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Model validation: Bone Guard

Bone Guard.mdx

0 errors 0 severe 1 warnings 16 unused
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 0 at frame 600 is not in any sequence
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 0 at frame 600 is not in any sequence
  • 2 Bone 0 - "bone_1"
    • 2 Translation
      • Track 3 at frame 2800 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3000 has exactly the same value as tracks 3 and 5
  • 2 Bone 1 - "bone_2"
    • 2 Translation
      • Track 3 at frame 2800 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3000 has exactly the same value as tracks 3 and 5
  • 2 Bone 2 - "bone_3"
    • 2 Translation
      • Track 3 at frame 2800 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3000 has exactly the same value as tracks 3 and 5
  • 2 Bone 3 - "bone_4"
    • 2 Translation
      • Track 3 at frame 2800 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3000 has exactly the same value as tracks 3 and 5
  • 2 Bone 4 - "bone_7"
    • 2 Translation
      • Track 3 at frame 2800 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3000 has exactly the same value as tracks 3 and 5
  • 2 Bone 5 - "bone_6"
    • 2 Translation
      • Track 3 at frame 2800 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3000 has exactly the same value as tracks 3 and 5
  • 2 Bone 6 - "bone_5"
    • 2 Translation
      • Track 3 at frame 2800 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3000 has exactly the same value as tracks 3 and 5
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