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Model validation: BolschevikMarine_HMG

opt_BolschevikMarine_HMG.mdx

0 errors 2 severe 11 warnings 6 unused
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone Alternate" (frame 310000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 5, 6
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone Alternate" (frame 310000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 7, 8
  • 4 Model
    • Expected 46 pivot points, got 48
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Zero tracks
  • 1 GeosetAnimation 7
    • 1 Alpha
      • Zero tracks
  • 1 Light 0 - "omni1"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 0 - "MG Smoke"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 2 ParticleEmitter2 1 - "MG Flash"
    • 1 Visibility
      • Interpolation type not set to None
    • 2 Rotation
      • Track 13 at frame 261000 is not in any sequence
      • Track 14 at frame 264000 is not in any sequence
  • 4 Bone 22 - "Jaw"
    • 2 Translation
      • Track 25 at frame 261000 is not in any sequence
      • Track 26 at frame 264000 is not in any sequence
    • 2 Rotation
      • Track 20 at frame 261000 is not in any sequence
      • Track 21 at frame 264000 is not in any sequence
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