Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Boethiah of the bundle Boethiah. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Statues of Daedric Princes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Boethiah_statue.mdx
Now Click the "Import File" Button:
Next select 'Boethiah_statue.mdx' in the folder which you extracted from the zip archive:
Boethiah
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
TX_DAED_BOETHIAH_UPPERLEG.blp
The file has been properly added to the map archive:
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
Done, you have imported the file Boethiah_statue.mdx.
Importing TX_DAED_BOETHIAH_AXE.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_BOETHIAH_AXE.blp' in the folder which you extracted from the zip archive:
Boethiah
Boethiah_statue.mdx
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
TX_DAED_BOETHIAH_UPPERLEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
war3mapimported/TX_DAED_BOETHIAH_AXE.blp
Double-click the file TX_DAED_BOETHIAH_AXE.blp:
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
war3mapimported/TX_DAED_BOETHIAH_AXE.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
The file has been properly added to the map archive:
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
Done, you have imported the file TX_DAED_BOETHIAH_AXE.blp.
Importing TX_DAED_BOETHIAH_BACKSKIRT.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_BOETHIAH_BACKSKIRT.blp' in the folder which you extracted from the zip archive:
Boethiah
Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
TX_DAED_BOETHIAH_UPPERLEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
war3mapimported/TX_DAED_BOETHIAH_BACKSKIRT.blp
Double-click the file TX_DAED_BOETHIAH_BACKSKIRT.blp:
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
war3mapimported/TX_DAED_BOETHIAH_BACKSKIRT.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
The file has been properly added to the map archive:
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
Done, you have imported the file TX_DAED_BOETHIAH_BACKSKIRT.blp.
Importing TX_DAED_BOETHIAH_BACKTORSO.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_BOETHIAH_BACKTORSO.blp' in the folder which you extracted from the zip archive:
Boethiah
Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
TX_DAED_BOETHIAH_UPPERLEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
war3mapimported/TX_DAED_BOETHIAH_BACKTORSO.blp
Double-click the file TX_DAED_BOETHIAH_BACKTORSO.blp:
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
war3mapimported/TX_DAED_BOETHIAH_BACKTORSO.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
The file has been properly added to the map archive:
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
Done, you have imported the file TX_DAED_BOETHIAH_BACKTORSO.blp.
Importing TX_DAED_BOETHIAH_CAPE.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_BOETHIAH_CAPE.blp' in the folder which you extracted from the zip archive:
Boethiah
Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
TX_DAED_BOETHIAH_UPPERLEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
war3mapimported/TX_DAED_BOETHIAH_CAPE.blp
Double-click the file TX_DAED_BOETHIAH_CAPE.blp:
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
war3mapimported/TX_DAED_BOETHIAH_CAPE.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
The file has been properly added to the map archive:
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
Done, you have imported the file TX_DAED_BOETHIAH_CAPE.blp.
Importing TX_DAED_BOETHIAH_FACE.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_BOETHIAH_FACE.blp' in the folder which you extracted from the zip archive:
Boethiah
Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
TX_DAED_BOETHIAH_UPPERLEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
war3mapimported/TX_DAED_BOETHIAH_FACE.blp
Double-click the file TX_DAED_BOETHIAH_FACE.blp:
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
war3mapimported/TX_DAED_BOETHIAH_FACE.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
The file has been properly added to the map archive:
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
Done, you have imported the file TX_DAED_BOETHIAH_FACE.blp.
Importing TX_DAED_BOETHIAH_FEET.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_BOETHIAH_FEET.blp' in the folder which you extracted from the zip archive:
Boethiah
Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
TX_DAED_BOETHIAH_UPPERLEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
war3mapimported/TX_DAED_BOETHIAH_FEET.blp
Double-click the file TX_DAED_BOETHIAH_FEET.blp:
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
war3mapimported/TX_DAED_BOETHIAH_FEET.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
The file has been properly added to the map archive:
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
Done, you have imported the file TX_DAED_BOETHIAH_FEET.blp.
Importing tx_daed_boethiah_frontskirt.blp
Now Click the "Import File" Button:
Next select 'tx_daed_boethiah_frontskirt.blp' in the folder which you extracted from the zip archive:
Boethiah
Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
TX_DAED_BOETHIAH_UPPERLEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
war3mapimported/tx_daed_boethiah_frontskirt.blp
Double-click the file tx_daed_boethiah_frontskirt.blp:
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
war3mapimported/tx_daed_boethiah_frontskirt.blp
Tick the box "Use Custom Path" and type in the correct path:
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
tx_daed_boethiah_frontskirt.blp
The file has been properly added to the map archive:
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
tx_daed_boethiah_frontskirt.blp
Done, you have imported the file tx_daed_boethiah_frontskirt.blp.
Importing tx_daed_boethiah_fronttorso.blp
Now Click the "Import File" Button:
Next select 'tx_daed_boethiah_fronttorso.blp' in the folder which you extracted from the zip archive:
Boethiah
Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
TX_DAED_BOETHIAH_UPPERLEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
Image / Texture
22
war3mapimported/tx_daed_boethiah_fronttorso.blp
Double-click the file tx_daed_boethiah_fronttorso.blp:
tx_daed_boethiah_fronttorso.blp
Image / Texture
22
war3mapimported/tx_daed_boethiah_fronttorso.blp
Tick the box "Use Custom Path" and type in the correct path:
tx_daed_boethiah_fronttorso.blp
Image / Texture
22
tx_daed_boethiah_fronttorso.blp
The file has been properly added to the map archive:
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
Image / Texture
22
tx_daed_boethiah_fronttorso.blp
Done, you have imported the file tx_daed_boethiah_fronttorso.blp.
Importing TX_DAED_BOETHIAH_HAIR.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_BOETHIAH_HAIR.blp' in the folder which you extracted from the zip archive:
Boethiah
Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
TX_DAED_BOETHIAH_UPPERLEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
Image / Texture
22
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
Image / Texture
78
war3mapimported/TX_DAED_BOETHIAH_HAIR.blp
Double-click the file TX_DAED_BOETHIAH_HAIR.blp:
TX_DAED_BOETHIAH_HAIR.blp
Image / Texture
78
war3mapimported/TX_DAED_BOETHIAH_HAIR.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_BOETHIAH_HAIR.blp
Image / Texture
78
TX_DAED_BOETHIAH_HAIR.blp
The file has been properly added to the map archive:
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
Image / Texture
22
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
Image / Texture
78
TX_DAED_BOETHIAH_HAIR.blp
Done, you have imported the file TX_DAED_BOETHIAH_HAIR.blp.
Importing TX_DAED_BOETHIAH_HAND.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_BOETHIAH_HAND.blp' in the folder which you extracted from the zip archive:
Boethiah
Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
TX_DAED_BOETHIAH_UPPERLEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
Image / Texture
22
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
Image / Texture
78
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
Image / Texture
12
war3mapimported/TX_DAED_BOETHIAH_HAND.blp
Double-click the file TX_DAED_BOETHIAH_HAND.blp:
TX_DAED_BOETHIAH_HAND.blp
Image / Texture
12
war3mapimported/TX_DAED_BOETHIAH_HAND.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_BOETHIAH_HAND.blp
Image / Texture
12
TX_DAED_BOETHIAH_HAND.blp
The file has been properly added to the map archive:
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
Image / Texture
22
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
Image / Texture
78
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
Image / Texture
12
TX_DAED_BOETHIAH_HAND.blp
Done, you have imported the file TX_DAED_BOETHIAH_HAND.blp.
Importing TX_DAED_BOETHIAH_LOWERLEG.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_BOETHIAH_LOWERLEG.blp' in the folder which you extracted from the zip archive:
Boethiah
Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
TX_DAED_BOETHIAH_UPPERLEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
Image / Texture
22
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
Image / Texture
78
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
Image / Texture
12
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
Image / Texture
41
war3mapimported/TX_DAED_BOETHIAH_LOWERLEG.blp
Double-click the file TX_DAED_BOETHIAH_LOWERLEG.blp:
TX_DAED_BOETHIAH_LOWERLEG.blp
Image / Texture
41
war3mapimported/TX_DAED_BOETHIAH_LOWERLEG.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_BOETHIAH_LOWERLEG.blp
Image / Texture
41
TX_DAED_BOETHIAH_LOWERLEG.blp
The file has been properly added to the map archive:
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
Image / Texture
22
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
Image / Texture
78
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
Image / Texture
12
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
Image / Texture
41
TX_DAED_BOETHIAH_LOWERLEG.blp
Done, you have imported the file TX_DAED_BOETHIAH_LOWERLEG.blp.
Importing TX_DAED_BOETHIAH_PAULDRON.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_BOETHIAH_PAULDRON.blp' in the folder which you extracted from the zip archive:
Boethiah
Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
TX_DAED_BOETHIAH_UPPERLEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
Image / Texture
22
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
Image / Texture
78
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
Image / Texture
12
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
Image / Texture
41
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
Image / Texture
40
war3mapimported/TX_DAED_BOETHIAH_PAULDRON.blp
Double-click the file TX_DAED_BOETHIAH_PAULDRON.blp:
TX_DAED_BOETHIAH_PAULDRON.blp
Image / Texture
40
war3mapimported/TX_DAED_BOETHIAH_PAULDRON.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_BOETHIAH_PAULDRON.blp
Image / Texture
40
TX_DAED_BOETHIAH_PAULDRON.blp
The file has been properly added to the map archive:
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
Image / Texture
22
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
Image / Texture
78
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
Image / Texture
12
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
Image / Texture
41
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
Image / Texture
40
TX_DAED_BOETHIAH_PAULDRON.blp
Done, you have imported the file TX_DAED_BOETHIAH_PAULDRON.blp.
Importing TX_DAED_BOETHIAH_SMALL.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_BOETHIAH_SMALL.blp' in the folder which you extracted from the zip archive:
Boethiah
Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
TX_DAED_BOETHIAH_UPPERLEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
Image / Texture
22
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
Image / Texture
78
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
Image / Texture
12
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
Image / Texture
41
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
Image / Texture
40
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
Image / Texture
36
war3mapimported/TX_DAED_BOETHIAH_SMALL.blp
Double-click the file TX_DAED_BOETHIAH_SMALL.blp:
TX_DAED_BOETHIAH_SMALL.blp
Image / Texture
36
war3mapimported/TX_DAED_BOETHIAH_SMALL.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_BOETHIAH_SMALL.blp
Image / Texture
36
TX_DAED_BOETHIAH_SMALL.blp
The file has been properly added to the map archive:
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
Image / Texture
22
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
Image / Texture
78
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
Image / Texture
12
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
Image / Texture
41
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
Image / Texture
40
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
Image / Texture
36
TX_DAED_BOETHIAH_SMALL.blp
Done, you have imported the file TX_DAED_BOETHIAH_SMALL.blp.
Importing TX_DAED_BOETHIAH_UPPERLEG.blp
Now Click the "Import File" Button:
Next select 'TX_DAED_BOETHIAH_UPPERLEG.blp' in the folder which you extracted from the zip archive:
Boethiah
Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
TX_DAED_BOETHIAH_UPPERLEG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
Image / Texture
22
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
Image / Texture
78
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
Image / Texture
12
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
Image / Texture
41
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
Image / Texture
40
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
Image / Texture
36
TX_DAED_BOETHIAH_SMALL.blp
TX_DAED_BOETHIAH_UPPERLEG.blp
Image / Texture
42
war3mapimported/TX_DAED_BOETHIAH_UPPERLEG.blp
Double-click the file TX_DAED_BOETHIAH_UPPERLEG.blp:
TX_DAED_BOETHIAH_UPPERLEG.blp
Image / Texture
42
war3mapimported/TX_DAED_BOETHIAH_UPPERLEG.blp
Tick the box "Use Custom Path" and type in the correct path:
TX_DAED_BOETHIAH_UPPERLEG.blp
Image / Texture
42
TX_DAED_BOETHIAH_UPPERLEG.blp
The file has been properly added to the map archive:
Boethiah_statue.mdx
Model
140
war3mapimported/Boethiah_statue.mdx
TX_DAED_BOETHIAH_AXE.blp
Image / Texture
81
TX_DAED_BOETHIAH_AXE.blp
TX_DAED_BOETHIAH_BACKSKIRT.blp
Image / Texture
83
TX_DAED_BOETHIAH_BACKSKIRT.blp
TX_DAED_BOETHIAH_BACKTORSO.blp
Image / Texture
81
TX_DAED_BOETHIAH_BACKTORSO.blp
TX_DAED_BOETHIAH_CAPE.blp
Image / Texture
77
TX_DAED_BOETHIAH_CAPE.blp
TX_DAED_BOETHIAH_FACE.blp
Image / Texture
84
TX_DAED_BOETHIAH_FACE.blp
TX_DAED_BOETHIAH_FEET.blp
Image / Texture
42
TX_DAED_BOETHIAH_FEET.blp
tx_daed_boethiah_frontskirt.blp
Image / Texture
22
tx_daed_boethiah_frontskirt.blp
tx_daed_boethiah_fronttorso.blp
Image / Texture
22
tx_daed_boethiah_fronttorso.blp
TX_DAED_BOETHIAH_HAIR.blp
Image / Texture
78
TX_DAED_BOETHIAH_HAIR.blp
TX_DAED_BOETHIAH_HAND.blp
Image / Texture
12
TX_DAED_BOETHIAH_HAND.blp
TX_DAED_BOETHIAH_LOWERLEG.blp
Image / Texture
41
TX_DAED_BOETHIAH_LOWERLEG.blp
TX_DAED_BOETHIAH_PAULDRON.blp
Image / Texture
40
TX_DAED_BOETHIAH_PAULDRON.blp
TX_DAED_BOETHIAH_SMALL.blp
Image / Texture
36
TX_DAED_BOETHIAH_SMALL.blp
TX_DAED_BOETHIAH_UPPERLEG.blp
Image / Texture
42
TX_DAED_BOETHIAH_UPPERLEG.blp
Done, you have imported the file TX_DAED_BOETHIAH_UPPERLEG.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.