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Model validation: Bonkers
Bonkers.mdx
0errors0severe5warnings66unused
3
Model
Missing the Origin attachment point
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
Number of sequence extents (1) does not match the number of sequences (7)
1
Geoset 1
Number of sequence extents (1) does not match the number of sequences (7)
4
Bone 0 - "R_toes"
4
Rotation
Track 22 at frame 9600 has exactly the same value as tracks 21 and 23
Track 25 at frame 13505 has exactly the same value as tracks 24 and 26
Track 26 at frame 13631 has exactly the same value as tracks 25 and 27
Track 29 at frame 14404 has exactly the same value as tracks 28 and 30
5
Bone 1 - "R_elbow"
5
Rotation
Track 14 at frame 6800 has roughly the same value as tracks 13 and 15
Track 15 at frame 7000 has exactly the same value as tracks 14 and 16
Track 16 at frame 7200 has roughly the same value as tracks 15 and 17
Track 19 at frame 9400 has roughly the same value as tracks 18 and 20
Track 20 at frame 9600 has exactly the same value as tracks 19 and 21
5
Bone 2 - "R_foot"
5
Rotation
Track 1 at frame 1300 has exactly the same value as tracks 0 and 2
Track 23 at frame 9600 has exactly the same value as tracks 22 and 24
Track 27 at frame 13505 has exactly the same value as tracks 26 and 28
Track 28 at frame 13631 has exactly the same value as tracks 27 and 29
Track 31 at frame 14404 has roughly the same value as tracks 30 and 32
2
Bone 3 - "R_hand"
2
Rotation
Track 27 at frame 13631 has exactly the same value as tracks 26 and 28
Track 30 at frame 14404 has exactly the same value as tracks 29 and 31
2
Bone 4 - "R_leg"
2
Rotation
Track 29 at frame 13631 has exactly the same value as tracks 28 and 30
Track 32 at frame 14404 has roughly the same value as tracks 31 and 33
11
Bone 7 - "Default"
2
Translation
Track 30 at frame 13631 has exactly the same value as tracks 29 and 31
Track 33 at frame 14404 has exactly the same value as tracks 32 and 34
9
Rotation
Track 1 at frame 1300 has exactly the same value as tracks 0 and 2
Track 8 at frame 5500 has exactly the same value as tracks 7 and 9
Track 9 at frame 5700 has exactly the same value as tracks 8 and 10
Track 10 at frame 5900 has exactly the same value as tracks 9 and 11
Track 13 at frame 6800 has exactly the same value as tracks 12 and 14
Track 14 at frame 7000 has exactly the same value as tracks 13 and 15
Track 15 at frame 7200 has exactly the same value as tracks 14 and 16
Track 24 at frame 13631 has exactly the same value as tracks 23 and 25
Track 27 at frame 14404 has exactly the same value as tracks 26 and 28
6
Bone 8 - "L_hand"
6
Rotation
Track 14 at frame 6800 has exactly the same value as tracks 13 and 15
Track 15 at frame 7000 has exactly the same value as tracks 14 and 16
Track 16 at frame 7200 has exactly the same value as tracks 15 and 17
Track 20 at frame 9600 has exactly the same value as tracks 19 and 21
Track 24 at frame 13631 has exactly the same value as tracks 23 and 25
Track 27 at frame 14404 has exactly the same value as tracks 26 and 28
3
Bone 9 - "L_foot"
3
Rotation
Track 21 at frame 9600 has exactly the same value as tracks 20 and 22
Track 25 at frame 13631 has exactly the same value as tracks 24 and 26
Track 28 at frame 14404 has exactly the same value as tracks 27 and 29
4
Bone 10 - "R_knee"
4
Rotation
Track 23 at frame 9400 has roughly the same value as tracks 22 and 24
Track 28 at frame 13505 has exactly the same value as tracks 27 and 29
Track 29 at frame 13631 has exactly the same value as tracks 28 and 30
Track 32 at frame 14404 has roughly the same value as tracks 31 and 33
2
Bone 13 - "Head"
2
Rotation
Track 29 at frame 13631 has exactly the same value as tracks 28 and 30
Track 32 at frame 14404 has roughly the same value as tracks 31 and 33
2
Bone 14 - "R_arm"
2
Rotation
Track 30 at frame 13631 has exactly the same value as tracks 29 and 31
Track 33 at frame 14404 has roughly the same value as tracks 32 and 34
5
Bone 15 - "L_toes"
5
Rotation
Track 21 at frame 9400 has exactly the same value as tracks 20 and 22
Track 22 at frame 9600 has exactly the same value as tracks 21 and 23
Track 25 at frame 13505 has exactly the same value as tracks 24 and 26
Track 26 at frame 13631 has exactly the same value as tracks 25 and 27
Track 29 at frame 14404 has exactly the same value as tracks 28 and 30
5
Bone 16 - "L_elbow"
5
Rotation
Track 14 at frame 6800 has roughly the same value as tracks 13 and 15
Track 15 at frame 7000 has exactly the same value as tracks 14 and 16
Track 16 at frame 7200 has roughly the same value as tracks 15 and 17
Track 25 at frame 13631 has exactly the same value as tracks 24 and 26
Track 28 at frame 14404 has exactly the same value as tracks 27 and 29
2
Bone 18 - "L_leg"
2
Rotation
Track 28 at frame 13631 has exactly the same value as tracks 27 and 29
Track 31 at frame 14404 has exactly the same value as tracks 30 and 32
4
Bone 19 - "L_knee"
4
Rotation
Track 21 at frame 9400 has roughly the same value as tracks 20 and 22
Track 22 at frame 9600 has exactly the same value as tracks 21 and 23
Track 27 at frame 13631 has exactly the same value as tracks 26 and 28
Track 30 at frame 14404 has roughly the same value as tracks 29 and 31
2
Bone 21 - "Chest"
2
Rotation
Track 32 at frame 13631 has exactly the same value as tracks 31 and 33
Track 35 at frame 14404 has exactly the same value as tracks 34 and 36
2
Bone 22 - "L_arm"
2
Rotation
Track 28 at frame 13631 has exactly the same value as tracks 27 and 29
Track 31 at frame 14404 has roughly the same value as tracks 30 and 32
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