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Model validation: Bolvar Fordragon

Bolvar_Fordragon_Rasganorte_v1.mdx

1 errors 0 severe 14 warnings 255 unused
  • 1 RibbonEmitter 0 - "BlizRibbon01"
    • Invalid material 46
  • 2 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 57 - "belt_buckle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "book_chain_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "book_chain_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "R_moustache_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "beard_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "book_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "F_book_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "B_book_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 123 - "shield_strap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 124 - "shield_handle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 13 - "Cinematic agree one"
    • Sequence "Cinematic agree one" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 14 - "Cinematic Angry One"
    • Sequence "Cinematic Angry One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 15 - "Cinematic Frustrated One"
    • Sequence "Cinematic Frustrated One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 16 - "Cinematic Headnod One"
    • Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 17 - "Cinematic Headshake One"
    • Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 18 - "Cinematic Idea One"
    • Sequence "Cinematic Idea One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 19 - "Cinematic Kneeling One"
    • Sequence "Cinematic Kneeling One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 20 - "Cinematic Kneeling Two"
    • Sequence "Cinematic Kneeling Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 21 - "Cinematic Kneel One"
    • Sequence "Cinematic Kneel One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 22 - "Cinematic Kneel Two"
    • Sequence "Cinematic Kneel Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 23 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 24 - "Cinematic Point One"
    • Sequence "Cinematic Point One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 25 - "Cinematic Point Two"
    • Sequence "Cinematic Point Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 26 - "Cinematic Proud One"
    • Sequence "Cinematic Proud One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 27 - "Cinematic Shrug One"
    • Sequence "Cinematic Shrug One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 28 - "Cinematic Standard Two"
    • Sequence "Cinematic Standard Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 29 - "Cinematic Standard Three"
    • Sequence "Cinematic Standard Three" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 30 - "Cinematic Standup One"
    • Sequence "Cinematic Standup One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 31 - "Cinematic Standup Two"
    • Sequence "Cinematic Standup Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 32 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 33 - "Cinematic Wave One"
    • Sequence "Cinematic Wave One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 234 at frame 32899 has roughly the same value as tracks 233 and 235
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 257 at frame 65533 has roughly the same value as tracks 256 and 258
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 229 at frame 15799 has roughly the same value as tracks 228 and 230
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 481 at frame 52467 has roughly the same value as tracks 480 and 482
  • 10 Bone 8 - "L_lwr_arm_bind_jnt"
    • 10 Rotation
      • Track 3 at frame 1200 has roughly the same value as tracks 2 and 4
      • Track 12 at frame 3300 has roughly the same value as tracks 11 and 13
      • Track 17 at frame 4134 has roughly the same value as tracks 16 and 18
      • Track 188 at frame 17865 has roughly the same value as tracks 187 and 189
      • Track 250 at frame 23032 has roughly the same value as tracks 249 and 251
      • Track 429 at frame 45134 has roughly the same value as tracks 428 and 430
      • Track 564 at frame 59266 has roughly the same value as tracks 563 and 565
      • Track 581 at frame 64533 has roughly the same value as tracks 580 and 582
      • Track 601 at frame 65733 has roughly the same value as tracks 600 and 602
      • Track 680 at frame 75333 has roughly the same value as tracks 679 and 681
  • 3 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 105 at frame 23665 has roughly the same value as tracks 104 and 106
      • Track 204 at frame 54666 has roughly the same value as tracks 203 and 205
      • Track 212 at frame 57166 has roughly the same value as tracks 211 and 213
  • 3 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 105 at frame 23665 has roughly the same value as tracks 104 and 106
      • Track 204 at frame 54666 has roughly the same value as tracks 203 and 205
      • Track 212 at frame 57166 has roughly the same value as tracks 211 and 213
  • 3 Bone 11 - "bone_hand_left"
    • 3 Rotation
      • Track 127 at frame 18831 has roughly the same value as tracks 126 and 128
      • Track 393 at frame 70400 has roughly the same value as tracks 392 and 394
      • Track 517 at frame 85800 has roughly the same value as tracks 516 and 518
  • 2 Bone 12 - "L_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 181 at frame 32999 has roughly the same value as tracks 180 and 182
      • Track 371 at frame 59499 has roughly the same value as tracks 370 and 372
  • 2 Bone 13 - "L_tmb_02_bind_jnt"
    • 2 Rotation
      • Track 176 at frame 35733 has roughly the same value as tracks 175 and 177
      • Track 505 at frame 84200 has roughly the same value as tracks 504 and 506
  • 2 Bone 14 - "L_tmb_03_bind_jnt"
    • 2 Rotation
      • Track 93 at frame 21932 has roughly the same value as tracks 92 and 94
      • Track 534 at frame 84200 has roughly the same value as tracks 533 and 535
  • 3 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 3 Rotation
      • Track 183 at frame 32999 has roughly the same value as tracks 182 and 184
      • Track 347 at frame 52400 has roughly the same value as tracks 346 and 348
      • Track 374 at frame 59499 has roughly the same value as tracks 373 and 375
  • 3 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 3 Rotation
      • Track 94 at frame 21432 has roughly the same value as tracks 93 and 95
      • Track 182 at frame 32999 has roughly the same value as tracks 181 and 183
      • Track 219 at frame 35700 has roughly the same value as tracks 218 and 220
  • 1 Bone 17 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 84 at frame 21432 has roughly the same value as tracks 83 and 85
  • 3 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 3 Rotation
      • Track 181 at frame 33699 has roughly the same value as tracks 180 and 182
      • Track 186 at frame 34066 has roughly the same value as tracks 185 and 187
      • Track 371 at frame 59499 has roughly the same value as tracks 370 and 372
  • 1 Bone 19 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 543 at frame 84200 has roughly the same value as tracks 542 and 544
  • 3 Bone 20 - "L_mid_finger_03_bind_jnt"
    • 3 Rotation
      • Track 88 at frame 21432 has roughly the same value as tracks 87 and 89
      • Track 164 at frame 32699 has roughly the same value as tracks 163 and 165
      • Track 440 at frame 68600 has roughly the same value as tracks 439 and 441
  • 2 Bone 21 - "L_rng_finger_01_bind_jnt"
    • 2 Rotation
      • Track 177 at frame 33766 has roughly the same value as tracks 176 and 178
      • Track 576 at frame 84200 has roughly the same value as tracks 575 and 577
  • 1 Bone 22 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 555 at frame 84200 has roughly the same value as tracks 554 and 556
  • 2 Bone 23 - "L_rng_finger_03_bind_jnt"
    • 2 Rotation
      • Track 76 at frame 21432 has roughly the same value as tracks 75 and 77
      • Track 416 at frame 68600 has roughly the same value as tracks 415 and 417
  • 3 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 3 Rotation
      • Track 97 at frame 21432 has roughly the same value as tracks 96 and 98
      • Track 182 at frame 33199 has roughly the same value as tracks 181 and 183
      • Track 384 at frame 59499 has roughly the same value as tracks 383 and 385
  • 3 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 3 Rotation
      • Track 348 at frame 68600 has roughly the same value as tracks 347 and 349
      • Track 377 at frame 71567 has roughly the same value as tracks 376 and 378
      • Track 498 at frame 84200 has roughly the same value as tracks 497 and 499
  • 4 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • 4 Rotation
      • Track 79 at frame 21432 has roughly the same value as tracks 78 and 80
      • Track 403 at frame 68133 has roughly the same value as tracks 402 and 404
      • Track 410 at frame 68600 has roughly the same value as tracks 409 and 411
      • Track 439 at frame 71600 has roughly the same value as tracks 438 and 440
  • 1 Bone 27 - "R_shoulder_bind_jnt"
    • 1 Translation
      • Track 281 at frame 66967 has roughly the same value as tracks 280 and 282
  • 2 Bone 28 - "R_upr_arm_bind_jnt"
    • 2 Rotation
      • Track 456 at frame 40034 has roughly the same value as tracks 455 and 457
      • Track 608 at frame 53200 has roughly the same value as tracks 607 and 609
  • 4 Bone 29 - "R_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 398 at frame 32899 has roughly the same value as tracks 397 and 399
      • Track 405 at frame 33366 has roughly the same value as tracks 404 and 406
      • Track 426 at frame 35833 has roughly the same value as tracks 425 and 427
      • Track 808 at frame 88201 has roughly the same value as tracks 807 and 809
  • 7 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 7 Rotation
      • Track 95 at frame 11100 has roughly the same value as tracks 94 and 96
      • Track 163 at frame 17665 has roughly the same value as tracks 162 and 164
      • Track 184 at frame 19765 has roughly the same value as tracks 183 and 185
      • Track 260 at frame 41667 has roughly the same value as tracks 259 and 261
      • Track 280 at frame 43234 has roughly the same value as tracks 279 and 281
      • Track 289 at frame 44101 has roughly the same value as tracks 288 and 290
      • Track 463 at frame 88001 has roughly the same value as tracks 462 and 464
  • 7 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 7 Rotation
      • Track 95 at frame 11100 has roughly the same value as tracks 94 and 96
      • Track 163 at frame 17665 has roughly the same value as tracks 162 and 164
      • Track 184 at frame 19765 has roughly the same value as tracks 183 and 185
      • Track 260 at frame 41667 has roughly the same value as tracks 259 and 261
      • Track 280 at frame 43234 has roughly the same value as tracks 279 and 281
      • Track 289 at frame 44101 has roughly the same value as tracks 288 and 290
      • Track 463 at frame 88001 has roughly the same value as tracks 462 and 464
  • 1 Bone 32 - "bone_hand_right"
    • 1 Rotation
      • Track 290 at frame 22732 has roughly the same value as tracks 289 and 291
  • 2 Bone 33 - "R_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 60 at frame 11699 has roughly the same value as tracks 59 and 61
      • Track 68 at frame 13133 has roughly the same value as tracks 67 and 69
  • 1 Bone 34 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 49 at frame 11699 has roughly the same value as tracks 48 and 50
  • 2 Bone 35 - "R_tmb_03_bind_jnt"
    • 2 Rotation
      • Track 39 at frame 11699 has roughly the same value as tracks 38 and 40
      • Track 47 at frame 13133 has roughly the same value as tracks 46 and 48
  • 1 Bone 37 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 69 at frame 11699 has roughly the same value as tracks 68 and 70
  • 1 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 65 at frame 11699 has roughly the same value as tracks 64 and 66
  • 1 Bone 40 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 63 at frame 11699 has roughly the same value as tracks 62 and 64
  • 1 Bone 46 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 60 at frame 11699 has roughly the same value as tracks 59 and 61
  • 1 Bone 47 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 11699 has roughly the same value as tracks 38 and 40
  • 3 Bone 48 - "pelvis_bind_jnt"
    • 3 Rotation
      • Track 165 at frame 14232 has roughly the same value as tracks 164 and 166
      • Track 172 at frame 15699 has roughly the same value as tracks 171 and 173
      • Track 228 at frame 26465 has roughly the same value as tracks 227 and 229
  • 1 Bone 51 - "bone_leg_left"
    • 1 Rotation
      • Track 653 at frame 72300 has roughly the same value as tracks 652 and 654
  • 4 Bone 53 - "R_leg_01_bind_jnt"
    • 4 Rotation
      • Track 243 at frame 19065 has roughly the same value as tracks 242 and 244
      • Track 273 at frame 25332 has roughly the same value as tracks 272 and 274
      • Track 361 at frame 35700 has roughly the same value as tracks 360 and 362
      • Track 636 at frame 74633 has roughly the same value as tracks 635 and 637
  • 2 Bone 54 - "R_leg_02_bind_jnt"
    • 2 Rotation
      • Track 174 at frame 14499 has roughly the same value as tracks 173 and 175
      • Track 381 at frame 35933 has roughly the same value as tracks 380 and 382
  • 1 Bone 58 - "M_loincloth_01_bind_jnt"
    • 1 Rotation
      • Track 291 at frame 20431 has roughly the same value as tracks 290 and 292
  • 1 Bone 59 - "M_loincloth_02_bind_jnt"
    • 1 Rotation
      • Track 226 at frame 14899 has roughly the same value as tracks 225 and 227
  • 1 Bone 60 - "M_loincloth_03_bind_jnt"
    • 1 Rotation
      • Track 790 at frame 72633 has roughly the same value as tracks 789 and 791
  • 2 Bone 63 - "L_pauldron_bind_jnt"
    • 2 Rotation
      • Track 57 at frame 13033 has roughly the same value as tracks 56 and 58
      • Track 88 at frame 14765 has roughly the same value as tracks 87 and 89
  • 3 Bone 65 - "L_armpad_bind_jnt"
    • 1 Translation
      • Track 88 at frame 14799 has roughly the same value as tracks 87 and 89
    • 2 Rotation
      • Track 171 at frame 35333 has roughly the same value as tracks 170 and 172
      • Track 257 at frame 54266 has roughly the same value as tracks 256 and 258
  • 3 Bone 66 - "R_armpad_bind_jnt"
    • 3 Rotation
      • Track 129 at frame 12399 has roughly the same value as tracks 128 and 130
      • Track 263 at frame 32833 has roughly the same value as tracks 262 and 264
      • Track 445 at frame 58866 has roughly the same value as tracks 444 and 446
  • 2 Bone 75 - "L_upr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 209 at frame 23432 has roughly the same value as tracks 208 and 210
      • Track 469 at frame 76166 has roughly the same value as tracks 468 and 470
  • 2 Bone 76 - "L_lwr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 207 at frame 23432 has roughly the same value as tracks 206 and 208
      • Track 467 at frame 76166 has roughly the same value as tracks 466 and 468
  • 2 Bone 77 - "R_upr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 209 at frame 23432 has roughly the same value as tracks 208 and 210
      • Track 469 at frame 76166 has roughly the same value as tracks 468 and 470
  • 2 Bone 78 - "R_lwr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 207 at frame 23432 has roughly the same value as tracks 206 and 208
      • Track 467 at frame 76166 has roughly the same value as tracks 466 and 468
  • 1 Bone 94 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 36 at frame 4000 has roughly the same value as tracks 35 and 37
  • 1 Bone 108 - "L_cape_01_bind_jnt"
    • 1 Translation
      • Track 188 at frame 15865 has roughly the same value as tracks 187 and 189
  • 3 Bone 109 - "L_cape_02_bind_jnt"
    • 3 Rotation
      • Track 349 at frame 24198 has roughly the same value as tracks 348 and 350
      • Track 438 at frame 34133 has roughly the same value as tracks 437 and 439
      • Track 679 at frame 59566 has roughly the same value as tracks 678 and 680
  • 4 Bone 110 - "L_cape_03_bind_jnt"
    • 4 Rotation
      • Track 38 at frame 3767 has roughly the same value as tracks 37 and 39
      • Track 407 at frame 25832 has roughly the same value as tracks 406 and 408
      • Track 413 at frame 26398 has roughly the same value as tracks 412 and 414
      • Track 850 at frame 67733 has roughly the same value as tracks 849 and 851
  • 3 Bone 113 - "M_cape_03_bind_jnt"
    • 3 Rotation
      • Track 430 at frame 31399 has roughly the same value as tracks 429 and 431
      • Track 600 at frame 52267 has roughly the same value as tracks 599 and 601
      • Track 735 at frame 72100 has roughly the same value as tracks 734 and 736
  • 3 Bone 115 - "R_cape_02_bind_jnt"
    • 3 Rotation
      • Track 297 at frame 19898 has roughly the same value as tracks 296 and 298
      • Track 307 at frame 21332 has roughly the same value as tracks 306 and 308
      • Track 427 at frame 36000 has roughly the same value as tracks 426 and 428
  • 1 Bone 116 - "R_cape_03_bind_jnt"
    • 1 Rotation
      • Track 446 at frame 31466 has roughly the same value as tracks 445 and 447
  • unused Texture 0 - "Human_Bolvar_ForDragron_Main_Diffuse_v2.dds"
  • unused Texture 1 - "Human_MagrothTheDefender_Main_Normal.tif"
  • unused Texture 2 - "Human_MagrothTheDefender_Main_ORM.tif"
  • unused Texture 3 - "Human_MagrothTheDefender_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_SirGregoryEdmunson_Weapon_Diffuse.tif"
  • unused Texture 7 - "Human_SirGregoryEdmunson_Weapon_Normal.tif"
  • unused Texture 8 - "Human_SirGregoryEdmunson_Weapon_ORM.tif"
  • unused Texture 9 - "Human_SirGregoryEdmunson_Weapon_Emissive.tif"
  • unused Texture 10 - "Human_LordNicholasBuzan_Weapon_Diffuse.tif"
  • unused Texture 11 - "Human_LordNicholasBuzan_Weapon_Normal.tif"
  • unused Texture 12 - "Human_LordNicholasBuzan_Weapon_ORM.tif"
  • unused Texture 13 - "Black32.blp"
  • unused Texture 14 - "Human_HalahkTheLifebringer_Main_Diffuse.tif"
  • unused Texture 15 - "Human_HalahkTheLifebringer_Main_Normal.tif"
  • unused Texture 16 - "Human_HalahkTheLifebringer_Main_ORM.tif"
  • unused Texture 17 - "Human_HalahkTheLifebringer_Main_Emissive.tif"
  • unused Texture 18 - "Human_HalahkTheLifebringer_Weapon_Diffuse.tif"
  • unused Texture 19 - "Human_HalahkTheLifebringer_Weapon_Normal.tif"
  • unused Texture 20 - "Human_HalahkTheLifebringer_Weapon_ORM.tif"
  • unused Texture 21 - "Human_HalahkTheLifebringer_Weapon_Emissive.tif"
  • unused Texture 22 - "Human_Footman_Sword_Diffuse.tif"
  • unused Texture 23 - "Human_Footman_Sword_Normal.tif"
  • unused Texture 24 - "Human_Footman_Sword_ORM.tif"
  • unused Texture 25 - "Human_Captain_Shield_Diffuse.tif"
  • unused Texture 26 - "Human_Captain_Shield_Normal.tif"
  • unused Texture 27 - "Human_Captain_Shield_ORM.tif"
  • unused Texture 28 - "Human_Bolvar_ForDragron_Shield_Alliance_Diffuse.DDS"
  • unused Texture 29 - "Human_Bolvar_ForDragron_Shield_Alliance_Normal.DDS"
  • unused Texture 30 - "Human_Bolvar_ForDragron_Shield_Alliance_Orm.DDS"
  • unused Texture 31 - "Human_Bolvar_ForDragron_Shield_Main_Diffuse_v3.DDS"
  • unused Texture 32 - "Human_ArthasMenethil_Main_Normal.tif"
  • unused Texture 33 - "Human_Bolvar_ForDragron_Shield_Main_ORM_v3.DDS"
  • unused Texture 34 - "Human_ArthasMenethil_Main_Emissive.tif"
  • unused Texture 35 - "Human_Bolvar_ForDragron_Shield_v1_Main_Diffuse.DDS"
  • unused Texture 36 - "HeroTinkerFactory_Main_Normal.tif"
  • unused Texture 37 - "HeroTinkerFactory_Main_ORM.tif"
  • unused Texture 38 - "Human_Bolvar_ForDragron_Shield_v2_Main_Diffuse.DDS"
  • unused Texture 39 - "Human_Bolvar_ForDragron_Shield_v2_Main_Normal.DDS"
  • unused Texture 40 - "Human_Peasant_Hammer_ORM.tif"
  • unused Texture 41 - "Human_Bolvar_ForDragron_Shield_v3_Main_Diffuse.DDS"
  • unused Texture 42 - "Nightelf_Hippogryph_Normal.tif"
  • unused Texture 43 - "Nightelf_Hippogryph_ORM.tif"
  • unused Texture 44 - "Human_Uther_Armor_Diffuse.tif"
  • unused Texture 45 - "Human_Uther_Armor_Normal.tif"
  • unused Texture 46 - "Human_Uther_Armor_ORM.tif"
  • unused Texture 47 - "Human_Uther_Armor_Emissive.tif"
  • unused Texture 48 - "Human_Tabard_Alliance_Main_Diffuse_v1.DDS"
  • unused Texture 49 - "Human_Tabard_Alliance_Main_Normal_v1.DDS"
  • unused Texture 50 - "Human_Tabard_Alliance_Main_ORM_v1.DDS"
  • unused Texture 51 - "Human_DagrenOrcslayer_Main_Diffuse.tif"
  • unused Texture 52 - "Human_DagrenOrcslayer_Main_Normal.tif"
  • unused Texture 53 - "Human_DagrenOrcslayer_Main_ORM.tif"
  • unused Texture 54 - "Human_Bolvar_ForDragron_Paudron_Main_Diffuse.DDS"
  • unused Texture 55 - "Human_Wagon_Normal.tif"
  • unused Texture 56 - "Human_Wagon_ORM.tif"
  • unused Texture 57 - "Human_Bolvar_ForDragron_Paudron_Main_Emissive.DDS"
  • unused Texture 58 - "Human_ArthasMenethil_Main_Diffuse.tif"
  • unused Texture 59 - "Human_ArthasMenethil_Main_ORM.tif"
  • unused Texture 60 - "Unit_Lord_Garithos_rider_main_diffuse.tif"
  • unused Texture 61 - "Unit_Lord_Garithos_rider_main_normal.tif"
  • unused Texture 62 - "Unit_Lord_Garithos_rider_main_orm.tif"
  • unused Texture 63 - "Human_Spellbreaker_Main_Diffuse.tif"
  • unused Texture 64 - "Human_Spellbreaker_Main_Normal.tif"
  • unused Texture 65 - "Human_Spellbreaker_Main_ORM.tif"
  • unused Texture 66 - "Human_Spellbreaker_Main_Emissive.tif"
  • unused Texture 67 - "Human_MagrothTheDefender_Cloak_Diffuse.tif"
  • unused Texture 68 - "Human_MagrothTheDefender_Cloak_Normal.tif"
  • unused Texture 69 - "Human_MagrothTheDefender_Cloak_ORM.tif"
  • unused Texture 70 - "Human_Paladin_Main_Diffuse.tif"
  • unused Texture 71 - "Human_Paladin_Main_Normal.tif"
  • unused Texture 72 - "Human_Paladin_Main_ORM.tif"
  • unused Texture 73 - "Human_Paladin_Main_Emissive.tif"
  • unused Texture 74 - "Human_Bolvar_ForDragron_Bots_Main_Diffuse.DDS"
  • unused Texture 75 - "Neutral_VillagerMale_Main_Normal.tif"
  • unused Texture 76 - "Neutral_VillagerMale_Main_ORM.tif"
  • unused Texture 77 - "Human_Bolvar_ForDragron_Hair_V3_Diffuse.DDS"
  • unused Texture 78 - "Human_LordNicholasBuzan_Hair_Normal.tif"
  • unused Texture 79 - "Human_LordNicholasBuzan_Hair_ORM.tif"
  • unused Texture 80 - "Human_Bolvar_ForDragron_Hair_V1_Diffuse.DDS"
  • unused Texture 81 - "Human_HalahkTheLifebringer_Hair_Normal.tif"
  • unused Texture 82 - "Human_HalahkTheLifebringer_Hair_ORM.tif"
  • unused Texture 83 - "Human_Bolvar_ForDragron_Hair_V2_Diffuse.DDS"
  • unused Texture 84 - "Human_Uther_Hair_Normal.tif"
  • unused Texture 85 - "Human_Uther_Hair_ORM.tif"
  • unused Texture 86 - "Human_SirGregoryEdmunson_Main_Diffuse.tif"
  • unused Texture 87 - "Human_SirGregoryEdmunson_Main_Normal.tif"
  • unused Texture 88 - "Human_SirGregoryEdmunson_Main_ORM.tif"
  • unused Texture 89 - "Human_Captain_Main_Diffuse.tif"
  • unused Texture 90 - "Human_Captain_Main_Normal.tif"
  • unused Texture 91 - "Human_Captain_Main_ORM.tif"
  • unused Texture 92 - "Human_Bolvar_ForDragron_Main_V1_Diffuse.DDS"
  • unused Texture 93 - "Human_Uther_Main_Normal.tif"
  • unused Texture 94 - "Human_Uther_Main_ORM.tif"
  • unused Texture 95 - "Human_Footman_Main_Diffuse.tif"
  • unused Texture 96 - "Human_Footman_Main_Normal.tif"
  • unused Texture 97 - "Human_Footman_Main_ORM.tif"
  • unused Texture 98 - "RibbonBlur1.tif"
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