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Triggers
Bosses - Icecrown Religia.w3x
Variables
Initialization
Melee Initialization
Revival
Boss 1 The Guard
Ice Slide
Close when hit
Open when died
Boss 2 Steugen and Fudlagg
Swap the enemys
Swap the enemys again
Door closing
Boss end
Swap Cooling
Swap Reload
Lightning
Boss 3 Tuvoid
Close when attacked
Open when dead
Boss 4 Voodoo Master
Close it
Open it
Opening Gate to Boss 5
Check one
Check two
Check three
Check four
Boss 5 Deathknight Aggamrosh\
Invul
Opening of Gates
Walk out
Walk out 2
Moving
Every time
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Revival
Events
Unit - Tauren Chieftain 0001 <gen> Dies
Unit - Crypt Lord 0004 <gen> Dies
Unit - Lich 0003 <gen> Dies
Unit - Shadow Hunter 0002 <gen> Dies
Conditions
Actions
Hero - Instantly revive (Triggering unit) at (Center of Region_006 <gen>) , Show revival graphics
Ice Slide
Events
Unit - Guard Esharikus 0005 <gen> Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ice Slide
Actions
Unit - Move (Target unit of ability being cast) instantly to (Center of Region_000 <gen>)
Close when hit
Events
Unit - Guard Esharikus 0005 <gen> Is attacked
Conditions
Actions
Destructible - Make Dungeon Gate 0001 <gen> Invulnerable
Destructible - Close Dungeon Gate 0001 <gen>
Trigger - Turn off (This trigger)
Open when died
Events
Unit - Guard Esharikus 0005 <gen> Dies
Conditions
Actions
Destructible - Open Dungeon Gate 0001 <gen>
Swap the enemys
Events
Unit - Steugen 0006 <gen> Starts the effect of an ability
Conditions
(Ability being cast) Equal to Throw
Actions
Unit - Move (Target unit of ability being cast) instantly to (Position of Fudlagg 0007 <gen>)
Swap the enemys again
Events
Unit - Fudlagg 0007 <gen> Starts the effect of an ability
Conditions
(Ability being cast) Equal to Throw
Actions
Unit - Move (Target unit of ability being cast) instantly to (Position of Steugen 0006 <gen>)
Door closing
Events
Unit - Fudlagg 0007 <gen> Is attacked
Unit - Steugen 0006 <gen> Is attacked
Conditions
Actions
Destructible - Close Dungeon Gate 0006 <gen>
Destructible - Close Dungeon Gate 0005 <gen>
Destructible - Make Dungeon Gate 0006 <gen> Invulnerable
Destructible - Make Dungeon Gate 0005 <gen> Invulnerable
Trigger - Turn off (This trigger)
Boss end
Events
Unit - Steugen 0006 <gen> Dies
Unit - Fudlagg 0007 <gen> Dies
Conditions
Actions
Destructible - Open Dungeon Gate 0006 <gen>
Destructible - Open Dungeon Gate 0005 <gen>
Unit - Kill Steugen 0006 <gen>
Unit - Kill Fudlagg 0007 <gen>
Swap Cooling
Events
Unit - Steugen 0006 <gen> Starts the effect of an ability
Unit - Fudlagg 0007 <gen> Starts the effect of an ability
Conditions
(Ability being cast) Equal to Throw
Actions
Trigger - Turn on Swap_Reload <gen>
Unit - Remove Throw from Steugen 0006 <gen>
Unit - Remove Throw from Fudlagg 0007 <gen>
Swap Reload
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Add Throw to Steugen 0006 <gen>
Unit - Add Throw to Fudlagg 0007 <gen>
Trigger - Turn off (This trigger)
Lightning
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Lightning - Destroy (Last created lightning effect)
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of Steugen 0006 <gen>) to target (Position of Fudlagg 0007 <gen>)
Close when attacked
Events
Unit - Tuvoid 0008 <gen> Is attacked
Conditions
Actions
Destructible - Make Dungeon Gate 0002 <gen> Invulnerable
Destructible - Close Dungeon Gate 0002 <gen>
Trigger - Turn off (This trigger)
Open when dead
Events
Unit - Tuvoid 0008 <gen> Dies
Conditions
Actions
Destructible - Open Dungeon Gate 0002 <gen>
Close it
Events
Unit - Voodoo Master Vol'Glan 0009 <gen> Is attacked
Conditions
Actions
Destructible - Close Dungeon Gate 0004 <gen>
Destructible - Make Dungeon Gate 0004 <gen> Invulnerable
Open it
Events
Unit - Voodoo Master Vol'Glan 0009 <gen> Dies
Conditions
Actions
Destructible - Open Dungeon Gate 0004 <gen>
Check one
Events
Unit - Voodoo Master Vol'Glan 0009 <gen> Dies
Conditions
(Guard Esharikus 0005 <gen> is dead) Equal to True
(Steugen 0006 <gen> is dead) Equal to True
(Tuvoid 0008 <gen> is dead) Equal to True
Actions
Destructible - Open Icy Gate 0000 <gen>
Check two
Events
Unit - Tuvoid 0008 <gen> Dies
Conditions
(Guard Esharikus 0005 <gen> is dead) Equal to True
(Steugen 0006 <gen> is dead) Equal to True
(Voodoo Master Vol'Glan 0009 <gen> is dead) Equal to True
Actions
Destructible - Open Icy Gate 0000 <gen>
Check three
Events
Unit - Guard Esharikus 0005 <gen> Dies
Conditions
(Steugen 0006 <gen> is dead) Equal to True
(Tuvoid 0008 <gen> is dead) Equal to True
(Voodoo Master Vol'Glan 0009 <gen> is dead) Equal to True
Actions
Destructible - Open Icy Gate 0000 <gen>
Check four
Events
Unit - Steugen 0006 <gen> Dies
Conditions
(Tuvoid 0008 <gen> is dead) Equal to True
(Voodoo Master Vol'Glan 0009 <gen> is dead) Equal to True
(Guard Esharikus 0005 <gen> is dead) Equal to True
Actions
Destructible - Open Icy Gate 0000 <gen>
Invul
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Make Icy Gate 0000 <gen> Invulnerable
Opening of Gates
Events
Unit - Deathknight Aggamrosh 0010 <gen> Is attacked
Conditions
Actions
Destructible - Kill Ice Rock Gate 0058 <gen>
Destructible - Kill Ice Rock Gate 0060 <gen>
Trigger - Turn off (This trigger)
Walk out
Events
Destructible - Ice Rock Gate 0058 <gen> dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_008 <gen>)
Walk out 2
Events
Destructible - Ice Rock Gate 0060 <gen> dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Region_008 <gen>)
Moving
Events
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_008 <gen>)
Every time
Events
Unit - Deathknight Aggamrosh 0010 <gen> 's life becomes Less than 500.00
Conditions
Actions
Unit - Create 6 . Footman for Player 2 (Blue) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 6 . Knight for Player 2 (Blue) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 2 (Blue) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Sorceress for Player 2 (Blue) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 6 . Priest for Player 2 (Blue) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Gryphon Rider for Player 2 (Blue) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 6 . Archer for Player 2 (Blue) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 6 . Huntress for Player 2 (Blue) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Druid of the Claw (Night Elf Form) for Player 2 (Blue) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Giant for Player 2 (Blue) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 2 (Blue) at (Center of Region_009 <gen>) facing Default building facing degrees
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