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Model validation: BolschevikMarine_HMG
opt_BolschevikMarine_HMG.mdx
0errors2severe11warnings6unused
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone Alternate" (frame 310000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 5, 6
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone Alternate" (frame 310000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 7, 8
4
Model
Expected 46 pivot points, got 48
Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
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