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Triggers
Boss Rampage.w3x
Variables
Initialization
Gold from Purple and Training
Quest Log
Strike from God
Melee Initialization
Training Room and Portal room
Welcome
Tip 1
Tip 2
Tip 3
Tip 4
Tip 5
Tip 6
Tip 7
Bandit Lord
1st Boss
Hide Everyone
Open Gate
INTO room
OUT room
Archmage dies
Archmage dies 2
2nd Boss
Hide Golems
IN room
OUT room 2
Spawn 1st Golem
Spawn 2nd Golem
Spawn 3rd Golem
Spawn 4th Golem
Spawn 5th Golem
Spawn 6th Golem
Flesh Golem Dies
Unhide Mud Golem
Spawn 1st Golem 2
Spawn 2nd Golem 2
Spawn 3rd Golem 2
Spawn 4th Golem 2
Spawn 5th Golem 2
Spawn 6th Golem 2
Flesh Golem Dies 2
3rd Boss
Hide REDONE
IN room 3
OUT room 3
Boomkin dies
Hide Swordsmen
Unhide Swordsmen
Boomkin Dies 2
4th Boss
CAGE MOVE NEEDS TO BE REDONE LATER
IN room 4
OUT room 4
Garden troll dies
Cage Move 1
Cage Move 2
Cage Move 3
Cage Move 4
Cage Move 5
Cage Move 6
Sassafrass Spawn 1
Murloc Spawn 1
Abomination Spawn 1
Murloc Abomination Spawn 1
Sassafras Murloc Spawn 1
Sassafras Murloc Abomination Spawn 1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Gold from Purple and Training
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 250
Player - Set Player 2 (Blue) . Current gold to 250
Player - Set Player 3 (Teal) . Current gold to 250
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 9 (Gray)
Quest Log
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Quest - Create a Required quest titled Not Existing Things! with the description Following things that doesnt exist yet: - Attribute points, it can be done without! - 6 bosses, there is only 4 bosses so far, still working on more. - Good items in the shop. - IMPORTANT: if you die and you don't have an anhk you are screwed.- When there is 10 Bosses out you will be able to pick your own class.- Arrow of Impaling Fire will be changed later, it won't have the same name and not the same skinn. The hunter model will also change eventually.All these things will be done, if you got something to report, say or just talk, email me at [email protected]. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Bandit Lord ( TR ) with the description The Bandit Lord fight in the training room isnt that hard, if you die on this one I suggest that you should exit the game.The Fight: Bandit Lord got 2 adds ( 1 Enforcer on each side of him ).The Lord itself got a bubble that makes him invunerable for 15 sec. After that you should kill him easy. , using icon path ReplaceableTextures\CommandButtons\BTNBanditLord.blp
Quest - Create a Required quest titled Boss 1: The Water Wizard with the description The Fight: The Wizard got a few water elementals, take out them first and hes down. Really easy fight.*REDONE ABLE* After you kill him he can be killed again, after 120 seconeds he spawns and you can get more loot and experience. , using icon path ReplaceableTextures\CommandButtons\BTNSummonWaterElemental.blp
Quest - Create a Required quest titled Boss 2: Golems with the description This is the first boss that can actually be more of a harm, if you kill the wrong golem it maybe means a wipe.The Fight: When you enter the room you can see a little Mud Golem, kill it and it will spawn a better golem, it will also spawn the same golem as you killed. This will go on till the boss arrives on the field.Exampel: You kill a sheep, after 3 sec a pig spawns with a sheep, you kill the sheep and then the pig. After 3 sec a rabbit will spawn, in that spawn also a pig comes. *REDONE ABLE* After you kill him he can be killed again, after 120 seconeds he spawns and you can get more loot and experience. , using icon path ReplaceableTextures\CommandButtons\BTNFleshGolem.blp
Quest - Create a Required quest titled Boss 3: Boomkin with the description Fights Before the boss: Behind the first corner you will get attacked by alot of kobolds, when you kill some of them 6 swordsmen will come and help. Every player can controll 2 of them. If you attack the boss immidietly you will get some adds on you, I recommend that you search the area on some adds that you can take without aggroin the boss. Boss Fight: The boss have 2 imba abilitys, Hurricane and Mass Moonfire. Move out from the Hurricane and keep dpsing like a mad man on the Boomkin, when it does Mass Moonfire YOU HAVE TO RUN AWAY. This could be a difficult fight if you can't handle the pressure.*REDONE ABLE* After you kill him he can be killed again, after 120 seconeds he spawns and you can get more loot and experience. _BUT_ now it won't be any kobolds or swordsmen! , using icon path ReplaceableTextures\CommandButtons\BTNStarfall.blp
Quest - Create a Required quest titled Boss 4: Garden Troll with the description Ok, I won't say that you have done good to get here, but hey, gz! From now on its getting alot tougher.The Fight: The Garden Troll is stationed in the other side of the room. As you can see there is 3 diffrent "cages": Sassafrasses ( :D ), Murlocs and Ghauls. As the health of the troll goes down he will throw one of you into the cage, he will also call for help and it will spawn an add. When his health passes 5000 he will throw 2 at the same time, and it will also come 2 more adds. At 1500 health he will throw all of you into diffrent cages, and you have to wait it out! When you get los kill his adds and then him.Tip for the fight: Be sure to have a good healer for this fight, one that can keep an eye on everyone. Also a pet from the huntard is really usefull, for the warrior, keep on tanking and do your best. , using icon path ReplaceableTextures\CommandButtons\BTNDarkTroll.blp
Strike from God
Events
Unit - Priest 0068 <gen> Begins casting an ability
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect attached to the feet (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Welcome
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Marine: Welcome to the Boss Rampage BETA Training Room! The name says it all, get up your skills at the training dummys. Also teamwork is really important in this game, try to train that too when you are here. If you see a Marine, try to walk up to them and maybe they will say something.
Wait 17.00 seconds
Game - Display to (All players) the text: ALERT: Remember! This is a early BETA version! It's still alot of things that needs to change and some things doesn't even exist, read the quest log for more information!//Thanks Meza
Destructible - Open Iron Gate 0078 <gen>
Tip 1
Events
Unit - A unit enters Tip_1 <gen>
Conditions
Actions
Game - Display to (All players) the text: Marine: It will get harder as you move on, every room is harder then the one that you've just been into. But if you get the perfect gear for the next boss, it can ofc be easier.
Tip 2
Events
Unit - A unit enters Tip_2 <gen>
Conditions
Actions
Game - Display to (All players) the text: Marine: You will have to spend your gold and attributes points wise, if you don't, you will end up dying and dying and you will never face the last boss.
Tip 3
Events
Unit - A unit enters Tip_3 <gen>
Conditions
Actions
Game - Display to (All players) the text: Marine: You will be able to buy new gear and weapons in the shop, but the best you will get from bosses. Inside this gate you will face the last step of your training, but you can always come back if you want the information again. Happy hunting and good luck on the loot!
Wait 16.00 seconds
Destructible - Open Iron Gate 0079 <gen>
Hero - Set Warrior 0067 <gen> Hero-level to 2 , Show level-up graphics
Hero - Set Hunter 0071 <gen> Hero-level to 2 , Show level-up graphics
Hero - Set Priest 0068 <gen> Hero-level to 2 , Show level-up graphics
Tip 4
Events
Unit - A unit enters Tip_4 <gen>
Conditions
Actions
Game - Display to (All players) the text: Marine: This is the room with all the portals to the diffrent places in the world, beat them one by one and get rewarded! You want to read about the bosses? Check the Quest log! Also, feel free to check the shop for epicnezzzzz.
Tip 5
Events
Unit - A unit enters Tip_5 <gen>
Conditions
Actions
Game - Display to (All players) the text: Marine: Some bosses will be able to get killed once more, it won't be harder, the loot won't change. But remember, a boss doesn't always have one single loot in it. When a boss can be redone it will come as a text after you killed him/her once. It also says in the quest log.
Tip 6
Events
Unit - A unit enters Tip_6 <gen>
Conditions
Actions
Game - Display to (All players) the text: Marine: Not all of the Marines got something to tell you, so don't stand and run into them for hours. This fountain gets both your mana and health up when you stand close to it.
Tip 7
Events
Unit - A unit enters Tip_7 <gen>
Conditions
Actions
Game - Display to (All players) the text: Marine: Everytime you level or kill a boss, you will be rewarded with an attribute point, with that you can buy intellect, strength or agility. As you kill a mob it will give you gold, which you can buy pots and anhks. Also some gear, but if you can't see any I haven't been bothered to put in some.
Bandit Lord
Events
Unit - Bandit Lord 0057 <gen> Dies
Conditions
Actions
Destructible - Open Iron Gate 0000 <gen>
Destructible - Open Iron Gate 0001 <gen>
Player - Add 150 to Player 1 (Red) . Current gold
Player - Add 150 to Player 2 (Blue) . Current gold
Player - Add 150 to Player 3 (Teal) . Current gold
Game - Display to (All players) the text: ALERT: Good job! Every player gets 150 gold for killing the Bandit Lord! ( When the real version gets out you will get attributes point also. )
Hide Everyone
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Unit - Hide Enraged Elemental 0139 <gen>
Unit - Hide Enraged Elemental 0142 <gen>
Unit - Hide Enraged Elemental 0143 <gen>
Unit - Hide Enraged Elemental 0140 <gen>
Unit - Hide Enraged Elemental 0144 <gen>
Unit - Hide Enraged Elemental 0141 <gen>
Unit - Hide Water Wizard 0145 <gen>
Open Gate
Events
Unit - A unit enters 1st_Boss_Gate <gen>
Conditions
Actions
Destructible - Open Dungeon Gate 0037 <gen>
INTO room
Events
Unit - A unit enters 1st_Boss <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of 1st_Boss_IN <gen>)
OUT room
Events
Unit - A unit enters 1st_Boss_out <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Back_Portal <gen>)
Archmage dies
Events
Unit - Water Wizard 0012 <gen> Dies
Conditions
Actions
Player - Add 200 to Player 1 (Red) . Current gold
Player - Add 200 to Player 2 (Blue) . Current gold
Player - Add 200 to Player 3 (Teal) . Current gold
Game - Display to (All players) the text: ALERT: Good job! Every player gets 200 gold for killing the Archmage! ( When the real version gets out you will get attributes point also. )
Game - Display to (All players) the text: ALERT: IN 120 SECONEDS YOU WILL BE ABLE TO DO THIS BOSS ONCE MORE. Sorry for caps, but some ppl need it.
Destructible - Open Dungeon Gate 0038 <gen>
Unit - Create 1 . Circle of Power (medium) for Neutral Passive at (Center of 1st_Boss_out <gen>) facing Default building facing degrees
Wait 120.00 seconds
Game - Display to (All players) the text: ALERT: Boss 1 have now been restored!
Unit - Unhide Enraged Elemental 0142 <gen>
Unit - Unhide Enraged Elemental 0139 <gen>
Unit - Unhide Enraged Elemental 0143 <gen>
Unit - Unhide Enraged Elemental 0140 <gen>
Unit - Unhide Water Wizard 0145 <gen>
Unit - Unhide Enraged Elemental 0144 <gen>
Unit - Unhide Enraged Elemental 0141 <gen>
Archmage dies 2
Events
Unit - Water Wizard 0145 <gen> Dies
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Game - Display to (All players) the text: ALERT: Good job! Every player gets 100 gold for killing the Archmage a 2nd time! ( When the real version gets out you will get attributes point also. )
Hide Golems
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Hide Granite Golem 0082 <gen>
Unit - Hide Rock Golem 0079 <gen>
Unit - Hide Siege Golem 0081 <gen>
Unit - Hide Battle Golem 0078 <gen>
Unit - Hide Flesh Golem 0083 <gen>
Unit - Hide War Golem 0080 <gen>
Unit - Hide Siege Golem 0146 <gen>
Unit - Hide War Golem 0147 <gen>
Unit - Hide Granite Golem 0148 <gen>
Unit - Hide Battle Golem 0149 <gen>
Unit - Hide Rock Golem 0150 <gen>
Unit - Hide Mud Golem 0151 <gen>
Unit - Hide Flesh Golem 0152 <gen>
IN room
Events
Unit - A unit enters 2nd_Boss <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of 2nd_Boss_IN <gen>)
OUT room 2
Events
Unit - A unit enters 2nd_Boss_OUT <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Back_Portal <gen>)
Spawn 1st Golem
Events
Unit - Mud Golem 0077 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Unit - Unhide Battle Golem 0078 <gen>
Unit - Create 1 . Mud Golem for Player 4 (Purple) at (Center of 2nd_Boss_SPAWNING <gen>) facing Default building facing degrees
Spawn 2nd Golem
Events
Unit - Battle Golem 0078 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Unit - Unhide Rock Golem 0079 <gen>
Unit - Create 1 . Battle Golem for Player 4 (Purple) at (Center of 2nd_Boss_SPAWNING <gen>) facing Default building facing degrees
Spawn 3rd Golem
Events
Unit - Rock Golem 0079 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Unit - Unhide War Golem 0080 <gen>
Unit - Create 1 . Rock Golem for Player 4 (Purple) at (Center of 2nd_Boss_SPAWNING <gen>) facing Default building facing degrees
Spawn 4th Golem
Events
Unit - War Golem 0080 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Unit - Unhide Granite Golem 0082 <gen>
Unit - Create 1 . War Golem for Player 4 (Purple) at (Center of 2nd_Boss_SPAWNING <gen>) facing Default building facing degrees
Spawn 5th Golem
Events
Unit - Granite Golem 0082 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Unit - Unhide Siege Golem 0081 <gen>
Unit - Create 1 . Granite Golem for Player 4 (Purple) at (Center of 2nd_Boss_SPAWNING <gen>) facing Default building facing degrees
Spawn 6th Golem
Events
Unit - Siege Golem 0081 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Unit - Unhide Flesh Golem 0083 <gen>
Game - Display to (All players) the text: Flesh Golem: No, my babies! GAAWHWAHW
Flesh Golem Dies
Events
Unit - Flesh Golem 0083 <gen> Dies
Conditions
Actions
Player - Add 250 to Player 1 (Red) . Current gold
Player - Add 250 to Player 2 (Blue) . Current gold
Player - Add 250 to Player 3 (Teal) . Current gold
Game - Display to (All players) the text: ALERT: Good job! Every player gets 250 gold for killing the the Flesh Golem! ( When the real version gets out you will get attributes point also. )
Game - Display to (All players) the text: ALERT: IN 120 SECONEDS YOU WILL BE ABLE TO DO THIS BOSS ONCE MORE. Sorry for caps, but some ppl need it.
Destructible - Open Dungeon Gate 0039 <gen>
Unhide Mud Golem
Events
Unit - Flesh Golem 0083 <gen> Dies
Conditions
Actions
Wait 120.00 seconds
Game - Display to (All players) the text: ALERT: Boss 2 have now been restored!
Unit - Unhide Mud Golem 0151 <gen>
Spawn 1st Golem 2
Events
Unit - Mud Golem 0151 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Unit - Unhide Battle Golem 0149 <gen>
Unit - Create 1 . Mud Golem for Player 4 (Purple) at (Center of 2nd_Boss_SPAWNING <gen>) facing Default building facing degrees
Spawn 2nd Golem 2
Events
Unit - Battle Golem 0149 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Unit - Unhide Rock Golem 0150 <gen>
Unit - Create 1 . Battle Golem for Player 4 (Purple) at (Center of 2nd_Boss_SPAWNING <gen>) facing Default building facing degrees
Spawn 3rd Golem 2
Events
Unit - Rock Golem 0150 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Unit - Create 1 . Rock Golem for Player 4 (Purple) at (Center of 2nd_Boss_SPAWNING <gen>) facing Default building facing degrees
Unit - Unhide War Golem 0147 <gen>
Spawn 4th Golem 2
Events
Unit - War Golem 0147 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Unit - Unhide Granite Golem 0148 <gen>
Unit - Create 1 . War Golem for Player 4 (Purple) at (Center of 2nd_Boss_SPAWNING <gen>) facing Default building facing degrees
Spawn 5th Golem 2
Events
Unit - Granite Golem 0148 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Unit - Unhide Siege Golem 0146 <gen>
Unit - Create 1 . Granite Golem for Player 4 (Purple) at (Center of 2nd_Boss_SPAWNING <gen>) facing Default building facing degrees
Spawn 6th Golem 2
Events
Unit - Siege Golem 0146 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Unit - Unhide Flesh Golem 0152 <gen>
Game - Display to (All players) the text: Flesh Golem: No, my babies! GAAWHWAHW
Flesh Golem Dies 2
Events
Unit - Flesh Golem 0152 <gen> Dies
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Game - Display to (All players) the text: ALERT: Good job! Every player gets 100 gold for killing the Flesh Golem a 2nd time! ( When the real version gets out you will get attributes point also. )
Hide REDONE
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Unit - Hide Boomkin the IMBA 0019 <gen>
Unit - Hide Wildkin 0155 <gen>
Unit - Hide Wildkin 0154 <gen>
Unit - Hide Wildkin 0156 <gen>
Unit - Hide Enraged Wildkin 0157 <gen>
IN room 3
Events
Unit - A unit enters 3rd_Boss <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of 3rd_Boss_IN <gen>)
OUT room 3
Events
Unit - A unit enters 3rd_Boss_OUT <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Back_Portal <gen>)
Boomkin dies
Events
Unit - Boomkin the IMBA 0153 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: ALERT: Good job! Every player gets 300 gold for killing the Boomkin! ( When the real version gets out you will get attributes point also. )
Player - Add 300 to Player 1 (Red) . Current gold
Player - Add 300 to Player 2 (Blue) . Current gold
Player - Add 300 to Player 3 (Teal) . Current gold
Game - Display to (All players) the text: ALERT: IN 120 SECONEDS YOU WILL BE ABLE TO DO THIS BOSS ONCE MORE. Sorry for caps, but some ppl need it.
Unit - Create 1 . Circle of Power (medium) for Neutral Passive at (Center of 3rd_Boss_OUT <gen>) facing Default building facing degrees
Destructible - Open Dungeon Gate 0040 <gen>
Wait 120.00 seconds
Game - Display to (All players) the text: ALERT: Boss 3 have now been restored!
Unit - Unhide Boomkin the IMBA 0019 <gen>
Unit - Unhide Wildkin 0154 <gen>
Unit - Unhide Wildkin 0155 <gen>
Unit - Unhide Wildkin 0156 <gen>
Unit - Unhide Enraged Wildkin 0157 <gen>
Hide Swordsmen
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Unit - Hide Swordsman 0116 <gen>
Unit - Hide Swordsman 0117 <gen>
Unit - Hide Swordsman 0118 <gen>
Unit - Hide Swordsman 0119 <gen>
Unit - Hide Swordsman 0120 <gen>
Unit - Hide Swordsman 0121 <gen>
Unhide Swordsmen
Events
Unit - Kobold Taskmaster 0115 <gen> Dies
Conditions
Actions
Unit - Unhide Swordsman 0116 <gen>
Unit - Unhide Swordsman 0117 <gen>
Unit - Unhide Swordsman 0118 <gen>
Unit - Unhide Swordsman 0119 <gen>
Unit - Unhide Swordsman 0120 <gen>
Unit - Unhide Swordsman 0121 <gen>
Wait 2.00 seconds
Game - Display to (All players) the text: Swordsmen: Yaaar! We are here to help with the beast in the woods, aka Bo...
Wait 2 seconds
Game - Display to (All players) the text: Swordsmen: Shhh! Don't speak that loud, maybe it will hear us. Let's move on instead!
Boomkin Dies 2
Events
Unit - Boomkin the IMBA 0019 <gen> Dies
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Game - Display to (All players) the text: ALERT: Good job! Every player gets 100 gold for killing the Boomkin a 2nd time! ( When the real version gets out you will get attributes point also. )
IN room 4
Events
Unit - A unit enters 4th_Boss <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of 4th_Boss_IN <gen>)
OUT room 4
Events
Unit - A unit enters 4th_Boss_OUT <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Back_Portal <gen>)
Garden troll dies
Events
Unit - Garden Troll 0137 <gen> Dies
Conditions
Actions
Destructible - Remove Village Tree Wall 0176 <gen>
Destructible - Remove Village Tree Wall 0175 <gen>
Destructible - Remove Village Tree Wall 0177 <gen>
Game - Display to (All players) the text: ALERT: Good job! Every player gets 350 gold for killing the Garden Troll! ( When the real version gets out you will get attributes point also. )
Cage Move 1
Events
Unit - Garden Troll 0137 <gen> 's life becomes Less than 10000.00
Conditions
Actions
Unit - Move Hunter 0071 <gen> instantly to (Center of 4th_Sassafrass_Cage <gen>)
Wait 20.00 seconds
Unit - Move Hunter 0071 <gen> instantly to (Center of 4th_Boss_IN <gen>)
Cage Move 2
Events
Unit - Garden Troll 0137 <gen> 's life becomes Less than 9000.00
Conditions
Actions
Unit - Move Priest 0068 <gen> instantly to (Center of 4th_Murloc_Cage <gen>)
Wait 20.00 seconds
Unit - Move Priest 0068 <gen> instantly to (Center of 4th_Boss_IN <gen>)
Cage Move 3
Events
Unit - Garden Troll 0137 <gen> 's life becomes Less than 8000.00
Conditions
Actions
Unit - Move Warrior 0067 <gen> instantly to (Center of 4th_Gaul_Cage <gen>)
Wait 20.00 seconds
Unit - Move Warrior 0067 <gen> instantly to (Center of 4th_Boss_IN <gen>)
Cage Move 4
Events
Unit - Garden Troll 0137 <gen> 's life becomes Less than 5000.00
Conditions
Actions
Unit - Move Priest 0068 <gen> instantly to (Center of 4th_Murloc_Cage <gen>)
Unit - Move Warrior 0067 <gen> instantly to (Center of 4th_Gaul_Cage <gen>)
Wait 20.00 seconds
Unit - Move Priest 0068 <gen> instantly to (Center of 4th_Boss_IN <gen>)
Unit - Move Warrior 0067 <gen> instantly to (Center of 4th_Boss_IN <gen>)
Cage Move 5
Events
Unit - Garden Troll 0137 <gen> 's life becomes Less than 3500.00
Conditions
Actions
Unit - Move Hunter 0071 <gen> instantly to (Center of 4th_Murloc_Cage <gen>)
Unit - Move Priest 0068 <gen> instantly to (Center of 4th_Gaul_Cage <gen>)
Wait 20.00 seconds
Unit - Move Priest 0068 <gen> instantly to (Center of 4th_Boss_IN <gen>)
Unit - Move Hunter 0071 <gen> instantly to (Center of 4th_Boss_IN <gen>)
Cage Move 6
Events
Unit - Garden Troll 0137 <gen> 's life becomes Less than 1500.00
Conditions
Actions
Unit - Move Priest 0068 <gen> instantly to (Center of 4th_Murloc_Cage <gen>)
Unit - Move Hunter 0071 <gen> instantly to (Center of 4th_Gaul_Cage <gen>)
Unit - Move Warrior 0067 <gen> instantly to (Center of 4th_Sassafrass_Cage <gen>)
Wait 20.00 seconds
Unit - Move Hunter 0071 <gen> instantly to (Center of 4th_Boss_IN <gen>)
Unit - Move Priest 0068 <gen> instantly to (Center of 4th_Boss_IN <gen>)
Unit - Move Warrior 0067 <gen> instantly to (Center of 4th_Boss_IN <gen>)
Sassafrass Spawn 1
Events
Unit - Garden Troll 0137 <gen> 's life becomes Less than 10000.00
Conditions
Actions
Unit - Create 1 . Elder Jungle Stalker for Player 4 (Purple) at (Center of 4th_Sassafrass_Spawn <gen>) facing Default building facing degrees
Murloc Spawn 1
Events
Unit - Garden Troll 0137 <gen> 's life becomes Less than 9000.00
Conditions
Actions
Unit - Create 1 . Murloc Nightcrawler for Player 4 (Purple) at (Center of 4th_Murloc_Spawn <gen>) facing Default building facing degrees
Abomination Spawn 1
Events
Unit - Garden Troll 0137 <gen> 's life becomes Less than 8000.00
Conditions
Actions
Unit - Create 1 . Abomination for Player 4 (Purple) at (Center of 4th_Abnomation_Spawn <gen>) facing Default building facing degrees
Murloc Abomination Spawn 1
Events
Unit - Garden Troll 0137 <gen> 's life becomes Less than 5000.00
Conditions
Actions
Unit - Create 1 . Abomination for Player 4 (Purple) at (Center of 4th_Abnomation_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Murloc Nightcrawler for Player 4 (Purple) at (Center of 4th_Murloc_Spawn <gen>) facing Default building facing degrees
Sassafras Murloc Spawn 1
Events
Unit - Garden Troll 0137 <gen> 's life becomes Less than 3500.00
Conditions
Actions
Unit - Create 1 . Murloc Nightcrawler for Player 4 (Purple) at (Center of 4th_Murloc_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Jungle Stalker for Player 4 (Purple) at (Center of 4th_Sassafrass_Spawn <gen>) facing Default building facing degrees
Sassafras Murloc Abomination Spawn 1
Events
Unit - Garden Troll 0137 <gen> 's life becomes Less than 1500.00
Conditions
Actions
Unit - Create 1 . Abomination for Player 4 (Purple) at (Center of 4th_Abnomation_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Murloc Nightcrawler for Player 4 (Purple) at (Center of 4th_Murloc_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Elder Jungle Stalker for Player 4 (Purple) at (Center of 4th_Sassafrass_Spawn <gen>) facing Default building facing degrees
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