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How to import Branfield mall

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Branfield mall of the bundle Branfield mall. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Branfield mall.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Branfield mall
Mall version 1_Portrait.mdx
Mall.blp
Light blue.blp
Orange.blp
Lower mall.blp
Sign.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Mall version 1_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Mall version 1_Portrait.mdx' in the folder which you extracted from the zip archive:

Branfield mall
Mall version 1_Portrait.mdx
Light blue.blp
Lower mall.blp
Mall.blp
Orange.blp
Sign.blp

The file has been properly added to the map archive:

Mall version 1_Portrait.mdx
Model
33
war3mapimported/Mall version 1_Portrait.mdx

Done, you have imported the file Mall version 1_Portrait.mdx.

Importing Light blue.blp

Now Click the "Import File" Button:

Next select 'Light blue.blp' in the folder which you extracted from the zip archive:

Branfield mall
Mall version 1_Portrait.mdx
Light blue.blp
Lower mall.blp
Mall.blp
Orange.blp
Sign.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mall version 1_Portrait.mdx
Model
33
war3mapimported/Mall version 1_Portrait.mdx
Light blue.blp
Image / Texture
43
war3mapimported/Light blue.blp

Double-click the file Light blue.blp:

Light blue.blp
Image / Texture
43
war3mapimported/Light blue.blp

Tick the box "Use Custom Path" and type in the correct path:

Light blue.blp
Image / Texture
43
Light blue.blp

The file has been properly added to the map archive:

Mall version 1_Portrait.mdx
Model
33
war3mapimported/Mall version 1_Portrait.mdx
Light blue.blp
Image / Texture
43
Light blue.blp

Done, you have imported the file Light blue.blp.

Importing Lower mall.blp

Now Click the "Import File" Button:

Next select 'Lower mall.blp' in the folder which you extracted from the zip archive:

Branfield mall
Mall version 1_Portrait.mdx
Light blue.blp
Lower mall.blp
Mall.blp
Orange.blp
Sign.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mall version 1_Portrait.mdx
Model
33
war3mapimported/Mall version 1_Portrait.mdx
Light blue.blp
Image / Texture
43
Light blue.blp
Lower mall.blp
Image / Texture
158
war3mapimported/Lower mall.blp

Double-click the file Lower mall.blp:

Lower mall.blp
Image / Texture
158
war3mapimported/Lower mall.blp

Tick the box "Use Custom Path" and type in the correct path:

Lower mall.blp
Image / Texture
158
Lower mall.blp

The file has been properly added to the map archive:

Mall version 1_Portrait.mdx
Model
33
war3mapimported/Mall version 1_Portrait.mdx
Light blue.blp
Image / Texture
43
Light blue.blp
Lower mall.blp
Image / Texture
158
Lower mall.blp

Done, you have imported the file Lower mall.blp.

Importing Mall.blp

Now Click the "Import File" Button:

Next select 'Mall.blp' in the folder which you extracted from the zip archive:

Branfield mall
Mall version 1_Portrait.mdx
Light blue.blp
Lower mall.blp
Mall.blp
Orange.blp
Sign.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mall version 1_Portrait.mdx
Model
33
war3mapimported/Mall version 1_Portrait.mdx
Light blue.blp
Image / Texture
43
Light blue.blp
Lower mall.blp
Image / Texture
158
Lower mall.blp
Mall.blp
Image / Texture
86
war3mapimported/Mall.blp

Double-click the file Mall.blp:

Mall.blp
Image / Texture
86
war3mapimported/Mall.blp

Tick the box "Use Custom Path" and type in the correct path:

Mall.blp
Image / Texture
86
Mall.blp

The file has been properly added to the map archive:

Mall version 1_Portrait.mdx
Model
33
war3mapimported/Mall version 1_Portrait.mdx
Light blue.blp
Image / Texture
43
Light blue.blp
Lower mall.blp
Image / Texture
158
Lower mall.blp
Mall.blp
Image / Texture
86
Mall.blp

Done, you have imported the file Mall.blp.

Importing Orange.blp

Now Click the "Import File" Button:

Next select 'Orange.blp' in the folder which you extracted from the zip archive:

Branfield mall
Mall version 1_Portrait.mdx
Light blue.blp
Lower mall.blp
Mall.blp
Orange.blp
Sign.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mall version 1_Portrait.mdx
Model
33
war3mapimported/Mall version 1_Portrait.mdx
Light blue.blp
Image / Texture
43
Light blue.blp
Lower mall.blp
Image / Texture
158
Lower mall.blp
Mall.blp
Image / Texture
86
Mall.blp
Orange.blp
Image / Texture
43
war3mapimported/Orange.blp

Double-click the file Orange.blp:

Orange.blp
Image / Texture
43
war3mapimported/Orange.blp

Tick the box "Use Custom Path" and type in the correct path:

Orange.blp
Image / Texture
43
Orange.blp

The file has been properly added to the map archive:

Mall version 1_Portrait.mdx
Model
33
war3mapimported/Mall version 1_Portrait.mdx
Light blue.blp
Image / Texture
43
Light blue.blp
Lower mall.blp
Image / Texture
158
Lower mall.blp
Mall.blp
Image / Texture
86
Mall.blp
Orange.blp
Image / Texture
43
Orange.blp

Done, you have imported the file Orange.blp.

Importing Sign.blp

Now Click the "Import File" Button:

Next select 'Sign.blp' in the folder which you extracted from the zip archive:

Branfield mall
Mall version 1_Portrait.mdx
Light blue.blp
Lower mall.blp
Mall.blp
Orange.blp
Sign.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Mall version 1_Portrait.mdx
Model
33
war3mapimported/Mall version 1_Portrait.mdx
Light blue.blp
Image / Texture
43
Light blue.blp
Lower mall.blp
Image / Texture
158
Lower mall.blp
Mall.blp
Image / Texture
86
Mall.blp
Orange.blp
Image / Texture
43
Orange.blp
Sign.blp
Image / Texture
285
war3mapimported/Sign.blp

Double-click the file Sign.blp:

Sign.blp
Image / Texture
285
war3mapimported/Sign.blp

Tick the box "Use Custom Path" and type in the correct path:

Sign.blp
Image / Texture
285
Sign.blp

The file has been properly added to the map archive:

Mall version 1_Portrait.mdx
Model
33
war3mapimported/Mall version 1_Portrait.mdx
Light blue.blp
Image / Texture
43
Light blue.blp
Lower mall.blp
Image / Texture
158
Lower mall.blp
Mall.blp
Image / Texture
86
Mall.blp
Orange.blp
Image / Texture
43
Orange.blp
Sign.blp
Image / Texture
285
Sign.blp

Done, you have imported the file Sign.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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