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Model validation: Brick Wall Horizontal
BrickWall.mdx
0errors1severe1warnings36unused
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 113333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
2
GeosetAnimation 0
2
Alpha
Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
1
GeosetAnimation 1
1
Alpha
Track 1 at frame 24527 has exactly the same value as tracks 0 and 2
1
GeosetAnimation 2
1
Alpha
Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
2
GeosetAnimation 3
2
Alpha
Track 1 at frame 24527 has exactly the same value as tracks 0 and 2
Track 2 at frame 40561 has exactly the same value as tracks 1 and 3
2
GeosetAnimation 4
2
Alpha
Track 1 at frame 24527 has exactly the same value as tracks 0 and 2
Track 2 at frame 40561 has exactly the same value as tracks 1 and 3
3
GeosetAnimation 5
3
Alpha
Track 1 at frame 24527 has exactly the same value as tracks 0 and 2
Track 2 at frame 29968 has exactly the same value as tracks 1 and 3
Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
1
GeosetAnimation 6
1
Alpha
Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
2
GeosetAnimation 7
2
Alpha
Track 1 at frame 20323 has exactly the same value as tracks 0 and 2
Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
2
GeosetAnimation 8
2
Alpha
Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
2
GeosetAnimation 9
2
Alpha
Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
2
GeosetAnimation 11
2
Alpha
Track 1 at frame 20323 has exactly the same value as tracks 0 and 2
Track 4 at frame 40561 has exactly the same value as tracks 3 and 5
4
Helper 0
2
Translation
Track 1 at frame 24527 has exactly the same value as tracks 0 and 2
Track 2 at frame 40561 has exactly the same value as tracks 1 and 3
2
Rotation
Track 1 at frame 24527 has exactly the same value as tracks 0 and 2
Track 2 at frame 40561 has exactly the same value as tracks 1 and 3
2
ParticleEmitter2 0 - "BirthDust"
2
Emission Rate
Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
2
ParticleEmitter2 1 - "DecaySmoke"
2
Emission Rate
Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
2
ParticleEmitter2 2 - "DeathRockParticles"
2
Emission Rate
Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
2
ParticleEmitter2 3 - "DeathDust"
2
Emission Rate
Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
2
ParticleEmitter2 4 - "DeathFireStreak"
2
Emission Rate
Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
2
ParticleEmitter2 5 - "DeathExplosion"
2
Emission Rate
Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
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