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Triggers
(1)Bowser Hero Test.w3x
Variables
Initialization
Initialization
Info
DISMap
Pipes
Pipe 1
Pipe 2
Pipe 3
Pipe 4
Pipe 5
Pipe 6
Pipe 7
Pipe 8
Pipe 9
Pipe 10
Pipe 11
Pipe 12
Pipe 13
Pipe 14
Pipe 15
Pipe 16
Pipe 17
Pipe 18
Pipe 19
Pipe 20
Master Pipe
Heal
Heal
Map
Hide
End
Lose
Lose
Win
Move Win
Move 1
Move 2
Action Win
Win
Name
Type
is_array
initial_value
SpinTimer
timer
No
SpinTimerStop
timer
No
Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Game - Hide creep camps on the minimap .
Floating Text - Create floating text that reads Type Pipe To Go To Final Area at (Center of Pipe_19 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Info
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Credit with the description Bowser Made By Dan van OhllusBTNBowser Made By Dan van OhllusBTNBowser Shell Made By Dan van OhllusPipe Top Made By Dan van OhllusPipe Side Made By Dan van OhllusBTNFire Breath Made By AndykillerBTNMade Stomp Made By AndykillerBTNBash Made By Golden-DrakePASBash Made By Golden-Drake , using icon path ReplaceableTextures\CommandButtons\BTNBowser.BLP
Quest - Create a Required quest titled Heal with the description Type Heal to set Bowser's Heal and Mana to 100% , using icon path ReplaceableTextures\CommandButtons\BTNBowserShell.BLP
DISMap
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
Pipe 1
Events
Unit - A unit enters Pipe_1 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_1 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Pipe_2 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_1 <gen>)
Pipe 2
Events
Unit - A unit enters Pipe_2 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_2 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Pipe_1 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_2 <gen>)
Pipe 3
Events
Unit - A unit enters Pipe_3 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_3 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Center of Pipe_4 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_3 <gen>)
Pipe 4
Events
Unit - A unit enters Pipe_4 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_4 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Center of Pipe_3 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_4 <gen>)
Pipe 5
Events
Unit - A unit enters Pipe_5 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_5 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Pipe_6 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_5 <gen>)
Pipe 6
Events
Unit - A unit enters Pipe_6 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_6 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Center of Pipe_5 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_6 <gen>)
Pipe 7
Events
Unit - A unit enters Pipe_7 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_7 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Pipe_8 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_7 <gen>)
Pipe 8
Events
Unit - A unit enters Pipe_8 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_8 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Pipe_7 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_8 <gen>)
Pipe 9
Events
Unit - A unit enters Pipe_9 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_9 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Center of Pipe_10 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_9 <gen>)
Pipe 10
Events
Unit - A unit enters Pipe_10 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_10 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Center of Pipe_9 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_10 <gen>)
Pipe 11
Events
Unit - A unit enters Pipe_11 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_11 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Center of Pipe_12 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_11 <gen>)
Pipe 12
Events
Unit - A unit enters Pipe_12 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_12 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Center of Pipe_11 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_12 <gen>)
Pipe 13
Events
Unit - A unit enters Pipe_13 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_13 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Pipe_14 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_13 <gen>)
Pipe 14
Events
Unit - A unit enters Pipe_14 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_14 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Center of Pipe_13 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_14 <gen>)
Pipe 15
Events
Unit - A unit enters Pipe_15 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_15 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Center of Pipe_16 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_15 <gen>)
Pipe 16
Events
Unit - A unit enters Pipe_16 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_16 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Center of Pipe_15 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_16 <gen>)
Pipe 17
Events
Unit - A unit enters Pipe_17 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_17 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Pipe_18 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_17 <gen>)
Pipe 18
Events
Unit - A unit enters Pipe_18 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_18 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Pipe_17 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move (Triggering unit) instantly to (Center of Pipe_Port_18 <gen>)
Pipe 20
Events
Player - Player 1 (Red) types a chat message containing Pipe (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_20 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Unit - Move AKA King Koopa 0001 <gen> instantly to (Center of Pipe_Port_19 <gen>)
Master Pipe
Events
Unit - A unit enters Master_Pipe <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Pipe_21 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Center of Pipe_22 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Center of Pipe_23 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Center of Pipe_24 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Special Effect - Create a special effect at (Center of Pipe_25 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Trigger - Turn on End <gen>
Unit - Move (Triggering unit) instantly to (Center of Master_Pipe_Port <gen>)
Heal
Events
Player - Player 1 (Red) types a chat message containing Heal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Set life of AKA King Koopa 0001 <gen> to 100 %
Unit - Set mana of AKA King Koopa 0001 <gen> to 100 %
Hide
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across Map <gen>
End
Events
Time - Every 0.00 seconds of game time
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Area_10 <gen>
Lose
Events
Unit - AKA King Koopa 0001 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Move 1
Events
Unit - A unit enters Win <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of AKA King Koopa 0001 <gen> to Neutral Passive and Change color
Unit - Change ownership of Castle 0073 <gen> to Player 1 (Red) and Change color
Unit - Order AKA King Koopa 0001 <gen> to Move To . (Center of Move <gen>)
Move 2
Events
Unit - A unit enters Move <gen>
Conditions
Actions
Unit - Make AKA King Koopa 0001 <gen> face (Center of Face <gen>) over 0 seconds
Win
Events
Unit - A unit enters Move <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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