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Triggers
BGQ.w3x
Variables
Inicializace
Animace
hldka
blablabal HP
Níže zapište kód vlastního skriptu
Name
Type
is_array
initial_value
Animace
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Startovni_kamera for Player 1 (Red) over 5.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Swordsman 0001 <gen> named Blue General : Play No sound and display AAAA. It was a heavy night! Anyway Bob I certainly needs to store grain . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Unit - Order Swordsman 0001 <gen> to Move To . (Center of Oblast_000 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Kamera_blizko_u_bandit for Player 1 (Red) over 5.00 seconds
Wait 2 seconds
Unit - Order Swordsman 0001 <gen> to Move To . (Center of Oblast_001 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0001 <gen> named Blue General : Play No sound and display Ugh it near here . Modify duration: Add 0 seconds and Wait
Wait 0.00 seconds
Unit - Order Swordsman 0001 <gen> to Move To . (Center of Oblast_002 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Kamera_u_prepadnuti for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Swordsman 0001 <gen> named Blue General : Play No sound and display ? I hear something in the bushes . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Jailor Kassan 0002 <gen> to Attack . Swordsman 0001 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_kamera_doupe for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0010 <gen> named Blue General : Play No sound and display ? Where am I?? . Modify duration: Add 4.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0003 <gen> named The master robbers : Play No sound and display Ha Ha in bandits cave! . Modify duration: Add 7.00 seconds and Wait
Wait 2 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Swordsman 0010 <gen> named Blue General : Play No sound and display Sorry, but I have to go cheers . Modify duration: Add 6.00 seconds and Wait
Unit - Order Peasant 0013 <gen> to Harvest . Village Tree Wall 2887 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0003 <gen> named The master robbers : Play No sound and display What! let it be as it is too thin . Modify duration: Add 6.00 seconds and Wait
Wait 2.00 seconds
Unit - Order Swordsman 0010 <gen> to Move To . (Center of Oblast_009 <gen>)
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 10.00 seconds
Wait 2 seconds
Unit - Order Swordsman 0010 <gen> to Move To . (Center of Oblast_010 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_kamera_u_mesta for Player 1 (Red) over 10.00 seconds
Unit - Order Swordsman 0010 <gen> to Move To . (Center of Oblast_011 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_mesto for Player 1 (Red) over 12.00 seconds
Unit - Order Swordsman 0010 <gen> to Move To . (Center of Oblast_013 <gen>)
Wait 13.00 seconds
Cinematic - Send transmission to (All players) from Villager 0011 <gen> named Bob : Play No sound and display Well, finally Lollipop! You are here . Modify duration: Add 6.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Swordsman 0010 <gen> named Blue General : Play No sound and display Shh do not tell my name out loud! . Modify duration: Add 6.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0011 <gen> named Bob : Play No sound and display You know that we agreed that I can tell you so? Without it you leave home at 1 .. . Modify duration: Add 7.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Swordsman 0010 <gen> named Blue General : Play No sound and display 1 year! . Modify duration: Add 0.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0011 <gen> named Bob : Play No sound and display No! for 1 day! . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Unit - Order Swordsman 0010 <gen> to Move To . (Center of Oblast_003 <gen>)
Wait 2 seconds
Unit - Order Swordsman 0010 <gen> to Move To . (Center of Oblast_002 <gen>)
Camera - . Apply . gg_cam_Kamera_u_prepadnuti for Player 1 (Red) over 2.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0010 <gen> named Blue General : Play No sound and display Hmm here is familiar to me! Oh here's the bandit . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Unit - Order Swordsman 0010 <gen> to Attack . Jailor Kassan 0002 <gen>
Wait 1.00 seconds
Unit - Kill Jailor Kassan 0002 <gen>
Wait 2 seconds
Unit - Order Swordsman 0010 <gen> to Move To . (Center of Oblast_015 <gen>)
Camera - . Apply . gg_cam_Startovni_kamera for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0033 <gen> named PetrKubelka : Play No sound and display Other parts will be even better! Enjoy them!For more great maps look at Warcraft3.cz and Hiveworkshop.com . Modify duration: Add 28.00 seconds and Wait
Wait 2 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
hldka
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Order Blood Elf Lieutenant 0031 <gen> to Patrol To . (Center of Oblast_016 <gen>)
Unit - Order Blood Elf Lieutenant 0032 <gen> to Patrol To . (Center of Oblast_017 <gen>)
Unit - Order Blood Elf Lieutenant 0030 <gen> to Patrol To . (Center of Oblast_018 <gen>)
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