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Model validation: BrahnnBronzebeard
BrahnBronzebeard.mdx
0errors0severe143warnings35unused
6
Model
Attachment 2 "HandLeft Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 3 "HandRight Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 6 "FootRight Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 7 "FootLeft Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
GlobalSequence
Zero length
2
Geoset 3
1
Extent
Negative extents
1
Extent
Negative extents
3
Geoset 4
1
Extent
Negative extents
1
Extent
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1
Extent
Negative extents
13
Geoset 5
1
Extent
Negative extents
1
Extent
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1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
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1
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1
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1
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1
Extent
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1
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1
Extent
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1
Extent
Negative extents
1
Extent
Negative extents
25
Geoset 6
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
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Negative extents
1
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Negative extents
1
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1
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1
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1
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1
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1
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Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
24
Geoset 7
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
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Negative extents
1
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1
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Negative extents
1
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Negative extents
1
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Negative extents
1
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Negative extents
1
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Negative extents
1
Extent
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1
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1
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1
Extent
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1
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Negative extents
1
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1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
2
Geoset 8
1
Extent
Negative extents
1
Extent
Negative extents
2
Geoset 9
1
Extent
Negative extents
1
Extent
Negative extents
2
Geoset 10
1
Extent
Negative extents
1
Extent
Negative extents
2
Geoset 11
1
Extent
Negative extents
1
Extent
Negative extents
12
Geoset 12
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
24
Geoset 13
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
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1
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1
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1
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1
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1
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1
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1
Extent
Negative extents
1
Extent
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1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
24
Geoset 14
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
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1
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1
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1
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1
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1
Extent
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1
Extent
Negative extents
1
Light 0 - "Omni02"
1
Visibility
Interpolation type not set to None
2
Bone 11 - "Beard8"
2
Rotation
Track 24 at frame 21367 has exactly the same value as tracks 23 and 25
Track 61 at frame 51000 has exactly the same value as tracks 60 and 62
1
Bone 12 - "Beard09"
1
Rotation
Track 67 at frame 51000 has roughly the same value as tracks 66 and 68
1
Bone 15 - "Beard5"
1
Rotation
Track 86 at frame 51000 has exactly the same value as tracks 85 and 87
1
Bone 16 - "Beard3"
1
Rotation
Track 64 at frame 51000 has exactly the same value as tracks 63 and 65
1
Bone 20 - "Bone_Arm L"
1
Translation
Track 30 at frame 37500 has exactly the same value as tracks 29 and 31
1
Bone 22 - "Bone_Hand L"
1
Rotation
Track 66 at frame 47100 has exactly the same value as tracks 65 and 67
4
Bone 25 - "Bone_Arm R"
2
Translation
Track 12 at frame 11500 has exactly the same value as tracks 11 and 13
Track 28 at frame 37500 has exactly the same value as tracks 27 and 29
2
Rotation
Track 2 at frame 4333 has exactly the same value as tracks 1 and 3
Track 12 at frame 12333 has exactly the same value as tracks 11 and 13
1
Bone 26 - "Bone_UpperArm R"
1
Rotation
Track 5 at frame 4333 has exactly the same value as tracks 4 and 6
2
Bone 27 - "Bone_Hand R"
2
Rotation
Track 2 at frame 4333 has exactly the same value as tracks 1 and 3
Track 6 at frame 11500 has exactly the same value as tracks 5 and 7
2
Bone 29 - "Bone_ArmPad R"
1
Translation
Track 12 at frame 11500 has exactly the same value as tracks 11 and 13
1
Rotation
Track 2 at frame 4333 has exactly the same value as tracks 1 and 3
4
Bone 30 - "Rifle"
3
Translation
Track 11 at frame 37500 has exactly the same value as tracks 10 and 12
Track 12 at frame 38000 has exactly the same value as tracks 11 and 13
Track 43 at frame 59233 has exactly the same value as tracks 42 and 44
1
Rotation
Track 48 at frame 59233 has exactly the same value as tracks 47 and 49
1
Bone 36 - "Line4"
1
Rotation
Track 18 at frame 14000 has roughly the same value as tracks 17 and 19
1
Bone 38 - "Line1"
1
Rotation
Track 19 at frame 14000 has roughly the same value as tracks 18 and 20
1
Bone 41 - "Line5"
1
Rotation
Track 20 at frame 14000 has exactly the same value as tracks 19 and 21
1
Bone 43 - "Line2"
1
Rotation
Track 19 at frame 14000 has exactly the same value as tracks 18 and 20
2
Bone 50 - "Bone_Shin R"
2
Rotation
Track 33 at frame 21367 has roughly the same value as tracks 32 and 34
Track 67 at frame 37433 has roughly the same value as tracks 66 and 68
1
Bone 52 - "Bone_Thigh L"
1
Rotation
Track 95 at frame 47100 has exactly the same value as tracks 94 and 96
1
Bone 53 - "Bone_Shin L"
1
Rotation
Track 15 at frame 12167 has exactly the same value as tracks 14 and 16
1
Helper 1
1
Rotation
Track 5 at frame 28267 has exactly the same value as tracks 4 and 6
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