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Triggers
bond.w3x
Variables
Initialization
storm earth and fire
seconds 2
death song 2
Melee Initialization
momento
splash
death song
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
storm earth and fire
Events
Unit - Druid of the Talon 0001 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Sound - Play PH1 <gen>
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Wait 3.50 seconds
Animation - Play Shaman 0004 <gen> 's Spell 2 animation
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.50 seconds
Wait 4.00 seconds
Floating Text - Create floating text that reads Thank You For Watching at (Center of Region_002 <gen>) with Z offset 0 , using font size 10 , color ( 50.00 %, 100 %, 60.00 %), and 0 % transparency
Wait 20.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
seconds 2
Events
Time - Every 2 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's Stand - 2 animation
death song 2
Events
Unit - Druid of the Talon 0001 <gen> Dies
Conditions
Actions
Sound - Play ArtilleryCorpseExplodeDeath1 <gen> at 100 % volume, located at (Center of Region_002 <gen>) with Z offset 0
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Doodads\Cinematic\RockinArthas\RockinArthas.mdl
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.01 seconds using texture Scope and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Default melee game initialization for all players
momento
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Sound - Play bond_kl <gen> at 80.00 % volume, attached to Druid of the Talon 0001 <gen>
Wait 1.00 seconds
Unit - Order Druid of the Talon 0001 <gen> to Move To . (Center of Region_000 <gen>)
Wait 5.00 seconds
Unit - Make Druid of the Talon 0001 <gen> face 270.00 over 2.00 seconds
Wait 1.00 seconds
Sound - Play DruidOfTheTalonPissed6 <gen> at 100.00 % volume, attached to Druid of the Talon 0001 <gen>
Wait 3.00 seconds
Unit - Order Druid of the Talon 0001 <gen> to Attack . Druid of the Talon 0002 <gen>
Wait 2 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 5.00 seconds
Unit - Move Druid of the Talon 0001 <gen> instantly to (Center of Region_001 <gen>)
Wait 5.00 seconds
Sound - Play bond_kl <gen> at 80.00 % volume, attached to Druid of the Talon 0001 <gen>
Cinematic - Fade out over 0.01 seconds using texture Scope and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Unit - Order Druid of the Talon 0001 <gen> to Move To . (Center of Region_000 <gen>)
Wait 5.00 seconds
Unit - Make Druid of the Talon 0001 <gen> face 270.00 over 2.00 seconds
Wait 1.00 seconds
Sound - Play DruidOfTheTalonPissed6 <gen> at 100.00 % volume, attached to Druid of the Talon 0001 <gen>
Wait 3.00 seconds
Unit - Order Flying Machine 0000 <gen> to Attack . Druid of the Talon 0001 <gen>
Sound - Play GyrocopterPissed1 <gen> at 100 % volume, attached to Druid of the Talon 0001 <gen>
splash
Events
Unit - Druid of the Talon 0001 <gen> Dies
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Units\Undead\Abomination\AbominationExplosion.mdl
Sound - Play ArtilleryCorpseExplodeDeath1 <gen> at 100 % volume, attached to Druid of the Talon 0001 <gen>
death song
Events
Unit - Druid of the Talon 0002 <gen> Dies
Conditions
Actions
Sound - Play bond_kl2 <gen> at 80.00 % volume, attached to Druid of the Talon 0001 <gen>
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