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Model validation: BolschevikMarine_Shotgan2
BolschevikMarine_Shotgan2_opt.mdx
0errors12severe17warnings57unused
1
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (11)
1
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (11)
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (11)
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (11)
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (11)
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (11)
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (11)
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (11)
1
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (11)
1
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (11)
1
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (11)
1
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (11)
3
Model
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Geoset 1
Number of sequence extents (10) does not match the number of sequences (11)
1
Geoset 4
Number of sequence extents (10) does not match the number of sequences (11)
2
Bone 0 - "Rifle01"
2
Scaling
Track 20 at frame 289500 has exactly the same value as tracks 19 and 21
Track 21 at frame 290000 has exactly the same value as tracks 20 and 22
2
Bone 1 - "gutz00"
2
Translation
Track 1 at frame 289500 has exactly the same value as tracks 0 and 2
Track 2 at frame 290000 has exactly the same value as tracks 1 and 3
2
Bone 3 - "Wrench"
2
Scaling
Track 18 at frame 289500 has exactly the same value as tracks 17 and 19
Track 19 at frame 290000 has exactly the same value as tracks 18 and 20
6
Bone 7 - "Bone_Hand_R"
2
Translation
Track 20 at frame 289500 has exactly the same value as tracks 19 and 21
Track 21 at frame 290000 has exactly the same value as tracks 20 and 22
2
Rotation
Track 22 at frame 289500 has exactly the same value as tracks 21 and 23
Track 23 at frame 290000 has exactly the same value as tracks 22 and 24
2
Scaling
Track 20 at frame 289500 has exactly the same value as tracks 19 and 21
Track 21 at frame 290000 has exactly the same value as tracks 20 and 22
2
Bone 8 - "Bone_Arm2_R"
2
Translation
Track 17 at frame 289500 has exactly the same value as tracks 16 and 18
Track 18 at frame 290000 has exactly the same value as tracks 17 and 19
2
Bone 9 - "Bone_Arm1_L"
2
Translation
Track 21 at frame 289500 has exactly the same value as tracks 20 and 22
Track 22 at frame 290000 has exactly the same value as tracks 21 and 23
2
Bone 10 - "Bone_Arm2_L"
2
Translation
Track 19 at frame 289500 has exactly the same value as tracks 18 and 20
Track 20 at frame 290000 has exactly the same value as tracks 19 and 21
5
Bone 11 - "Bone_Hand_L"
2
Translation
Track 20 at frame 289500 has exactly the same value as tracks 19 and 21
Track 21 at frame 290000 has exactly the same value as tracks 20 and 22
1
Rotation
Track 24 at frame 290000 has exactly the same value as tracks 23 and 25
2
Scaling
Track 20 at frame 289500 has exactly the same value as tracks 19 and 21
Track 21 at frame 290000 has exactly the same value as tracks 20 and 22
2
Bone 12 - "Bone_Foot_R"
2
Translation
Track 20 at frame 289500 has exactly the same value as tracks 19 and 21
Track 21 at frame 290000 has exactly the same value as tracks 20 and 22
4
Bone 13 - "Bone_Leg2_R"
2
Translation
Track 18 at frame 289500 has exactly the same value as tracks 17 and 19
Track 19 at frame 290000 has exactly the same value as tracks 18 and 20
2
Rotation
Track 33 at frame 289500 has roughly the same value as tracks 32 and 34
Track 34 at frame 290000 has roughly the same value as tracks 33 and 35
4
Bone 14 - "Bone_Leg2_L"
2
Translation
Track 17 at frame 289500 has exactly the same value as tracks 16 and 18
Track 18 at frame 290000 has exactly the same value as tracks 17 and 19
2
Rotation
Track 27 at frame 289500 has exactly the same value as tracks 26 and 28
Track 28 at frame 290000 has exactly the same value as tracks 27 and 29
4
Bone 15 - "Bone_Foot_L"
2
Translation
Track 20 at frame 289500 has exactly the same value as tracks 19 and 21
Track 21 at frame 290000 has exactly the same value as tracks 20 and 22
2
Rotation
Track 23 at frame 289500 has exactly the same value as tracks 22 and 24
Track 24 at frame 290000 has exactly the same value as tracks 23 and 25
4
Bone 16 - "Bone_Leg1_L"
2
Translation
Track 21 at frame 289500 has exactly the same value as tracks 20 and 22
Track 22 at frame 290000 has exactly the same value as tracks 21 and 23
2
Rotation
Track 26 at frame 289500 has exactly the same value as tracks 25 and 27
Track 27 at frame 290000 has exactly the same value as tracks 26 and 28
4
Bone 17 - "Bone_Leg1_R"
2
Translation
Track 22 at frame 289500 has exactly the same value as tracks 21 and 23
Track 23 at frame 290000 has exactly the same value as tracks 22 and 24
2
Rotation
Track 22 at frame 289500 has exactly the same value as tracks 21 and 23
Track 23 at frame 290000 has exactly the same value as tracks 22 and 24
4
Bone 18 - "Bone_Pelvis"
2
Translation
Track 20 at frame 289500 has exactly the same value as tracks 19 and 21
Track 21 at frame 290000 has exactly the same value as tracks 20 and 22
2
Rotation
Track 22 at frame 289500 has exactly the same value as tracks 21 and 23
Track 23 at frame 290000 has exactly the same value as tracks 22 and 24
2
Bone 19 - "Bone_Arm1_R"
2
Translation
Track 22 at frame 289500 has exactly the same value as tracks 21 and 23
Track 23 at frame 290000 has exactly the same value as tracks 22 and 24
6
Helper 0
2
Translation
Track 32 at frame 289500 has exactly the same value as tracks 31 and 33
Track 33 at frame 290000 has exactly the same value as tracks 32 and 34
2
Rotation
Track 22 at frame 289500 has exactly the same value as tracks 21 and 23
Track 23 at frame 290000 has exactly the same value as tracks 22 and 24
2
Scaling
Track 20 at frame 289500 has exactly the same value as tracks 19 and 21
Track 21 at frame 290000 has exactly the same value as tracks 20 and 22
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