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How to import British Line Infantry in Seven Years War

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model British Line Infantry in Seven Years War of the bundle British Line Infantry in Seven Years War. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file British Line Infantry in Seven Years War.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

British Line Infantry in Seven Years War
BritishLineInfantry1760sModel.mdx
britishlineinfantry1760sClothes.blp
Hands07.blp
hatandmusket.blp
britishlineinfantry1760sface.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing BritishLineInfantry1760sModel.mdx

Now Click the "Import File" Button:

Next select 'BritishLineInfantry1760sModel.mdx' in the folder which you extracted from the zip archive:

British Line Infantry in Seven Years War
BritishLineInfantry1760sModel.mdx
britishlineinfantry1760sClothes.blp
britishlineinfantry1760sface.blp
Hands07.blp
hatandmusket.blp

The file has been properly added to the map archive:

BritishLineInfantry1760sModel.mdx
Model
455
war3mapimported/BritishLineInfantry1760sModel.mdx

Done, you have imported the file BritishLineInfantry1760sModel.mdx.

Importing britishlineinfantry1760sClothes.blp

Now Click the "Import File" Button:

Next select 'britishlineinfantry1760sClothes.blp' in the folder which you extracted from the zip archive:

British Line Infantry in Seven Years War
BritishLineInfantry1760sModel.mdx
britishlineinfantry1760sClothes.blp
britishlineinfantry1760sface.blp
Hands07.blp
hatandmusket.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BritishLineInfantry1760sModel.mdx
Model
455
war3mapimported/BritishLineInfantry1760sModel.mdx
britishlineinfantry1760sClothes.blp
Image / Texture
2,508
war3mapimported/britishlineinfantry1760sClothes.blp

Double-click the file britishlineinfantry1760sClothes.blp:

britishlineinfantry1760sClothes.blp
Image / Texture
2,508
war3mapimported/britishlineinfantry1760sClothes.blp

Tick the box "Use Custom Path" and type in the correct path:

britishlineinfantry1760sClothes.blp
Image / Texture
2,508
britishlineinfantry1760sClothes.blp

The file has been properly added to the map archive:

BritishLineInfantry1760sModel.mdx
Model
455
war3mapimported/BritishLineInfantry1760sModel.mdx
britishlineinfantry1760sClothes.blp
Image / Texture
2,508
britishlineinfantry1760sClothes.blp

Done, you have imported the file britishlineinfantry1760sClothes.blp.

Importing britishlineinfantry1760sface.blp

Now Click the "Import File" Button:

Next select 'britishlineinfantry1760sface.blp' in the folder which you extracted from the zip archive:

British Line Infantry in Seven Years War
BritishLineInfantry1760sModel.mdx
britishlineinfantry1760sClothes.blp
britishlineinfantry1760sface.blp
Hands07.blp
hatandmusket.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BritishLineInfantry1760sModel.mdx
Model
455
war3mapimported/BritishLineInfantry1760sModel.mdx
britishlineinfantry1760sClothes.blp
Image / Texture
2,508
britishlineinfantry1760sClothes.blp
britishlineinfantry1760sface.blp
Image / Texture
1,047
war3mapimported/britishlineinfantry1760sface.blp

Double-click the file britishlineinfantry1760sface.blp:

britishlineinfantry1760sface.blp
Image / Texture
1,047
war3mapimported/britishlineinfantry1760sface.blp

Tick the box "Use Custom Path" and type in the correct path:

britishlineinfantry1760sface.blp
Image / Texture
1,047
britishlineinfantry1760sface.blp

The file has been properly added to the map archive:

BritishLineInfantry1760sModel.mdx
Model
455
war3mapimported/BritishLineInfantry1760sModel.mdx
britishlineinfantry1760sClothes.blp
Image / Texture
2,508
britishlineinfantry1760sClothes.blp
britishlineinfantry1760sface.blp
Image / Texture
1,047
britishlineinfantry1760sface.blp

Done, you have imported the file britishlineinfantry1760sface.blp.

Importing Hands07.blp

Now Click the "Import File" Button:

Next select 'Hands07.blp' in the folder which you extracted from the zip archive:

British Line Infantry in Seven Years War
BritishLineInfantry1760sModel.mdx
britishlineinfantry1760sClothes.blp
britishlineinfantry1760sface.blp
Hands07.blp
hatandmusket.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BritishLineInfantry1760sModel.mdx
Model
455
war3mapimported/BritishLineInfantry1760sModel.mdx
britishlineinfantry1760sClothes.blp
Image / Texture
2,508
britishlineinfantry1760sClothes.blp
britishlineinfantry1760sface.blp
Image / Texture
1,047
britishlineinfantry1760sface.blp
Hands07.blp
Image / Texture
198
war3mapimported/Hands07.blp

Double-click the file Hands07.blp:

Hands07.blp
Image / Texture
198
war3mapimported/Hands07.blp

Tick the box "Use Custom Path" and type in the correct path:

Hands07.blp
Image / Texture
198
Hands07.blp

The file has been properly added to the map archive:

BritishLineInfantry1760sModel.mdx
Model
455
war3mapimported/BritishLineInfantry1760sModel.mdx
britishlineinfantry1760sClothes.blp
Image / Texture
2,508
britishlineinfantry1760sClothes.blp
britishlineinfantry1760sface.blp
Image / Texture
1,047
britishlineinfantry1760sface.blp
Hands07.blp
Image / Texture
198
Hands07.blp

Done, you have imported the file Hands07.blp.

Importing hatandmusket.blp

Now Click the "Import File" Button:

Next select 'hatandmusket.blp' in the folder which you extracted from the zip archive:

British Line Infantry in Seven Years War
BritishLineInfantry1760sModel.mdx
britishlineinfantry1760sClothes.blp
britishlineinfantry1760sface.blp
Hands07.blp
hatandmusket.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BritishLineInfantry1760sModel.mdx
Model
455
war3mapimported/BritishLineInfantry1760sModel.mdx
britishlineinfantry1760sClothes.blp
Image / Texture
2,508
britishlineinfantry1760sClothes.blp
britishlineinfantry1760sface.blp
Image / Texture
1,047
britishlineinfantry1760sface.blp
Hands07.blp
Image / Texture
198
Hands07.blp
hatandmusket.blp
Image / Texture
206
war3mapimported/hatandmusket.blp

Double-click the file hatandmusket.blp:

hatandmusket.blp
Image / Texture
206
war3mapimported/hatandmusket.blp

Tick the box "Use Custom Path" and type in the correct path:

hatandmusket.blp
Image / Texture
206
hatandmusket.blp

The file has been properly added to the map archive:

BritishLineInfantry1760sModel.mdx
Model
455
war3mapimported/BritishLineInfantry1760sModel.mdx
britishlineinfantry1760sClothes.blp
Image / Texture
2,508
britishlineinfantry1760sClothes.blp
britishlineinfantry1760sface.blp
Image / Texture
1,047
britishlineinfantry1760sface.blp
Hands07.blp
Image / Texture
198
Hands07.blp
hatandmusket.blp
Image / Texture
206
hatandmusket.blp

Done, you have imported the file hatandmusket.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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