Model validation: Brill Clock Tower

brillclocktower.mdx

0 errors 3 severe 2 warnings 17 unused
  • 1 Geoset 2
    • Too many vertices in one geoset: 18054
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 241333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 241333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Bone 13 - "bell_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "TowerFloor01"
    • 1 Translation
      • Track 11 at frame 292924 has exactly the same value as tracks 10 and 12
  • unused Texture 0 - "LF_Structure_BrillClockTower_Diffuse.tif"
  • unused Texture 1 - "LF_Structure_BrillClockTower_Normal.tif"
  • unused Texture 2 - "LF_Structure_BrillClockTower_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_BuildUp_Diffuse.tif"
  • unused Texture 7 - "Human_BuildUp_Normal.tif"
  • unused Texture 8 - "Human_BuildUp_ORM.tif"
  • unused Texture 9 - "LF_Structure_PyrewoodVillageClockTower_Destroyed_Diffuse.tif"
  • unused Texture 10 - "LF_Structure_PyrewoodVillageClockTower_Destroyed_Normal.tif"
  • unused Texture 11 - "LF_Structure_PyrewoodVillageClockTower_Destroyed_ORM.tif"
  • unused Texture 12 - "LF_Structure_PyrewoodVillageClockTower_Destroyed_Emissive.tif"
  • unused Texture 13 - "Portrait_BG_Diffuse.tif"
  • unused Texture 14 - "normal.blp"
  • unused Texture 15 - "Portrait_BG_ORM.tif"
Back
Top