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Triggers
Bounty Hunter.w3x
Variables
Initialization
Starter
Fog Remover
Safe Area Starter
Starting Lumber
Starting Lumber
Guns
Ammo
Subtract Lumber
Entrance
Entrance
Win n Lose
WL
WL2
Safe House
Safe House Close
Safe House Open
Cheats
Cheat 1
Cheat 2
Cheat 3
Cheat 4
Cheat 5
Cheat 6
Cheat 7
Cheat 8
Cheat 8 off
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Starter
Events
Map initialization
Time - Every 5.00 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Nick 0000 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Destructible - Make Ruined Gate 1826 <gen> Invulnerable
Destructible - Make Iron Gate 0016 <gen> Invulnerable
Destructible - Make Iron Gate 0005 <gen> Invulnerable
Destructible - Make Barrel of Explosives 0144 <gen> Invulnerable
Destructible - Make City Entrance 0134 <gen> Invulnerable
Fog Remover
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Safe Area Starter
Events
Unit - A unit enters Safe_Area_Starter_Open <gen>
Conditions
Actions
Destructible - Open Iron Gate 0016 <gen>
Starting Lumber
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 50
Ammo
Events
Player - Player 1 (Red) Selects a unit
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Reload
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Casting unit)) Current gold) Greater than 0
Then - Actions
Player - Set (Owner of (Casting unit)) . Current gold to (((Owner of (Casting unit)) Current gold) - 1)
Player - Set (Owner of (Casting unit)) . Current lumber to 50
Else - Actions
Do nothing
Subtract Lumber
Events
Unit - A unit Is attacked
Conditions
((Owner of (Attacking unit)) controller) Equal to User
((Attacking unit) is A ground unit) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Attacking unit)) Current lumber) Greater than 0
Then - Actions
Player - Add -1 to (Owner of (Attacking unit)) . Current lumber
Else - Actions
Unit - Order (Attacking unit) to Stop .
Entrance
Events
Destructible - Barrel of Explosives 0143 <gen> dies
Conditions
Actions
Destructible - Kill Barrel of Explosives 0144 <gen>
Destructible - Kill City Entrance 0134 <gen>
WL
Events
Unit - Nick 0000 <gen> Dies
Conditions
Actions
Player - Show Player 1 (Red) in the post-game score screen
Game - Defeat Player 1 (Red) with the message: They Lost your mind!!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
WL2
Events
Unit - A unit enters Safe_Area <gen>
Conditions
Actions
Player - Show Player 2 (Blue) in the post-game score screen
Game - Defeat Player 2 (Blue) with the message: They Lost your mind!!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Safe House Close
Events
Unit - A unit enters Safe_Area <gen>
Conditions
Actions
Destructible - Close Ruined Gate 1826 <gen>
Quest - Display to (All players) the Quest Update message: Were safe for now...
Sound - Play Credits <gen>
Trigger - Turn off (This trigger)
Safe House Open
Events
Unit - A unit enters Safe_Area_Open <gen>
Conditions
Actions
Destructible - Open Ruined Gate 1826 <gen>
Cheat 1
Events
Player - Player 1 (Red) types a chat message containing boom 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Nick 0000 <gen>
Quest - Display to (All players) the Quest Update message: Player 1 (Nick) containing boom 0 to 1 as exact match
Cheat 2
Events
Player - Player 1 (Red) types a chat message containing freeammo 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Quest - Display to (All players) the Quest Update message: Player 1 (Nick) containing freeammo 0 to 1 as exact match
Cheat 3
Events
Player - Player 1 (Red) types a chat message containing destroybridge 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Kill Wide Wooden Bridge 0128 <gen>
Destructible - Kill Wide Wooden Bridge 0129 <gen>
Destructible - Kill Wide Wooden Bridge 0130 <gen>
Quest - Display to (All players) the Quest Update message: Player 1 (Nick) containing destroybridge 0 to 1 as exact match
Cheat 4
Events
Player - Player 1 (Red) types a chat message containing endgame 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Nick 0000 <gen> instantly to (Center of Safe_Area <gen>)
Quest - Display to (All players) the Quest Update message: Player 1 (Nick) containing endgame 0 to 1 as exact match
Cheat 5
Events
Player - Player 1 (Red) types a chat message containing givehealth 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Set life of Nick 0000 <gen> to (Max life of Nick 0000 <gen>)
Quest - Display to (All players) the Quest Update message: Player 1 (Nick) containing givehealth 0 to 1 as exact match
Cheat 6
Events
Player - Player 1 (Red) types a chat message containing fakeplayer 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Nick for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 1 . Blood Elf Lieutenant for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Quest - Display to (All players) the Quest Update message: Player 1 (Nick) containing fakeplayer 0 to 1 as exact match
Quest - Display to (All players) the Quest Update message: WARNING!: Fake Player is (we need to fix 'THE SYSTEM AUTO WARNING OPERATION') goto www.originalsystem.org or www.ptawarsystem.com.ph
Cheat 7
Events
Player - Player 1 (Red) types a chat message containing spawnzombie 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 7 . Zombie for Player 2 (Blue) at (Position of Nick 0000 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Quest Update message: Player 1 (Nick) containing spawnzombie 0 to 1 as exact match
Cheat 8
Events
Player - Player 1 (Red) types a chat message containing invu 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Nick 0000 <gen> Invulnerable
Quest - Display to (All players) the Quest Update message: Player 1 (Nick) containing invu 0 to 1 as exact match
Cheat 8 off
Events
Player - Player 1 (Red) types a chat message containing invu 0 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Nick 0000 <gen> Vulnerable
Quest - Display to (All players) the Quest Update message: Player 1 (Nick) containing invu 1 to 0 as exact match
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