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How to import Boromir

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Boromir of the bundle Boromir. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Boromir.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Boromir
Boromir.mdx
Flame4.blp
Red_Glow3.blp
Tornado2b.blp
BoromirTEXTURE.blp
HeroBladeMaster.blp
RibbonBlur1.blp
GenericGlow2c.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Boromir.mdx

Now Click the "Import File" Button:

Next select 'Boromir.mdx' in the folder which you extracted from the zip archive:

Boromir
Boromir.mdx
BoromirTEXTURE.blp
Flame4.blp
GenericGlow2c.blp
HeroBladeMaster.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp

The file has been properly added to the map archive:

Boromir.mdx
Model
180
war3mapimported/Boromir.mdx

Done, you have imported the file Boromir.mdx.

Importing BoromirTEXTURE.blp

Now Click the "Import File" Button:

Next select 'BoromirTEXTURE.blp' in the folder which you extracted from the zip archive:

Boromir
Boromir.mdx
BoromirTEXTURE.blp
Flame4.blp
GenericGlow2c.blp
HeroBladeMaster.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Boromir.mdx
Model
180
war3mapimported/Boromir.mdx
BoromirTEXTURE.blp
Image / Texture
87
war3mapimported/BoromirTEXTURE.blp

Double-click the file BoromirTEXTURE.blp:

BoromirTEXTURE.blp
Image / Texture
87
war3mapimported/BoromirTEXTURE.blp

Tick the box "Use Custom Path" and type in the correct path:

BoromirTEXTURE.blp
Image / Texture
87
BoromirTEXTURE.blp

The file has been properly added to the map archive:

Boromir.mdx
Model
180
war3mapimported/Boromir.mdx
BoromirTEXTURE.blp
Image / Texture
87
BoromirTEXTURE.blp

Done, you have imported the file BoromirTEXTURE.blp.

Importing Flame4.blp

Now Click the "Import File" Button:

Next select 'Flame4.blp' in the folder which you extracted from the zip archive:

Boromir
Boromir.mdx
BoromirTEXTURE.blp
Flame4.blp
GenericGlow2c.blp
HeroBladeMaster.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Boromir.mdx
Model
180
war3mapimported/Boromir.mdx
BoromirTEXTURE.blp
Image / Texture
87
BoromirTEXTURE.blp
Flame4.blp
Image / Texture
6
war3mapimported/Flame4.blp

Double-click the file Flame4.blp:

Flame4.blp
Image / Texture
6
war3mapimported/Flame4.blp

Tick the box "Use Custom Path" and type in the correct path:

Flame4.blp
Image / Texture
6
Textures/Flame4.blp

The file has been properly added to the map archive:

Boromir.mdx
Model
180
war3mapimported/Boromir.mdx
BoromirTEXTURE.blp
Image / Texture
87
BoromirTEXTURE.blp
Flame4.blp
Image / Texture
6
Textures/Flame4.blp

Done, you have imported the file Flame4.blp.

Importing GenericGlow2c.blp

Now Click the "Import File" Button:

Next select 'GenericGlow2c.blp' in the folder which you extracted from the zip archive:

Boromir
Boromir.mdx
BoromirTEXTURE.blp
Flame4.blp
GenericGlow2c.blp
HeroBladeMaster.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Boromir.mdx
Model
180
war3mapimported/Boromir.mdx
BoromirTEXTURE.blp
Image / Texture
87
BoromirTEXTURE.blp
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
11
war3mapimported/GenericGlow2c.blp

Double-click the file GenericGlow2c.blp:

GenericGlow2c.blp
Image / Texture
11
war3mapimported/GenericGlow2c.blp

Tick the box "Use Custom Path" and type in the correct path:

GenericGlow2c.blp
Image / Texture
11
Textures/GenericGlow2c.blp

The file has been properly added to the map archive:

Boromir.mdx
Model
180
war3mapimported/Boromir.mdx
BoromirTEXTURE.blp
Image / Texture
87
BoromirTEXTURE.blp
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
11
Textures/GenericGlow2c.blp

Done, you have imported the file GenericGlow2c.blp.

Importing HeroBladeMaster.blp

Now Click the "Import File" Button:

Next select 'HeroBladeMaster.blp' in the folder which you extracted from the zip archive:

Boromir
Boromir.mdx
BoromirTEXTURE.blp
Flame4.blp
GenericGlow2c.blp
HeroBladeMaster.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Boromir.mdx
Model
180
war3mapimported/Boromir.mdx
BoromirTEXTURE.blp
Image / Texture
87
BoromirTEXTURE.blp
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
11
Textures/GenericGlow2c.blp
HeroBladeMaster.blp
Image / Texture
103
war3mapimported/HeroBladeMaster.blp

Double-click the file HeroBladeMaster.blp:

HeroBladeMaster.blp
Image / Texture
103
war3mapimported/HeroBladeMaster.blp

Tick the box "Use Custom Path" and type in the correct path:

HeroBladeMaster.blp
Image / Texture
103
Textures/HeroBladeMaster.blp

The file has been properly added to the map archive:

Boromir.mdx
Model
180
war3mapimported/Boromir.mdx
BoromirTEXTURE.blp
Image / Texture
87
BoromirTEXTURE.blp
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
11
Textures/GenericGlow2c.blp
HeroBladeMaster.blp
Image / Texture
103
Textures/HeroBladeMaster.blp

Done, you have imported the file HeroBladeMaster.blp.

Importing Red_Glow3.blp

Now Click the "Import File" Button:

Next select 'Red_Glow3.blp' in the folder which you extracted from the zip archive:

Boromir
Boromir.mdx
BoromirTEXTURE.blp
Flame4.blp
GenericGlow2c.blp
HeroBladeMaster.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Boromir.mdx
Model
180
war3mapimported/Boromir.mdx
BoromirTEXTURE.blp
Image / Texture
87
BoromirTEXTURE.blp
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
11
Textures/GenericGlow2c.blp
HeroBladeMaster.blp
Image / Texture
103
Textures/HeroBladeMaster.blp
Red_Glow3.blp
Image / Texture
3
war3mapimported/Red_Glow3.blp

Double-click the file Red_Glow3.blp:

Red_Glow3.blp
Image / Texture
3
war3mapimported/Red_Glow3.blp

Tick the box "Use Custom Path" and type in the correct path:

Red_Glow3.blp
Image / Texture
3
Textures/Red_Glow3.blp

The file has been properly added to the map archive:

Boromir.mdx
Model
180
war3mapimported/Boromir.mdx
BoromirTEXTURE.blp
Image / Texture
87
BoromirTEXTURE.blp
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
11
Textures/GenericGlow2c.blp
HeroBladeMaster.blp
Image / Texture
103
Textures/HeroBladeMaster.blp
Red_Glow3.blp
Image / Texture
3
Textures/Red_Glow3.blp

Done, you have imported the file Red_Glow3.blp.

Importing RibbonBlur1.blp

Now Click the "Import File" Button:

Next select 'RibbonBlur1.blp' in the folder which you extracted from the zip archive:

Boromir
Boromir.mdx
BoromirTEXTURE.blp
Flame4.blp
GenericGlow2c.blp
HeroBladeMaster.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Boromir.mdx
Model
180
war3mapimported/Boromir.mdx
BoromirTEXTURE.blp
Image / Texture
87
BoromirTEXTURE.blp
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
11
Textures/GenericGlow2c.blp
HeroBladeMaster.blp
Image / Texture
103
Textures/HeroBladeMaster.blp
Red_Glow3.blp
Image / Texture
3
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
5
war3mapimported/RibbonBlur1.blp

Double-click the file RibbonBlur1.blp:

RibbonBlur1.blp
Image / Texture
5
war3mapimported/RibbonBlur1.blp

Tick the box "Use Custom Path" and type in the correct path:

RibbonBlur1.blp
Image / Texture
5
Textures/RibbonBlur1.blp

The file has been properly added to the map archive:

Boromir.mdx
Model
180
war3mapimported/Boromir.mdx
BoromirTEXTURE.blp
Image / Texture
87
BoromirTEXTURE.blp
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
11
Textures/GenericGlow2c.blp
HeroBladeMaster.blp
Image / Texture
103
Textures/HeroBladeMaster.blp
Red_Glow3.blp
Image / Texture
3
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
5
Textures/RibbonBlur1.blp

Done, you have imported the file RibbonBlur1.blp.

Importing Tornado2b.blp

Now Click the "Import File" Button:

Next select 'Tornado2b.blp' in the folder which you extracted from the zip archive:

Boromir
Boromir.mdx
BoromirTEXTURE.blp
Flame4.blp
GenericGlow2c.blp
HeroBladeMaster.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Boromir.mdx
Model
180
war3mapimported/Boromir.mdx
BoromirTEXTURE.blp
Image / Texture
87
BoromirTEXTURE.blp
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
11
Textures/GenericGlow2c.blp
HeroBladeMaster.blp
Image / Texture
103
Textures/HeroBladeMaster.blp
Red_Glow3.blp
Image / Texture
3
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
5
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
20
war3mapimported/Tornado2b.blp

Double-click the file Tornado2b.blp:

Tornado2b.blp
Image / Texture
20
war3mapimported/Tornado2b.blp

Tick the box "Use Custom Path" and type in the correct path:

Tornado2b.blp
Image / Texture
20
Textures/Tornado2b.blp

The file has been properly added to the map archive:

Boromir.mdx
Model
180
war3mapimported/Boromir.mdx
BoromirTEXTURE.blp
Image / Texture
87
BoromirTEXTURE.blp
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
11
Textures/GenericGlow2c.blp
HeroBladeMaster.blp
Image / Texture
103
Textures/HeroBladeMaster.blp
Red_Glow3.blp
Image / Texture
3
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
5
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
20
Textures/Tornado2b.blp

Done, you have imported the file Tornado2b.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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