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Model validation: Bolshevik Rifleman1
BolshevikRifleman1.mdx
0errors3severe3warnings3unused
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
GeosetAnimation 2
1
Alpha
Track 25 at frame 292400 has exactly the same value as tracks 24 and 26
1
Bone 9 - "Bone_Leg2_L"
1
Translation
Track 19 at frame 292400 has exactly the same value as tracks 18 and 20
1
Bone 10 - "Bone_Foot_L"
1
Translation
Track 24 at frame 292400 has exactly the same value as tracks 23 and 25
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