Main_Diffuse.tif"
  • unused Texture 15 - "Orc_TrollWitchDoctor_Main_Diffuse.tif"
  • unused Texture 16 - "Orc_TrollWitchDoctor_Main_Normal.tif"
  • unused Texture 17 - "Orc_TrollWitchDoctor_Main_ORM.tif"
  • unused Texture 18 - "Black32.dds"
  • unused Texture 19 - "DranaiGuardian_Weapon_Diffuse.tif"
  • unused Texture 20 - "DranaiGuardian_Weapon_Normal.tif"
  • unused Texture 21 - "DranaiGuardian_Weapon_ORM.tif"
  • unused Texture 22 - "Unit_Brigand_Main_Diffuse.tif"
  • unused Texture 23 - "Unit_Brigand_Main_Normal.tif"
  • unused Texture 24 - "Unit_Brigand_Main_ORM.tif"
  • unused Texture 25 - "ForestTrollBrokenAssassin.dds"
  • unused Texture 26 - "Neutral_ForestTrollBerserker_Lvl_4_Main_Normal.tif"
  • unused Texture 27 - "Neutral_ForestTrollBerserker_Lvl_4_Main_ORM.tif"
  • unused Texture 28 - "DranaiDarkslayer_Corpse_Diffuse.tif"
  • unused Texture 29 - "DranaiDarkslayer_Corpse_Normal.tif"
  • unused Texture 30 - "DranaiDarkslayer_Corpse_ORM.tif"
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