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How to import Brigitte Abbendis with enchanced shield

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Brigitte Abbendis with enchanced shield of the bundle Brigitte Abbendis with enchanced shield. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Brigitte Abbendis with enchanced shield.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Brigitte Abbendis with enchanced shield
ABDS_Body.blp
ABDS_hair00_03_hd.blp
ABDS_shoulder_plate_raidwarrior_f_01rust.blp
shield_ABDS.blp
ABDS_axe_1h_horde_d_03red.blp
Brigitte Abbendis.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Brigitte Abbendis.mdx

Now Click the "Import File" Button:

Next select 'Brigitte Abbendis.mdx' in the folder which you extracted from the zip archive:

Brigitte Abbendis with enchanced shield
Brigitte Abbendis.mdx
ABDS_axe_1h_horde_d_03red.blp
ABDS_Body.blp
ABDS_hair00_03_hd.blp
ABDS_shoulder_plate_raidwarrior_f_01rust.blp
shield_ABDS.blp

The file has been properly added to the map archive:

Brigitte Abbendis.mdx
Model
7,300
war3mapimported/Brigitte Abbendis.mdx

Done, you have imported the file Brigitte Abbendis.mdx.

Importing ABDS_axe_1h_horde_d_03red.blp

Now Click the "Import File" Button:

Next select 'ABDS_axe_1h_horde_d_03red.blp' in the folder which you extracted from the zip archive:

Brigitte Abbendis with enchanced shield
Brigitte Abbendis.mdx
ABDS_axe_1h_horde_d_03red.blp
ABDS_Body.blp
ABDS_hair00_03_hd.blp
ABDS_shoulder_plate_raidwarrior_f_01rust.blp
shield_ABDS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Brigitte Abbendis.mdx
Model
7,300
war3mapimported/Brigitte Abbendis.mdx
ABDS_axe_1h_horde_d_03red.blp
Image / Texture
20
war3mapimported/ABDS_axe_1h_horde_d_03red.blp

Double-click the file ABDS_axe_1h_horde_d_03red.blp:

ABDS_axe_1h_horde_d_03red.blp
Image / Texture
20
war3mapimported/ABDS_axe_1h_horde_d_03red.blp

Tick the box "Use Custom Path" and type in the correct path:

ABDS_axe_1h_horde_d_03red.blp
Image / Texture
20
ABDS_axe_1h_horde_d_03red.blp

The file has been properly added to the map archive:

Brigitte Abbendis.mdx
Model
7,300
war3mapimported/Brigitte Abbendis.mdx
ABDS_axe_1h_horde_d_03red.blp
Image / Texture
20
ABDS_axe_1h_horde_d_03red.blp

Done, you have imported the file ABDS_axe_1h_horde_d_03red.blp.

Importing ABDS_Body.blp

Now Click the "Import File" Button:

Next select 'ABDS_Body.blp' in the folder which you extracted from the zip archive:

Brigitte Abbendis with enchanced shield
Brigitte Abbendis.mdx
ABDS_axe_1h_horde_d_03red.blp
ABDS_Body.blp
ABDS_hair00_03_hd.blp
ABDS_shoulder_plate_raidwarrior_f_01rust.blp
shield_ABDS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Brigitte Abbendis.mdx
Model
7,300
war3mapimported/Brigitte Abbendis.mdx
ABDS_axe_1h_horde_d_03red.blp
Image / Texture
20
ABDS_axe_1h_horde_d_03red.blp
ABDS_Body.blp
Image / Texture
921
war3mapimported/ABDS_Body.blp

Double-click the file ABDS_Body.blp:

ABDS_Body.blp
Image / Texture
921
war3mapimported/ABDS_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

ABDS_Body.blp
Image / Texture
921
ABDS_Body.blp

The file has been properly added to the map archive:

Brigitte Abbendis.mdx
Model
7,300
war3mapimported/Brigitte Abbendis.mdx
ABDS_axe_1h_horde_d_03red.blp
Image / Texture
20
ABDS_axe_1h_horde_d_03red.blp
ABDS_Body.blp
Image / Texture
921
ABDS_Body.blp

Done, you have imported the file ABDS_Body.blp.

Importing ABDS_hair00_03_hd.blp

Now Click the "Import File" Button:

Next select 'ABDS_hair00_03_hd.blp' in the folder which you extracted from the zip archive:

Brigitte Abbendis with enchanced shield
Brigitte Abbendis.mdx
ABDS_axe_1h_horde_d_03red.blp
ABDS_Body.blp
ABDS_hair00_03_hd.blp
ABDS_shoulder_plate_raidwarrior_f_01rust.blp
shield_ABDS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Brigitte Abbendis.mdx
Model
7,300
war3mapimported/Brigitte Abbendis.mdx
ABDS_axe_1h_horde_d_03red.blp
Image / Texture
20
ABDS_axe_1h_horde_d_03red.blp
ABDS_Body.blp
Image / Texture
921
ABDS_Body.blp
ABDS_hair00_03_hd.blp
Image / Texture
25
war3mapimported/ABDS_hair00_03_hd.blp

Double-click the file ABDS_hair00_03_hd.blp:

ABDS_hair00_03_hd.blp
Image / Texture
25
war3mapimported/ABDS_hair00_03_hd.blp

Tick the box "Use Custom Path" and type in the correct path:

ABDS_hair00_03_hd.blp
Image / Texture
25
ABDS_hair00_03_hd.blp

The file has been properly added to the map archive:

Brigitte Abbendis.mdx
Model
7,300
war3mapimported/Brigitte Abbendis.mdx
ABDS_axe_1h_horde_d_03red.blp
Image / Texture
20
ABDS_axe_1h_horde_d_03red.blp
ABDS_Body.blp
Image / Texture
921
ABDS_Body.blp
ABDS_hair00_03_hd.blp
Image / Texture
25
ABDS_hair00_03_hd.blp

Done, you have imported the file ABDS_hair00_03_hd.blp.

Importing ABDS_shoulder_plate_raidwarrior_f_01rust.blp

Now Click the "Import File" Button:

Next select 'ABDS_shoulder_plate_raidwarrior_f_01rust.blp' in the folder which you extracted from the zip archive:

Brigitte Abbendis with enchanced shield
Brigitte Abbendis.mdx
ABDS_axe_1h_horde_d_03red.blp
ABDS_Body.blp
ABDS_hair00_03_hd.blp
ABDS_shoulder_plate_raidwarrior_f_01rust.blp
shield_ABDS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Brigitte Abbendis.mdx
Model
7,300
war3mapimported/Brigitte Abbendis.mdx
ABDS_axe_1h_horde_d_03red.blp
Image / Texture
20
ABDS_axe_1h_horde_d_03red.blp
ABDS_Body.blp
Image / Texture
921
ABDS_Body.blp
ABDS_hair00_03_hd.blp
Image / Texture
25
ABDS_hair00_03_hd.blp
ABDS_shoulder_plate_raidwarrior_f_01rust.blp
Image / Texture
21
war3mapimported/ABDS_shoulder_plate_raidwarrior_f_01rust.blp

Double-click the file ABDS_shoulder_plate_raidwarrior_f_01rust.blp:

ABDS_shoulder_plate_raidwarrior_f_01rust.blp
Image / Texture
21
war3mapimported/ABDS_shoulder_plate_raidwarrior_f_01rust.blp

Tick the box "Use Custom Path" and type in the correct path:

ABDS_shoulder_plate_raidwarrior_f_01rust.blp
Image / Texture
21
ABDS_shoulder_plate_raidwarrior_f_01rust.blp

The file has been properly added to the map archive:

Brigitte Abbendis.mdx
Model
7,300
war3mapimported/Brigitte Abbendis.mdx
ABDS_axe_1h_horde_d_03red.blp
Image / Texture
20
ABDS_axe_1h_horde_d_03red.blp
ABDS_Body.blp
Image / Texture
921
ABDS_Body.blp
ABDS_hair00_03_hd.blp
Image / Texture
25
ABDS_hair00_03_hd.blp
ABDS_shoulder_plate_raidwarrior_f_01rust.blp
Image / Texture
21
ABDS_shoulder_plate_raidwarrior_f_01rust.blp

Done, you have imported the file ABDS_shoulder_plate_raidwarrior_f_01rust.blp.

Importing shield_ABDS.blp

Now Click the "Import File" Button:

Next select 'shield_ABDS.blp' in the folder which you extracted from the zip archive:

Brigitte Abbendis with enchanced shield
Brigitte Abbendis.mdx
ABDS_axe_1h_horde_d_03red.blp
ABDS_Body.blp
ABDS_hair00_03_hd.blp
ABDS_shoulder_plate_raidwarrior_f_01rust.blp
shield_ABDS.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Brigitte Abbendis.mdx
Model
7,300
war3mapimported/Brigitte Abbendis.mdx
ABDS_axe_1h_horde_d_03red.blp
Image / Texture
20
ABDS_axe_1h_horde_d_03red.blp
ABDS_Body.blp
Image / Texture
921
ABDS_Body.blp
ABDS_hair00_03_hd.blp
Image / Texture
25
ABDS_hair00_03_hd.blp
ABDS_shoulder_plate_raidwarrior_f_01rust.blp
Image / Texture
21
ABDS_shoulder_plate_raidwarrior_f_01rust.blp
shield_ABDS.blp
Image / Texture
166
war3mapimported/shield_ABDS.blp

Double-click the file shield_ABDS.blp:

shield_ABDS.blp
Image / Texture
166
war3mapimported/shield_ABDS.blp

Tick the box "Use Custom Path" and type in the correct path:

shield_ABDS.blp
Image / Texture
166
shield_ABDS.blp

The file has been properly added to the map archive:

Brigitte Abbendis.mdx
Model
7,300
war3mapimported/Brigitte Abbendis.mdx
ABDS_axe_1h_horde_d_03red.blp
Image / Texture
20
ABDS_axe_1h_horde_d_03red.blp
ABDS_Body.blp
Image / Texture
921
ABDS_Body.blp
ABDS_hair00_03_hd.blp
Image / Texture
25
ABDS_hair00_03_hd.blp
ABDS_shoulder_plate_raidwarrior_f_01rust.blp
Image / Texture
21
ABDS_shoulder_plate_raidwarrior_f_01rust.blp
shield_ABDS.blp
Image / Texture
166
shield_ABDS.blp

Done, you have imported the file shield_ABDS.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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