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Triggers
Bloody Warriors-Prehistory.w3x
Variables
Vilage
way to vilage
inside the vilage
way out of vilage
Wor in the desert
wor
Winterland
Dark Imperor dies
music
mustrig1
mustrig2
Введите ниже нестандартный код для указанной карты. Этот текст будет включен в код карты после объявления переменных и до кода любого триггера.
Name
Type
is_array
initial_value
way to vilage
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - Rotate camera 700.00 degrees around (Target of current camera view) for Player 1 (Red) over 10.00 seconds
Unit - Order Abomination 0008 <gen> to Move To . (Center of _______________000 <gen>)
Unit - Order Ghoul 0013 <gen> to Move To . (Center of _______________001 <gen>)
Unit - Order Ghoul 0014 <gen> to Move To . (Center of _______________002 <gen>)
Unit - Order Ghoul 0010 <gen> to Move To . (Center of _______________003 <gen>)
Unit - Order Ghoul 0011 <gen> to Move To . (Center of _______________004 <gen>)
Unit - Order Ghoul 0012 <gen> to Move To . (Center of _______________005 <gen>)
Unit - Order Abomination 0007 <gen> to Move To . (Center of _______________006 <gen>)
Cinematic - Send transmission to (All players) from Dreadlord 0002 <gen> named Kolmarfus : Play No sound and display Hey boys.Have you heard the masters words?We must destroy thevilage and kill all the people.Lets go! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Dreadlord 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit Group - Order (Units within 1000.00 of (Center of _______________008 <gen>).) to Move To . (Center of _______________020 <gen>)
Unit - Order Dreadlord 0002 <gen> to Attack . Gate 0242 <gen>
inside the vilage
Events
Destructible - Gate 0242 <gen> dies
Conditions
Actions
Unit Group - Order (Units within 1000.00 of (Center of _______________009 <gen>).) to Move To . (Center of _______________010 <gen>)
Camera - . Apply . gg_cam_vilage_camera1 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - Rotate camera 800.00 degrees around (Target of current camera view) for Player 1 (Red) over 35.00 seconds
Unit - Order Dreadlord 0002 <gen> to Move To . (Center of _______________011 <gen>)
Unit - Order Abomination 0007 <gen> to Move To . (Center of _______________012 <gen>)
Unit - Order Abomination 0008 <gen> to Move To . (Center of _______________013 <gen>)
Unit - Order Ghoul 0010 <gen> to Move To . (Center of _______________014 <gen>)
Unit - Order Ghoul 0011 <gen> to Move To . (Center of _______________015 <gen>)
Unit - Order Ghoul 0012 <gen> to Move To . (Center of _______________016 <gen>)
Unit - Order Ghoul 0013 <gen> to Move To . (Center of _______________017 <gen>)
Unit - Order Ghoul 0014 <gen> to Move To . (Center of _______________018 <gen>)
Wait 6.00 seconds
Visibility - Enable black mask
Wait 2 seconds
Quest - Display to (All players) the Simple Hint message: Some minutes later
Wait 5.00 seconds
Visibility - Disable black mask
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of _______________019 <gen>) using NUKE2.mdx
Special Effect - Create a special effect at (Center of _______________021 <gen>) using NUKE2.mdx
Special Effect - Create a special effect at (Center of _______________013 <gen>) using NUKE2.mdx
Special Effect - Create a special effect at (Center of _______________022 <gen>) using NUKE2.mdx
Special Effect - Create a special effect at (Center of _______________023 <gen>) using NUKE2.mdx
Special Effect - Create a special effect at (Center of _______________018 <gen>) using NUKE2.mdx
Special Effect - Create a special effect at (Center of _______________018 <gen>) using LightStrikeArray.mdx
Special Effect - Create a special effect at (Center of _______________015 <gen>) using LightStrikeArray.mdx
Special Effect - Create a special effect at (Center of _______________022 <gen>) using LightStrikeArray.mdx
Special Effect - Create a special effect at (Center of _______________012 <gen>) using LightStrikeArray.mdx
Special Effect - Create a special effect at (Center of _______________013 <gen>) using LightStrikeArray.mdx
Special Effect - Create a special effect at (Center of _______________024 <gen>) using LightStrikeArray.mdx
Special Effect - Create a special effect at (Center of _______________025 <gen>) using LightStrikeArray.mdx
Unit - Create 1 . Villager (Female) for Player 3 (Teal) at (Center of _______________026 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of _______________027 <gen>)
Unit - Create 1 . Villager (Female) for Player 3 (Teal) at (Center of _______________012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of _______________027 <gen>)
Unit - Create 4 . Villager (Female) for Player 3 (Teal) at (Center of _______________028 <gen>) facing Default building facing degrees
Unit Group - Order (Units within 512 of (Center of _______________028 <gen>).) to Move To . (Center of _______________027 <gen>)
Unit - Create 5 . Villager (Male 2) for Player 3 (Teal) at (Center of _______________029 <gen>) facing Default building facing degrees
Unit Group - Order (Units within 512 of (Center of _______________029 <gen>).) to Move To . (Center of _______________027 <gen>)
Unit - Create 1 . Child (2) for Player 3 (Teal) at (Center of _______________030 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of _______________027 <gen>)
Unit - Create 6 . Child for Player 3 (Teal) at (Center of _______________031 <gen>) facing Default building facing degrees
Unit Group - Order (Units within 512 of (Center of _______________031 <gen>).) to Move To . (Center of _______________027 <gen>)
Wait 15.00 seconds
Unit - Order Dreadlord 0002 <gen> to Move To . (Center of _______________032 <gen>)
Unit - Order Ghoul 0010 <gen> to Move To . (Center of _______________032 <gen>)
Unit - Order Ghoul 0011 <gen> to Move To . (Center of _______________032 <gen>)
Unit - Order Ghoul 0012 <gen> to Move To . (Center of _______________032 <gen>)
Unit - Order Ghoul 0013 <gen> to Move To . (Center of _______________032 <gen>)
Unit - Order Ghoul 0014 <gen> to Move To . (Center of _______________032 <gen>)
Unit - Order Abomination 0007 <gen> to Move To . (Center of _______________032 <gen>)
Unit - Order Abomination 0008 <gen> to Move To . (Center of _______________032 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Unit - Order Dreadlord 0002 <gen> to Attack . Gate 0259 <gen>
way out of vilage
Events
Destructible - Gate 0259 <gen> dies
Conditions
Actions
Unit Group - Order (Units within 1000.00 of (Center of _______________033 <gen>).) to Move To . (Center of _______________034 <gen>)
Wait 3.00 seconds
Visibility - Enable black mask
Quest - Display to (All players) the Simple Hint message: This was only one of the all vilages that were destroyed by theDark Imperors forces
Wait 7.00 seconds
Unit - Kill Dreadlord 0002 <gen>
wor
Events
Unit - Dreadlord 0002 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Simple Hint message: The kingdom of people has taken their last forces to panish theDark Imperors army.....
Visibility - Disable black mask
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - Rotate camera 360.00 degrees around (Target of current camera view) for Player 1 (Red) over 15.00 seconds
Wait 15.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - Rotate camera 360.00 degrees around (Target of current camera view) for Player 1 (Red) over 15.00 seconds
Wait 15.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - Rotate camera 360.00 degrees around (Target of current camera view) for Player 1 (Red) over 15.00 seconds
Wait 15.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - Rotate camera 360.00 degrees around (Target of current camera view) for Player 1 (Red) over 15.00 seconds
Wait 15.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - Rotate camera 360.00 degrees around (Target of current camera view) for Player 1 (Red) over 15.00 seconds
Wait 15.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - Rotate camera 360.00 degrees around (Target of current camera view) for Player 1 (Red) over 15.00 seconds
Wait 15.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Warlock 0169 <gen> named Dark Imperor : Play No sound and display Lets finish whith this stupid people. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - Rotate camera 1000.00 degrees around (Target of current camera view) for Player 1 (Red) over 60.00 seconds
Unit Group - Order (Units within 700.00 of (Center of _______________036 <gen>).) to Attack-Move To . (Center of _______________050 <gen>)
Unit Group - Order (Units within 700.00 of (Center of _______________038 <gen>).) to Attack Ground . (Center of _______________050 <gen>)
Unit Group - Order (Units within 700.00 of (Center of _______________040 <gen>).) to Attack-Move To . (Center of _______________050 <gen>)
Unit Group - Order (Units within 700.00 of (Center of _______________043 <gen>).) to Attack-Move To . (Center of _______________050 <gen>)
Unit Group - Order (Units within 700.00 of (Center of _______________042 <gen>).) to Attack-Move To . (Center of _______________050 <gen>)
Unit Group - Order (Units within 700.00 of (Center of _______________046 <gen>).) to Attack-Move To . (Center of _______________050 <gen>)
Wait 60.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Unit - Create 1 . Paladin (wielding Frostmourne) for Player 3 (Teal) at (Center of _______________045 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of _______________048 <gen>)
Unit - Order Warlock 0169 <gen> to Move To . (Center of _______________049 <gen>)
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named People king : Play No sound and display The battle is over.You lose. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0169 <gen> named Dark Imperor : Play No sound and display And so what?Do you think you can catch ME. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of Warlock 0169 <gen>) using NUKE2.mdx
Wait 0.10 seconds
Unit - Remove Warlock 0169 <gen> from the game
Wait 2 seconds
Visibility - Enable black mask
Quest - Display to (All players) the Simple Hint message: And so the people has won the battle but the Dark Imperor hasgone.
Wait 5.00 seconds
Unit - Kill Footman 0274 <gen>
Dark Imperor dies
Events
Unit - Footman 0274 <gen> Dies
Conditions
Actions
Wait 2 seconds
Visibility - Disable black mask
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - Rotate camera 90.00 degrees around (Target of current camera view) for Player 1 (Red) over 5.00 seconds
Quest - Display to (All players) the Simple Hint message: Some years later the people king found Dark Inperor in winterlands.
Cinematic - Send transmission to (All players) from Paladin 0240 <gen> named People king : Play No sound and display There is not much of them there.Lets go and end all this. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Camera - Lock camera target for Player 1 (Red) to Paladin 0240 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit Group - Order (Units within 1300.00 of (Center of _______________051 <gen>).) to Attack-Move To . (Center of _______________052 <gen>)
Wait 15.00 seconds
Unit - Order Paladin 0240 <gen> to Move To . (Center of _______________053 <gen>)
Wait 6.00 seconds
Unit - Make Warlock 0262 <gen> face Paladin 0240 <gen> over 0.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0240 <gen> named People king : Play No sound and display You are weak now.It is the end for you . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0262 <gen> named Dark Imperor : Play No sound and display You think killing me will stop this?Another will take my place. . Modify duration: Add 0 seconds and Wait
Unit - Order Paladin 0240 <gen> to Attack Once . Warlock 0262 <gen>
Wait 3.00 seconds
Unit - Kill Warlock 0262 <gen>
Wait 5.00 seconds
Visibility - Enable black mask
Quest - Display to (All players) the Simple Hint message: And so the Dark Imperor died.But his armies has a new leader.Andso.....
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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