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Triggers
(1)BringingBackTheLight.w3x
Variables
Initialization
Melee Initialization
Invincible Trig
Treasure
Zoo
Zoo2
Poison
Remove Medivh
Use Item
Human Comment
Orc Comment
Egg Comment
Trees
Spider Comment2
Cinimatics
Risuri trig Start
Risuri Cin 1
Risuri Cin 2
Night Elf Cinima
Medivh Cinima
Establish Camp
Main Gate Cinima
Medivh Cinima 2
Risuri Book Comm
End Cinimatic
Optional Quests
Cin Town
Save People
Save People Done
Jaina Dies
Sylvanas Dies
Risuri Dies
Gargs vs Town
Tenritch Comment
Spider Comment
Town Quest Lose
Dispel
Tenritch Dies
Name
Type
is_array
initial_value
RescueVilliagers
quest
No
ugi
group
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Game - Set the time of day to 18.00
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Enemy
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Enemy
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Neutral Hostile as an Neutral
Player - Make Player 8 (Pink) treat Neutral Hostile as an Ally
Player - Make Player 6 (Orange) treat Neutral Hostile as an Neutral
Player - Make Neutral Hostile treat Player 2 (Blue) as an Ally
Player - Make Player 2 (Blue) treat Neutral Hostile as an Ally
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Ally
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally
Hero - Create Urn of Uther The Lightbringer and give it to Archmage 0006 <gen>
Item - Make (Last created item) Undroppable
Player - Set name of Player 7 (Green) to Forest Minions
Invincible Trig
Events
Map initialization
Conditions
Actions
Unit - Make Medivh 0220 <gen> Invulnerable
Unit - Make Villager 0061 <gen> Invulnerable
Unit - Make Villager 0064 <gen> Invulnerable
Unit - Make Villager 0060 <gen> Invulnerable
Unit - Make Villager 0063 <gen> Invulnerable
Unit - Make Villager 0062 <gen> Invulnerable
Destructible - Make Gate 3277 <gen> Invulnerable
Destructible - Make Demonic Gate 0090 <gen> Invulnerable
Player - Add 250 to Player 2 (Blue) . Current gold
Player - Set Player 2 (Blue) . Food cap to 90
Player - Set Player 2 (Blue) . Current lumber to 1200
Environment - Set sky to Felwood Sky
Destructible - Pick every destructible in Tree_Region <gen> and do (Make (Picked destructible) Invulnerable)
Destructible - Pick every destructible in Tree_Region2 <gen> and do (Make (Picked destructible) Invulnerable)
Treasure
Events
Unit - A unit enters Treasure_Region <gen>
Conditions
(Triggering unit) Equal to Archmage 0006 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display Look at all that treasure. Hey, there's some gold!-Gained 1000 Gold . Modify duration: Add 0 seconds and Wait
Player - Add 1000 to Player 2 (Blue) . Current gold
Zoo
Events
Unit - A unit enters Zoo_Comment <gen>
Conditions
(Entering unit) Equal to Ranger 0000 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Ranger 0000 <gen> named Sylvanas : Play No sound and display So many different species...it's almost like a zoo here.... . Modify duration: Add 0 seconds and Wait
Zoo2
Events
Unit - A unit enters Remove_the_Damn_Bird <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Medivh (Raven Form)
Actions
Unit - Remove (Triggering unit) from the game
Poison
Events
Unit - A unit enters Poison_Comment <gen>
Conditions
(Triggering unit) Equal to Ranger 0000 <gen>
Actions
Cinematic - Send transmission to (All players) from Ranger 0000 <gen> named Sylvanas : Play No sound and display Look! I wonder if this wierd Anomaly is the source of the poison... . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Remove Medivh
Events
Unit - A unit enters Blue_Start_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Passive
Actions
Unit - Remove (Entering unit) from the game
Use Item
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Item - Create Talisman of the Wild at (Center of Camp_Region <gen>)
Human Comment
Events
Unit - A unit enters Human_Zone <gen>
Conditions
(Entering unit) Equal to Archmage 0006 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display I knew it! I knew there were traitors in our midst! How dare they betray Lordaeron! . Modify duration: Add 0 seconds and Wait
Orc Comment
Events
Unit - A unit enters Orc_Zone <gen>
Conditions
(Entering unit) Equal to Archmage 0006 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display Oh no...Orcs have been manipulated...Thrall will be so upset... . Modify duration: Add 0 seconds and Wait
Egg Comment
Events
Unit - A unit enters Egg_Comment <gen>
Conditions
(Entering unit) Equal to Archmage 0006 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display All these spider eggs...it's almost like they're nursing off the poison.... . Modify duration: Add 0 seconds and Wait
Trees
Events
Player - Player 2 (Blue) types a chat message containing whosyourdaddy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Unit - Explode Archmage 0006 <gen> .
Unit - Explode Ranger 0000 <gen> .
Spider Comment2
Events
Unit - Spider Breeder 0179 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Spider Breeder Killed
Risuri trig Start
Events
Unit - A unit enters Ancient_Region <gen>
Conditions
(Triggering unit) Equal to Archmage 0006 <gen>
Actions
Trigger - Turn on Risuri_Cin_2 <gen>
Risuri Cin 1
Events
Unit - A unit enters Risuri_Enterance_Region <gen>
Conditions
(Triggering unit) Equal to Archmage 0006 <gen>
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Risuri_Cam for Player 2 (Blue) over 7.00 seconds
Unit - Order Archmage 0006 <gen> to Move To . (Center of Jaina_Move_3 <gen>)
Unit - Order Ranger 0000 <gen> to Move To . (Center of Syl_Move_3 <gen>)
Cinematic - Send transmission to (All players) from Ranger 0000 <gen> named Sylvanas : Play No sound and display Who....who are you? And what are you doing up here all by yourself? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Risuri 0059 <gen> named Risuri : Play No sound and display Visitors? My name is Risuri. I watch over these parts. What brings you here? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display You watch over this? Things are kind of getting out of control, don't you think? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Risuri 0059 <gen> named Risuri : Play No sound and display Well, I lost my spell book which allows me to use my magic. I think it might be in the ruins, but I cant pass the monsters without magic. If you could get it back, I'll make it worth your while. How about it? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display Very well...lets hope we can end this chaos together. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Quest - Create a Optional quest titled Risuri's Spellbook with the description Risuri, the wondering sorceress, has lost her spell book. If she can get it back, she'll be able to use her magic once again. She remembers using it in the ruins , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Discovered message: Find Risuri's spell book.
Trigger - Turn off (This trigger)
Risuri Cin 2
Events
Unit - A unit enters Risuri_Enterance_Region <gen>
Conditions
(Triggering unit) Equal to Archmage 0006 <gen>
(Archmage 0006 <gen> has gg_item_ledg_0046) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Risuri_Cam for Player 2 (Blue) over 7.00 seconds
Unit - Order Archmage 0006 <gen> to Move To . (Center of Jaina_Move_3 <gen>)
Unit - Order Ranger 0000 <gen> to Move To . (Center of Syl_Move_3 <gen>)
Cinematic - Send transmission to (All players) from Risuri 0059 <gen> named Risuri : Play No sound and display Ah! My spell book! Where...where did you find it? . Modify duration: Add 0 seconds and Wait
Animation - Play Risuri 0059 <gen> 's Stand Victory animation
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display Here you go. It was no easy task getting that little thing, so you better be thankful. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Risuri 0059 <gen> named Risuri : Play No sound and display Oh, believe me, I am. Since you helped me so much, how about I help you out with your mission? It's the best I can do to repay you. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display Okay. Just don't get yourself hurt. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0000 <gen> named Sylvanas : Play No sound and display Stay behind us and don't get in the way. . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Risuri 0059 <gen> to Player 2 (Blue) and Retain color
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Player - Add 1000 to Player 2 (Blue) . Current gold
Game - Display to (All players) the text: -Gained 1000 gold
Item - Remove gg_item_ledg_0046
Trigger - Turn off (This trigger)
Night Elf Cinima
Events
Unit - A unit enters Night_Elf_Start_Reg <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Night_Elf_Cam1 for Player 2 (Blue) over 0 seconds
Unit Group - Order (Units owned by Player 2 (Blue).) to Move To . (Center of Night_Elf_Start_Reg <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Night_Elf_Cam3 for Player 2 (Blue) over 20.00 seconds
Cinematic - Send transmission to (All players) from Ranger 0000 <gen> named Sylvanas : Play No sound and display A faction of the Night Elves has disobeyed their leaders and decided to take the path of darkness. I sense that there are other races here as well. Lets take out these settlements. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Sylvanas : Play No sound and display Such corruption...will the fighting never end....? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Neutral Passive . Medivh named Medivh at (Center of (Playable map area)) : Play No sound and display If only they knew,,, . Modify duration: Add 0 seconds and Wait
Wait 13.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Quest - Create a Required quest titled The 3 Settlements with the description Three treacherous races have set up settlements in the area who are poised to hinder your progress. Destroy each settlement. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Discovered message: Destroy the three settlements!
Medivh Cinima
Events
Destructible - Gate 0198 <gen> dies
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Mediva_Cam1 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Mediva_Cam2 for Player 2 (Blue) over 30.00 seconds
Unit - Create 1 . Medivh for Neutral Passive at (Center of Mediva_Region <gen>) facing 270.00 degrees
Unit - Order Archmage 0006 <gen> to Move To . (Center of Jaina_Move2 <gen>)
Unit - Make Archmage 0006 <gen> face (Last created unit) over 2.00 seconds
Unit - Order Ranger 0000 <gen> to Move To . (Center of Syl_Move2 <gen>)
Unit - Make Ranger 0000 <gen> face (Last created unit) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Neutral Passive . Medivh named Medivh at (Center of (Playable map area)) : Play No sound and display Be warned, ladies. The war may be over, but the strife in this land is far from subsiding. If you pass through this gate, there is no turning back.... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display Medivh! We thought we would never see you again! Can you lead us to the Sun Well? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Neutral Passive . Medivh named Medivh at (Center of (Playable map area)) : Play No sound and display I cannot proceed. The Sun Welll is well guarded by the Undead Scourge. They will not give lightly to you presence. Be careful... . Modify duration: Add 0 seconds and Wait
Unit - Order (Last created unit) to Special Medivh - Raven Form .
Wait 2 seconds
Unit - Order (Last created unit) to Move To . (Center of Blue_Start_Region <gen>)
Cinematic - Send transmission to (All players) from Ranger 0000 <gen> named Sylvannes : Play No sound and display Medivh, Wait!...Well, I guess we're on our own from here. . Modify duration: Add 0 seconds and Wait
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Establish Camp
Events
Unit - Rock Golem 0071 <gen> Dies
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Ranger 0000 <gen> named Sylvanas : Play No sound and display This looks like a good spot for camp. Let's set up. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out and back in over 10.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit - Create 1 . Tent for Neutral Passive at (Random point in Camp_Region <gen>) facing 270.00 degrees
Unit - Create 1 . Tent for Neutral Passive at (Random point in Camp_Region <gen>) facing 270.00 degrees
Destructible - Create a LTcr (Unexpected type: 'destructablecode') at (Random point in Camp_Region <gen>) facing (Random angle) with scale 1 and variation 0
Wait 3.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Send transmission to (All players) from Ranger 0000 <gen> named Sylvanas : Play No sound and display Every evening, we can come back here and restock on a Talisman of the Wild. . Modify duration: Add 0 seconds and Wait
Trigger - Turn on Use_Item <gen>
Main Gate Cinima
Events
Map initialization
Conditions
Actions
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Main_Gate_Camera for Player 2 (Blue) over 20.00 seconds
Wait 15.00 seconds
Unit - Order Archmage 0006 <gen> to Move To . (Center of Jaina_Move1 <gen>)
Unit - Order Ranger 0000 <gen> to Move To . (Center of Syl_Move1 <gen>)
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display This must be the place. At last, we are almost there. Soon we will be able to ressurect Lord Uther. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0000 <gen> named Sylvanas : Play No sound and display Definatly. If we take his ashes to the Sun Well, he will be brought back to life. It's immensily powerful magic. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display Are you sure this will work? We may get more trouble then we can bargain for in there...all over a mere fairy tale. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0000 <gen> named Sylvanas : Play No sound and display Believe me, it's no fairy tale. Someone ressurected me using the Sun Well in Kalimdor before it was destroyed by the Burning Legion. Just you see! Let's get moving! . Modify duration: Add 0 seconds and Wait
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Quest - Create a Required quest titled Uther's Urn with the description The last remaining Sun Well lies deep within a section of Felwood Forest. Take Uther's ashes to the well so he may be ressurected and able to resume his duties for the Kingdom. The fate of Lordaeron lies in the results of this mission. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Requirement message: Bring Uther's ashes to the Sun Well. Jaina and Sylvanas must survive.
Medivh Cinima 2
Events
Unit - A unit enters Medivh_Region_2 <gen>
Conditions
(Triggering unit) Equal to Archmage 0006 <gen>
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Medivh_Cam4 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Medivh_Cam3 for Player 2 (Blue) over 20.00 seconds
Unit - Order Archmage 0006 <gen> to Move To . (Center of Jaina_Move_4 <gen>)
Unit - Order Ranger 0000 <gen> to Move To . (Center of Syl_Move_4 <gen>)
Cinematic - Send transmission to (All players) from Medivh 0220 <gen> named Medivh : Play No sound and display Women of Lordaeron, I am pleased to see that you have made it thus far. Be vigil. If you succeed, peace will be in our grasp...but be weary... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display Medivh, I have a feeling that there's something you're not telling us. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0220 <gen> named Medivh : Play No sound and display Indeed. I apologize for not telling you sooner, but the Burning Legion owns this forest. We have failed to completely wipe them out after Archimonde fell. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0000 <gen> named Sylvanas : Play No sound and display The Burning Legion? That must explain the poisoned waters and manipulated monsters...but it's impossible...how could they...? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0220 <gen> named Medivh : Play No sound and display We dont have time for idle chatter. Your enemy is a powerful Dreadlord named Tenritch. He has never lost a battle. Good luck. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0000 <gen> named Sylvanas : Play No sound and display The people have defeated the Burning Leagion once...and we'll defeat them again. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Order Medivh 0220 <gen> to Special Medivh - Raven Form .
Wait 2 seconds
Unit - Order Medivh 0220 <gen> to Move To . (Center of Blue_Start_Region <gen>)
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Quest - Create a Required quest titled The Dreadlord with the description Tenritch, an elite Dreadlord loyal to the Burning Legion, has wrought unspeakable horror upon the forest and it's inhabitants. Kill him to remove the Burning Legion's influence from the forest forever. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Discovered message: Defreat Tenritch
Trigger - Turn off (This trigger)
Risuri Book Comm
Events
Unit - A unit enters Waygate4 <gen>
Conditions
(Triggering unit) Equal to Archmage 0006 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display That looks like Risuri's book....hmm...better let me carry it. . Modify duration: Add 0 seconds and Wait
End Cinimatic
Events
Unit - A unit enters End_Region <gen>
Conditions
(Triggering unit) Equal to Archmage 0006 <gen>
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_End_Cam for Player 2 (Blue) over 10.00 seconds
Unit - Order Archmage 0006 <gen> to Move To . (Center of Jaina_End_Region <gen>)
Unit - Order Ranger 0000 <gen> to Move To . (Center of Sylvanas_End_Region <gen>)
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display Well this is it...please say this works...the fate of Lordaeron depends on it. . Modify duration: Add 0 seconds and Wait
Unit - Make Archmage 0006 <gen> face (Center of Uther_Region <gen>) over 1.00 seconds
Unit - Make Ranger 0000 <gen> face (Center of Uther_Region <gen>) over 1.00 seconds
Animation - Play Archmage 0006 <gen> 's Spell animation
Wait 2 seconds
Special Effect - Create a special effect at (Center of Uther_Region <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Unit - Create 1 . Paladin for Player 2 (Blue) at (Center of Uther_Region <gen>) facing 215.00 degrees
Wait 1.00 seconds
Camera - . Apply . gg_cam_End_Cam_Copy for Player 2 (Blue) over 20.00 seconds
Cinematic - Send transmission to (All players) from a Neutral Passive . Paladin named Uther at (Center of (Playable map area)) : Play No sound and display What...what happened? Where am I? The last thing I remember....Arthas! Where is he! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display Lord Uther! You were slain in combat. Arthas is the enemy now. Lordaeron needs your help once again...please come bck with us and help us rebuild our kindgom. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0000 <gen> named Sylvanas : Play No sound and display It hasnt been easy getting here. We had to finish off the last of the Burning Legion. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Paladin named Uther at (Center of (Playable map area)) : Play No sound and display The what...? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display Oh that's right. We have so much to tell you...so much has happened. Where do I begin...? But we'll have time soon. We must hurry back to Lordaeron. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Paladin named Uther at (Center of (Playable map area)) : Play No sound and display I don't know how to thank you two. I am glad I have been given a second chance to save my people. Let us make haste. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Medivh named Medivh at (Center of (Playable map area)) : Play No sound and display Well done...now things can finally change for the better.... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Cin Town
Events
Player - Player 8 (Pink) 's Food cap becomes Equal to 0.00
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Tenritch_Cam_2 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Tenritch_Cam for Player 2 (Blue) over 10.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0197 <gen> named Tenritch : Play No sound and display Those useless fools! How could they lose to a bunch of measily women!? All forces attack! I'll teach them to meddle in our affairs! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Sound - Play Comradeship .
Unit - Create 5 . Villager (Male 2) for Neutral Hostile at (Center of Town_Region <gen>) facing Default building facing degrees
Unit - Create 4 . Villager (Female) for Neutral Hostile at (Center of Town_Region <gen>) facing Default building facing degrees
Wait 0.25 seconds
Unit - Create 5 . Fel Stalker for Player 7 (Green) at (Center of Town_Region2 <gen>) facing Default building facing degrees
Wait 0.10 seconds
Unit Group - Pick every unit in (Units in Town_Region <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Town_Region <gen>))
Camera - . Apply . gg_cam_Town_Cam_2 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Town_Cam_1 for Player 2 (Blue) over 10.00 seconds
Cinematic - Send transmission to (All players) from Ranger 0000 <gen> named Sylvanas : Play No sound and display Jaina, look! They're attacking that villiage! Let's hurry and help the survivors before it's too late! . Modify duration: Add 0 seconds and Wait
Wait 12.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Quest - Create a Optional quest titled Town Defense with the description Protect the town from attacks from the Burning Legion. Survivors are few, but every life counts. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Discovered message: Survivors are in the Town Hall! Defend it!
Destructible - Open Gate 3277 <gen>
Unit - Set life of Crypt Fiend 0125 <gen> to 1.00 %
Trigger - Turn off (This trigger)
Save People
Events
Destructible - Iron Gate 0167 <gen> dies
Conditions
Actions
Wait 3.00 seconds
Quest - Create a Optional quest titled RescueVilliagers with the description Rescue the captured villiagers from the Murlocks , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Discovered message: Rescue the villiagers!
Save People Done
Events
Destructible - Barricade 0833 <gen> dies
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Villiager_Cam_1 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Villiager_Cam2 for Player 2 (Blue) over 20.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display Hurry and get out of here. It's safe for the moment. . Modify duration: Add 0 seconds and Wait
Unit - Order Archmage 0006 <gen> to Move To . (Center of Villiager_Move_Region <gen>)
Unit - Order Ranger 0000 <gen> to Move To . (Center of Villiager_Move_Region <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0061 <gen> named Villiager : Play No sound and display Thanks you so much! We are all in your debt. Good luck to you on your quest. Here's a small reward to help you. . Modify duration: Add 0 seconds and Wait
Unit Group - Order (Units in Villiager_Region <gen>) to Move To . (Center of Blue_Start_Region <gen>)
Wait 7.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Completed message: Villiagers rescued.
Player - Add 1000 to Player 2 (Blue) . Current gold
Game - Display to (All players) the text: -Gained 1000 gold
Jaina Dies
Events
Unit - Archmage 0006 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Game - Defeat Player 2 (Blue) with the message: Jaina Died!
Sylvanas Dies
Events
Unit - Ranger 0000 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Game - Defeat Player 2 (Blue) with the message: Sylvanas Died!
Risuri Dies
Events
Unit - Risuri 0059 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Risuri was killed
Trigger - Turn off Risuri_Cin_2 <gen>
Gargs vs Town
Events
Unit - Crypt Fiend 0125 <gen> 's life becomes Less than 20.00
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 15.00 seconds
Unit Group - Order (Units owned by Neutral Hostile.) to Move To . (Center of Sheriff_Region <gen>)
Unit - Create 5 . Gargoyle for Player 7 (Green) at (Center of Tenritch_Region <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack . Town Hall 0106 <gen>
Wait 23.00 seconds
Unit - Create 5 . Gargoyle for Player 7 (Green) at (Center of Tenritch_Region <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack . Town Hall 0106 <gen>
Wait 23.00 seconds
Unit - Create 5 . Gargoyle for Player 7 (Green) at (Center of Tenritch_Region <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack . Town Hall 0106 <gen>
Wait 23.00 seconds
Unit - Create 5 . Gargoyle for Player 7 (Green) at (Center of Tenritch_Region <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack . Town Hall 0106 <gen>
Wait 23.00 seconds
Unit - Create 5 . Gargoyle for Player 7 (Green) at (Center of Tenritch_Region <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack . Town Hall 0106 <gen>
Wait 23.00 seconds
Unit - Create 5 . Gargoyle for Player 7 (Green) at (Center of Tenritch_Region <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack . Town Hall 0106 <gen>
Wait 23.00 seconds
Cinematic - Send transmission to (All players) from Ranger 0000 <gen> named Sylvanas : Play No sound and display That looks like the last of them. Now lets end this once and for all! . Modify duration: Add 0 seconds and Wait
Tenritch Comment
Events
Unit - Dreadlord 0197 <gen> Acquires a target
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Dreadlord 0197 <gen> named Tenritch : Play No sound and display So you made this far....very good. Have at thee!!! . Modify duration: Add 0 seconds and Wait
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from a Neutral Passive . Medivh named Medivh at (Center of (Playable map area)) : Play No sound and display Jaina! Sylvanas! I've set up a magic barrier atop the mountain below town. If Tenritch's Inferno Demons enter, it will dispel them. Good luck! . Modify duration: Add 0 seconds and Wait
Spider Comment
Events
Unit - Spider Breeder 0179 <gen> Acquires a target
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Archmage 0006 <gen> named Jaina : Play No sound and display There! That must be the source of all these eggs! Lets kill it now! . Modify duration: Add 0 seconds and Wait
Town Quest Lose
Events
Unit - Town Hall 0106 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Failed message: Survivors killed
Quest - Mark (Last created quest) as Failed
Dispel
Events
Unit - A unit enters Dispell_Region <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Infernal
Actions
Unit - Kill (Triggering unit)
Tenritch Dies
Events
Unit - Dreadlord 0197 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Tenritch Defeated
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ranger 0000 <gen> named Sylvanas : Play No sound and display Take that, you miserable, foul, heartless bastard! . Modify duration: Add 0 seconds and Wait
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