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Model validation: Bolshevik LMG
BolshevikLMG.mdx
0errors3severe4warnings5unused
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone Alternate" (frame 439900); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone Alternate" (frame 439900); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone Alternate" (frame 439900); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
1
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Bone 13 - "Bone_Pelvis"
There are no vertices attached to this bone
2
GeosetAnimation 2
2
Alpha
Track 23 at frame 316484 has exactly the same value as tracks 22 and 24
Track 24 at frame 316559 has exactly the same value as tracks 23 and 25
1
Bone 7 - "Bone_Arm1_R"
1
Rotation
Track 27 at frame 312112 has exactly the same value as tracks 26 and 28
1
Bone 10 - "Bone_Arm1_L"
1
Rotation
Track 27 at frame 312112 has exactly the same value as tracks 26 and 28
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