Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Bone Worm (Burning Crusade) of the bundle Bone Worm (Burning Crusade). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Bone Worm (Burning Crusade).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Boneworm.mdx
Now Click the "Import File" Button:
Next select 'Boneworm.mdx' in the folder which you extracted from the zip archive:
Bone Worm (Burning Crusade)
BoneWastesDirtHoles.blp
BONEWORM.BLP
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
BONEWORMSPECALPHA.BLP
dust1.blp
Dust5A.blp
OrbReflect03.blp
The file has been properly added to the map archive:
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
Done, you have imported the file Boneworm.mdx.
Importing BoneWastesDirtHoles.blp
Now Click the "Import File" Button:
Next select 'BoneWastesDirtHoles.blp' in the folder which you extracted from the zip archive:
Bone Worm (Burning Crusade)
Boneworm.mdx
BONEWORM.BLP
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
BONEWORMSPECALPHA.BLP
dust1.blp
Dust5A.blp
OrbReflect03.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
war3mapimported/BoneWastesDirtHoles.blp
Double-click the file BoneWastesDirtHoles.blp:
BoneWastesDirtHoles.blp
Image / Texture
83
war3mapimported/BoneWastesDirtHoles.blp
Tick the box "Use Custom Path" and type in the correct path:
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
The file has been properly added to the map archive:
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
Done, you have imported the file BoneWastesDirtHoles.blp.
Importing BONEWORM.BLP
Now Click the "Import File" Button:
Next select 'BONEWORM.BLP' in the folder which you extracted from the zip archive:
Bone Worm (Burning Crusade)
Boneworm.mdx
BoneWastesDirtHoles.blp
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
BONEWORMSPECALPHA.BLP
dust1.blp
Dust5A.blp
OrbReflect03.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
BONEWORM.BLP
Image / Texture
67
war3mapimported/BONEWORM.BLP
Double-click the file BONEWORM.BLP:
BONEWORM.BLP
Image / Texture
67
war3mapimported/BONEWORM.BLP
Tick the box "Use Custom Path" and type in the correct path:
BONEWORM.BLP
Image / Texture
67
BONEWORM.BLP
The file has been properly added to the map archive:
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
BONEWORM.BLP
Image / Texture
67
BONEWORM.BLP
Done, you have imported the file BONEWORM.BLP.
Importing BONEWORM_BONE01.BLP
Now Click the "Import File" Button:
Next select 'BONEWORM_BONE01.BLP' in the folder which you extracted from the zip archive:
Bone Worm (Burning Crusade)
Boneworm.mdx
BoneWastesDirtHoles.blp
BONEWORM.BLP
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
BONEWORMSPECALPHA.BLP
dust1.blp
Dust5A.blp
OrbReflect03.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
BONEWORM.BLP
Image / Texture
67
BONEWORM.BLP
BONEWORM_BONE01.BLP
Image / Texture
7
war3mapimported/BONEWORM_BONE01.BLP
Double-click the file BONEWORM_BONE01.BLP:
BONEWORM_BONE01.BLP
Image / Texture
7
war3mapimported/BONEWORM_BONE01.BLP
Tick the box "Use Custom Path" and type in the correct path:
BONEWORM_BONE01.BLP
Image / Texture
7
BONEWORM_BONE01.BLP
The file has been properly added to the map archive:
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
BONEWORM.BLP
Image / Texture
67
BONEWORM.BLP
BONEWORM_BONE01.BLP
Image / Texture
7
BONEWORM_BONE01.BLP
Done, you have imported the file BONEWORM_BONE01.BLP.
Importing BONEWORM_BONE02.BLP
Now Click the "Import File" Button:
Next select 'BONEWORM_BONE02.BLP' in the folder which you extracted from the zip archive:
Bone Worm (Burning Crusade)
Boneworm.mdx
BoneWastesDirtHoles.blp
BONEWORM.BLP
BONEWORM_BONE01.BLP
BONEWORM_BONE03.BLP
BONEWORMSPECALPHA.BLP
dust1.blp
Dust5A.blp
OrbReflect03.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
BONEWORM.BLP
Image / Texture
67
BONEWORM.BLP
BONEWORM_BONE01.BLP
Image / Texture
7
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
Image / Texture
5
war3mapimported/BONEWORM_BONE02.BLP
Double-click the file BONEWORM_BONE02.BLP:
BONEWORM_BONE02.BLP
Image / Texture
5
war3mapimported/BONEWORM_BONE02.BLP
Tick the box "Use Custom Path" and type in the correct path:
BONEWORM_BONE02.BLP
Image / Texture
5
BONEWORM_BONE02.BLP
The file has been properly added to the map archive:
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
BONEWORM.BLP
Image / Texture
67
BONEWORM.BLP
BONEWORM_BONE01.BLP
Image / Texture
7
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
Image / Texture
5
BONEWORM_BONE02.BLP
Done, you have imported the file BONEWORM_BONE02.BLP.
Importing BONEWORM_BONE03.BLP
Now Click the "Import File" Button:
Next select 'BONEWORM_BONE03.BLP' in the folder which you extracted from the zip archive:
Bone Worm (Burning Crusade)
Boneworm.mdx
BoneWastesDirtHoles.blp
BONEWORM.BLP
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
BONEWORMSPECALPHA.BLP
dust1.blp
Dust5A.blp
OrbReflect03.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
BONEWORM.BLP
Image / Texture
67
BONEWORM.BLP
BONEWORM_BONE01.BLP
Image / Texture
7
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
Image / Texture
5
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
Image / Texture
6
war3mapimported/BONEWORM_BONE03.BLP
Double-click the file BONEWORM_BONE03.BLP:
BONEWORM_BONE03.BLP
Image / Texture
6
war3mapimported/BONEWORM_BONE03.BLP
Tick the box "Use Custom Path" and type in the correct path:
BONEWORM_BONE03.BLP
Image / Texture
6
BONEWORM_BONE03.BLP
The file has been properly added to the map archive:
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
BONEWORM.BLP
Image / Texture
67
BONEWORM.BLP
BONEWORM_BONE01.BLP
Image / Texture
7
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
Image / Texture
5
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
Image / Texture
6
BONEWORM_BONE03.BLP
Done, you have imported the file BONEWORM_BONE03.BLP.
Importing BONEWORMSPECALPHA.BLP
Now Click the "Import File" Button:
Next select 'BONEWORMSPECALPHA.BLP' in the folder which you extracted from the zip archive:
Bone Worm (Burning Crusade)
Boneworm.mdx
BoneWastesDirtHoles.blp
BONEWORM.BLP
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
dust1.blp
Dust5A.blp
OrbReflect03.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
BONEWORM.BLP
Image / Texture
67
BONEWORM.BLP
BONEWORM_BONE01.BLP
Image / Texture
7
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
Image / Texture
5
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
Image / Texture
6
BONEWORM_BONE03.BLP
BONEWORMSPECALPHA.BLP
Image / Texture
77
war3mapimported/BONEWORMSPECALPHA.BLP
Double-click the file BONEWORMSPECALPHA.BLP:
BONEWORMSPECALPHA.BLP
Image / Texture
77
war3mapimported/BONEWORMSPECALPHA.BLP
Tick the box "Use Custom Path" and type in the correct path:
BONEWORMSPECALPHA.BLP
Image / Texture
77
BONEWORMSPECALPHA.BLP
The file has been properly added to the map archive:
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
BONEWORM.BLP
Image / Texture
67
BONEWORM.BLP
BONEWORM_BONE01.BLP
Image / Texture
7
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
Image / Texture
5
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
Image / Texture
6
BONEWORM_BONE03.BLP
BONEWORMSPECALPHA.BLP
Image / Texture
77
BONEWORMSPECALPHA.BLP
Done, you have imported the file BONEWORMSPECALPHA.BLP.
Importing dust1.blp
Now Click the "Import File" Button:
Next select 'dust1.blp' in the folder which you extracted from the zip archive:
Bone Worm (Burning Crusade)
Boneworm.mdx
BoneWastesDirtHoles.blp
BONEWORM.BLP
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
BONEWORMSPECALPHA.BLP
Dust5A.blp
OrbReflect03.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
BONEWORM.BLP
Image / Texture
67
BONEWORM.BLP
BONEWORM_BONE01.BLP
Image / Texture
7
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
Image / Texture
5
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
Image / Texture
6
BONEWORM_BONE03.BLP
BONEWORMSPECALPHA.BLP
Image / Texture
77
BONEWORMSPECALPHA.BLP
dust1.blp
Image / Texture
1
war3mapimported/dust1.blp
Double-click the file dust1.blp:
dust1.blp
Image / Texture
1
war3mapimported/dust1.blp
Tick the box "Use Custom Path" and type in the correct path:
dust1.blp
Image / Texture
1
DUST1.BLP
The file has been properly added to the map archive:
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
BONEWORM.BLP
Image / Texture
67
BONEWORM.BLP
BONEWORM_BONE01.BLP
Image / Texture
7
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
Image / Texture
5
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
Image / Texture
6
BONEWORM_BONE03.BLP
BONEWORMSPECALPHA.BLP
Image / Texture
77
BONEWORMSPECALPHA.BLP
dust1.blp
Image / Texture
1
DUST1.BLP
Done, you have imported the file dust1.blp.
Importing Dust5A.blp
Now Click the "Import File" Button:
Next select 'Dust5A.blp' in the folder which you extracted from the zip archive:
Bone Worm (Burning Crusade)
Boneworm.mdx
BoneWastesDirtHoles.blp
BONEWORM.BLP
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
BONEWORMSPECALPHA.BLP
dust1.blp
OrbReflect03.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
BONEWORM.BLP
Image / Texture
67
BONEWORM.BLP
BONEWORM_BONE01.BLP
Image / Texture
7
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
Image / Texture
5
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
Image / Texture
6
BONEWORM_BONE03.BLP
BONEWORMSPECALPHA.BLP
Image / Texture
77
BONEWORMSPECALPHA.BLP
dust1.blp
Image / Texture
1
DUST1.BLP
Dust5A.blp
Image / Texture
2
war3mapimported/Dust5A.blp
Double-click the file Dust5A.blp:
Dust5A.blp
Image / Texture
2
war3mapimported/Dust5A.blp
Tick the box "Use Custom Path" and type in the correct path:
Dust5A.blp
Image / Texture
2
DUST5A.BLP
The file has been properly added to the map archive:
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
BONEWORM.BLP
Image / Texture
67
BONEWORM.BLP
BONEWORM_BONE01.BLP
Image / Texture
7
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
Image / Texture
5
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
Image / Texture
6
BONEWORM_BONE03.BLP
BONEWORMSPECALPHA.BLP
Image / Texture
77
BONEWORMSPECALPHA.BLP
dust1.blp
Image / Texture
1
DUST1.BLP
Dust5A.blp
Image / Texture
2
DUST5A.BLP
Done, you have imported the file Dust5A.blp.
Importing OrbReflect03.blp
Now Click the "Import File" Button:
Next select 'OrbReflect03.blp' in the folder which you extracted from the zip archive:
Bone Worm (Burning Crusade)
Boneworm.mdx
BoneWastesDirtHoles.blp
BONEWORM.BLP
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
BONEWORMSPECALPHA.BLP
dust1.blp
Dust5A.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
BONEWORM.BLP
Image / Texture
67
BONEWORM.BLP
BONEWORM_BONE01.BLP
Image / Texture
7
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
Image / Texture
5
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
Image / Texture
6
BONEWORM_BONE03.BLP
BONEWORMSPECALPHA.BLP
Image / Texture
77
BONEWORMSPECALPHA.BLP
dust1.blp
Image / Texture
1
DUST1.BLP
Dust5A.blp
Image / Texture
2
DUST5A.BLP
OrbReflect03.blp
Image / Texture
1
war3mapimported/OrbReflect03.blp
Double-click the file OrbReflect03.blp:
OrbReflect03.blp
Image / Texture
1
war3mapimported/OrbReflect03.blp
Tick the box "Use Custom Path" and type in the correct path:
OrbReflect03.blp
Image / Texture
1
ORBREFLECT03.BLP
The file has been properly added to the map archive:
Boneworm.mdx
Model
934
war3mapimported/Boneworm.mdx
BoneWastesDirtHoles.blp
Image / Texture
83
BONEWASTESDIRTHOLES.BLP
BONEWORM.BLP
Image / Texture
67
BONEWORM.BLP
BONEWORM_BONE01.BLP
Image / Texture
7
BONEWORM_BONE01.BLP
BONEWORM_BONE02.BLP
Image / Texture
5
BONEWORM_BONE02.BLP
BONEWORM_BONE03.BLP
Image / Texture
6
BONEWORM_BONE03.BLP
BONEWORMSPECALPHA.BLP
Image / Texture
77
BONEWORMSPECALPHA.BLP
dust1.blp
Image / Texture
1
DUST1.BLP
Dust5A.blp
Image / Texture
2
DUST5A.BLP
OrbReflect03.blp
Image / Texture
1
ORBREFLECT03.BLP
Done, you have imported the file OrbReflect03.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.