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How to import Bolvar Lich King

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Bolvar Lich King of the bundle Bolvar Lich King. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Bolvar Lich King.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Bolvar Lich King
LichKingBolvar.mdx
NexusBeam.blp
LavaMan.blp
LavaManObjects.blp
LavamanHelm.blp
LavaManGlow.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing LichKingBolvar.mdx

Now Click the "Import File" Button:

Next select 'LichKingBolvar.mdx' in the folder which you extracted from the zip archive:

Bolvar Lich King
LichKingBolvar.mdx
LavaMan.blp
LavaManGlow.blp
LavamanHelm.blp
LavaManObjects.blp
NexusBeam.blp

The file has been properly added to the map archive:

LichKingBolvar.mdx
Model
1,177
war3mapimported/LichKingBolvar.mdx

Done, you have imported the file LichKingBolvar.mdx.

Importing LavaMan.blp

Now Click the "Import File" Button:

Next select 'LavaMan.blp' in the folder which you extracted from the zip archive:

Bolvar Lich King
LichKingBolvar.mdx
LavaMan.blp
LavaManGlow.blp
LavamanHelm.blp
LavaManObjects.blp
NexusBeam.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LichKingBolvar.mdx
Model
1,177
war3mapimported/LichKingBolvar.mdx
LavaMan.blp
Image / Texture
183
war3mapimported/LavaMan.blp

Double-click the file LavaMan.blp:

LavaMan.blp
Image / Texture
183
war3mapimported/LavaMan.blp

Tick the box "Use Custom Path" and type in the correct path:

LavaMan.blp
Image / Texture
183
LavaMan.blp

The file has been properly added to the map archive:

LichKingBolvar.mdx
Model
1,177
war3mapimported/LichKingBolvar.mdx
LavaMan.blp
Image / Texture
183
LavaMan.blp

Done, you have imported the file LavaMan.blp.

Importing LavaManGlow.blp

Now Click the "Import File" Button:

Next select 'LavaManGlow.blp' in the folder which you extracted from the zip archive:

Bolvar Lich King
LichKingBolvar.mdx
LavaMan.blp
LavaManGlow.blp
LavamanHelm.blp
LavaManObjects.blp
NexusBeam.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LichKingBolvar.mdx
Model
1,177
war3mapimported/LichKingBolvar.mdx
LavaMan.blp
Image / Texture
183
LavaMan.blp
LavaManGlow.blp
Image / Texture
9
war3mapimported/LavaManGlow.blp

Double-click the file LavaManGlow.blp:

LavaManGlow.blp
Image / Texture
9
war3mapimported/LavaManGlow.blp

Tick the box "Use Custom Path" and type in the correct path:

LavaManGlow.blp
Image / Texture
9
LavaManGlow.blp

The file has been properly added to the map archive:

LichKingBolvar.mdx
Model
1,177
war3mapimported/LichKingBolvar.mdx
LavaMan.blp
Image / Texture
183
LavaMan.blp
LavaManGlow.blp
Image / Texture
9
LavaManGlow.blp

Done, you have imported the file LavaManGlow.blp.

Importing LavamanHelm.blp

Now Click the "Import File" Button:

Next select 'LavamanHelm.blp' in the folder which you extracted from the zip archive:

Bolvar Lich King
LichKingBolvar.mdx
LavaMan.blp
LavaManGlow.blp
LavamanHelm.blp
LavaManObjects.blp
NexusBeam.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LichKingBolvar.mdx
Model
1,177
war3mapimported/LichKingBolvar.mdx
LavaMan.blp
Image / Texture
183
LavaMan.blp
LavaManGlow.blp
Image / Texture
9
LavaManGlow.blp
LavamanHelm.blp
Image / Texture
36
war3mapimported/LavamanHelm.blp

Double-click the file LavamanHelm.blp:

LavamanHelm.blp
Image / Texture
36
war3mapimported/LavamanHelm.blp

Tick the box "Use Custom Path" and type in the correct path:

LavamanHelm.blp
Image / Texture
36
LavamanHelm.blp

The file has been properly added to the map archive:

LichKingBolvar.mdx
Model
1,177
war3mapimported/LichKingBolvar.mdx
LavaMan.blp
Image / Texture
183
LavaMan.blp
LavaManGlow.blp
Image / Texture
9
LavaManGlow.blp
LavamanHelm.blp
Image / Texture
36
LavamanHelm.blp

Done, you have imported the file LavamanHelm.blp.

Importing LavaManObjects.blp

Now Click the "Import File" Button:

Next select 'LavaManObjects.blp' in the folder which you extracted from the zip archive:

Bolvar Lich King
LichKingBolvar.mdx
LavaMan.blp
LavaManGlow.blp
LavamanHelm.blp
LavaManObjects.blp
NexusBeam.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LichKingBolvar.mdx
Model
1,177
war3mapimported/LichKingBolvar.mdx
LavaMan.blp
Image / Texture
183
LavaMan.blp
LavaManGlow.blp
Image / Texture
9
LavaManGlow.blp
LavamanHelm.blp
Image / Texture
36
LavamanHelm.blp
LavaManObjects.blp
Image / Texture
50
war3mapimported/LavaManObjects.blp

Double-click the file LavaManObjects.blp:

LavaManObjects.blp
Image / Texture
50
war3mapimported/LavaManObjects.blp

Tick the box "Use Custom Path" and type in the correct path:

LavaManObjects.blp
Image / Texture
50
LavaManObjects.blp

The file has been properly added to the map archive:

LichKingBolvar.mdx
Model
1,177
war3mapimported/LichKingBolvar.mdx
LavaMan.blp
Image / Texture
183
LavaMan.blp
LavaManGlow.blp
Image / Texture
9
LavaManGlow.blp
LavamanHelm.blp
Image / Texture
36
LavamanHelm.blp
LavaManObjects.blp
Image / Texture
50
LavaManObjects.blp

Done, you have imported the file LavaManObjects.blp.

Importing NexusBeam.blp

Now Click the "Import File" Button:

Next select 'NexusBeam.blp' in the folder which you extracted from the zip archive:

Bolvar Lich King
LichKingBolvar.mdx
LavaMan.blp
LavaManGlow.blp
LavamanHelm.blp
LavaManObjects.blp
NexusBeam.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LichKingBolvar.mdx
Model
1,177
war3mapimported/LichKingBolvar.mdx
LavaMan.blp
Image / Texture
183
LavaMan.blp
LavaManGlow.blp
Image / Texture
9
LavaManGlow.blp
LavamanHelm.blp
Image / Texture
36
LavamanHelm.blp
LavaManObjects.blp
Image / Texture
50
LavaManObjects.blp
NexusBeam.blp
Image / Texture
9
war3mapimported/NexusBeam.blp

Double-click the file NexusBeam.blp:

NexusBeam.blp
Image / Texture
9
war3mapimported/NexusBeam.blp

Tick the box "Use Custom Path" and type in the correct path:

NexusBeam.blp
Image / Texture
9
NexusBeam.blp

The file has been properly added to the map archive:

LichKingBolvar.mdx
Model
1,177
war3mapimported/LichKingBolvar.mdx
LavaMan.blp
Image / Texture
183
LavaMan.blp
LavaManGlow.blp
Image / Texture
9
LavaManGlow.blp
LavamanHelm.blp
Image / Texture
36
LavamanHelm.blp
LavaManObjects.blp
Image / Texture
50
LavaManObjects.blp
NexusBeam.blp
Image / Texture
9
NexusBeam.blp

Done, you have imported the file NexusBeam.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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