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Model validation: Brick Wall Horizontal

BrickWall.mdx

0 errors 1 severe 1 warnings 36 unused
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 113333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 1 at frame 24527 has exactly the same value as tracks 0 and 2
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 3
    • 2 Alpha
      • Track 1 at frame 24527 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 40561 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 4
    • 2 Alpha
      • Track 1 at frame 24527 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 40561 has exactly the same value as tracks 1 and 3
  • 3 GeosetAnimation 5
    • 3 Alpha
      • Track 1 at frame 24527 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 29968 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 6
    • 1 Alpha
      • Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 7
    • 2 Alpha
      • Track 1 at frame 20323 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 8
    • 2 Alpha
      • Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 9
    • 2 Alpha
      • Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 11
    • 2 Alpha
      • Track 1 at frame 20323 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 40561 has exactly the same value as tracks 3 and 5
  • 4 Helper 0
    • 2 Translation
      • Track 1 at frame 24527 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 40561 has exactly the same value as tracks 1 and 3
    • 2 Rotation
      • Track 1 at frame 24527 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 40561 has exactly the same value as tracks 1 and 3
  • 2 ParticleEmitter2 0 - "BirthDust"
    • 2 Emission Rate
      • Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
  • 2 ParticleEmitter2 1 - "DecaySmoke"
    • 2 Emission Rate
      • Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
  • 2 ParticleEmitter2 2 - "DeathRockParticles"
    • 2 Emission Rate
      • Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
  • 2 ParticleEmitter2 3 - "DeathDust"
    • 2 Emission Rate
      • Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
  • 2 ParticleEmitter2 4 - "DeathFireStreak"
    • 2 Emission Rate
      • Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
  • 2 ParticleEmitter2 5 - "DeathExplosion"
    • 2 Emission Rate
      • Track 2 at frame 24527 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 40561 has exactly the same value as tracks 2 and 4
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