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Model validation: BolschevikMarine_Ganfaiter2

BolschevikMarine_Ganfaiter2_opt.mdx

0 errors 12 severe 19 warnings 7 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (7) does not match the number of sequences (11)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (7) does not match the number of sequences (11)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (7) does not match the number of sequences (11)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (7) does not match the number of sequences (11)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (7) does not match the number of sequences (11)
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (7) does not match the number of sequences (11)
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (7) does not match the number of sequences (11)
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (7) does not match the number of sequences (11)
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (7) does not match the number of sequences (11)
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (7) does not match the number of sequences (11)
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (7) does not match the number of sequences (11)
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (7) does not match the number of sequences (11)
  • 3 Model
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Geoset 1
    • Number of sequence extents (7) does not match the number of sequences (11)
  • 1 Geoset 4
    • Number of sequence extents (7) does not match the number of sequences (11)
  • 1 Bone 0 - "gutz00"
    • 1 Translation
      • Zero tracks
  • 1 Bone 1 - "Object02"
    • 1 Rotation
      • Zero tracks
  • 2 Bone 9 - "Bone_Arm2_L"
    • 2 Translation
      • Track 16 at frame 294315 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 294566 has exactly the same value as tracks 16 and 18
  • 1 Bone 11 - "Bone_Foot_R"
    • 1 Translation
      • Track 15 at frame 291065 has exactly the same value as tracks 14 and 16
  • 1 Bone 12 - "Bone_Leg2_R"
    • 1 Translation
      • Track 11 at frame 291065 has exactly the same value as tracks 10 and 12
  • 1 Bone 13 - "Bone_Leg2_L"
    • 1 Translation
      • Track 11 at frame 291065 has exactly the same value as tracks 10 and 12
  • 1 Helper 0
    • 1 Rotation
      • Track 16 at frame 291065 has exactly the same value as tracks 15 and 17
  • unused GlobalSequence
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