Model validation: bm

Red Demon.mdx

0 errors 1 severe 6 warnings 29 unused
  • 1 1 Geoset 0
    • Too many vertices in one geoset: 8904
    • Number of sequence extents (10) does not match the number of sequences (11)
  • 3 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 8 - "Dissipate"
    • 1 Extent
      • Negative extents
  • 1 2 Bone 13 - "Bone_Root"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 3 at frame 900 has roughly the same value as tracks 2 and 4
      • Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
  • 3 Bone 0 - "Bone_Pelvis"
    • 3 Rotation
      • Track 3 at frame 900 has roughly the same value as tracks 2 and 4
      • Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
      • Track 39 at frame 19700 has exactly the same value as tracks 38 and 40
  • 3 Bone 1 - "Bone_Leg1_L"
    • 1 Translation
      • Track 1 at frame 7400 has exactly the same value as tracks 0 and 2
    • 2 Rotation
      • Track 3 at frame 900 has roughly the same value as tracks 2 and 4
      • Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
  • 7 Bone 3 - "Bone_Foot_L"
    • 5 Translation
      • Track 17 at frame 13500 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 13633 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 13667 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 13733 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 13833 has exactly the same value as tracks 20 and 22
    • 2 Rotation
      • Track 3 at frame 900 has roughly the same value as tracks 2 and 4
      • Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
  • 3 Bone 4 - "Bone_Leg1_R"
    • 1 Translation
      • Track 1 at frame 7400 has exactly the same value as tracks 0 and 2
    • 2 Rotation
      • Track 3 at frame 900 has roughly the same value as tracks 2 and 4
      • Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
  • 4 Bone 5 - "Bone_Leg2_R"
    • 2 Translation
      • Track 7 at frame 13367 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 13400 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 3 at frame 900 has roughly the same value as tracks 2 and 4
      • Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
  • 5 Bone 6 - "Bone_Foot_R"
    • 3 Translation
      • Track 16 at frame 13167 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 13233 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 13333 has exactly the same value as tracks 17 and 19
    • 2 Rotation
      • Track 3 at frame 900 has roughly the same value as tracks 2 and 4
      • Track 10 at frame 2733 has roughly the same value as tracks 9 and 11
  • 1 Bone 8 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 28 at frame 17700 has exactly the same value as tracks 27 and 29
  • 1 Bone 11 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 33 at frame 17700 has exactly the same value as tracks 32 and 34
Back
Top