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Triggers
Cinimatic Mini.w3x
Variables
Dare
Cinematic Start
Peasant Walk To Bathroom
Peasant walk
Peasant walk 2
Peasant walk3
Peasant Say Bloody Mary
Say
Bloody Mary Come Out
Bloody Mary
Peasant run
Peasant move to room main
Joe Stuff
Joe ask
Joe Come out
Ghost move
Joe run
Ghost Die
Peasant Kill
Peasant Meet Elf
Elf Greeting
Pesant Greeting
Unit Move to death
Peasant Death
Credits
Credits
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cinematic Start
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Stop music Immediately
Sound - Play TheCemetery <gen>
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Peasant 0001 <gen> named Joe : Play No sound and display Hey Bob, i dare you to say BLOODY MARY, 3 times in front of the mirror. . Modify duration: Add 0 seconds and Wait
Sound - Play PeasantYes3 <gen> at 100 % volume, located at (Center of Region_000 <gen>) with Z offset 0
Wait 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Peasant 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Peasant 0000 <gen> to Move To . (Center of Region_001 <gen>)
Peasant walk
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Order Peasant 0000 <gen> to Move To . (Center of Region_002 <gen>)
Trigger - Turn off (This trigger)
Peasant walk 2
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Order Peasant 0000 <gen> to Move To . (Center of Region_003 <gen>)
Trigger - Turn off (This trigger)
Peasant walk3
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Order Peasant 0000 <gen> to Move To . (Center of Region_004 <gen>)
Trigger - Turn off (This trigger)
Say
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Make Peasant 0000 <gen> face (Center of Region_005 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Bob : Play No sound and display Bloody Mary.....Bloody Mary.................... *heart beat* BLOODY MARY . Modify duration: Add 0 seconds and Wait
Trigger - Turn on Peasant_move_to_room_main <gen>
Bloody Mary
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Wait 5.00 seconds
Unit - Move Wraith 0003 <gen> instantly to (Center of Region_009 <gen>)
Wait 2 seconds
Sound - Play (Last played sound)
Unit - Order Peasant 0000 <gen> to Move To . (Center of Region_006 <gen>)
Trigger - Turn off (This trigger)
Peasant move to room main
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Sound - Play PeasantWarcry1 <gen> at 100 % volume, located at (Center of Region_006 <gen>) with Z offset 0
Unit - Order Peasant 0000 <gen> to Move To . (Center of Region_007 <gen>)
Unit - Order Wraith 0003 <gen> to Follow . Peasant 0000 <gen>
Joe ask
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Sound - Play MuradinWhat1 <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Destructible - Create a YTfb (Unexpected type: 'destructablecode') at (Center of (Playable map area)) facing (Random angle) with scale 5.00 and variation 0
Joe Come out
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Order Peasant 0001 <gen> to Move To . (Center of Region_008 <gen>)
Camera - Lock camera target for Player 1 (Red) to Peasant 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Ghost move
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Order Wraith 0003 <gen> to Move To . (Center of Region_011 <gen>)
Wait 2 seconds
Joe run
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Sound - Play PeasantWarcry1 <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Unit - Order Peasant 0001 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order Wraith 0003 <gen> to Move To . (Center of Region_013 <gen>)
Wait 1.00 seconds
Unit - Order Wraith 0003 <gen> to Attack . Peasant 0001 <gen>
Wait 1.00 seconds
Unit - Order Wraith 0003 <gen> to Move To . (Center of Region_014 <gen>)
Wait 2 seconds
Peasant Kill
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Order Peasant 0000 <gen> to Attack . Wraith 0003 <gen>
Camera - Lock camera target for Player 1 (Red) to Peasant 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2.00 seconds
Unit - Kill Wraith 0003 <gen>
Wait 2.00 seconds
Unit - Order Peasant 0000 <gen> to Move To . (Center of Region_016 <gen>)
Elf Greeting
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Dark Ranger 0002 <gen> named Elf : Play No sound and display Hey! . Modify duration: Add 0 seconds and Wait
Pesant Greeting
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Wait 2.00 seconds
Sound - Play PeasantWhat2 <gen> at 100 % volume, located at (Center of Region_016 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Bob : Play No sound and display What is it? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Ranger 0002 <gen> named Elf : Play No sound and display Your house is haunted right? come with me and you can live with me! . Modify duration: Add 0 seconds and Wait
Wait 1.00 game-time seconds
Unit - Order Dark Ranger 0002 <gen> to Move To . (Center of Region_017 <gen>)
Unit - Order Peasant 0000 <gen> to Follow . Dark Ranger 0002 <gen>
Unit Move to death
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Unit - Order Dark Ranger 0002 <gen> to Move To . (Center of Region_018 <gen>)
Peasant Death
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Unit - Order Peasant 0000 <gen> to Move To . (Center of Region_018 <gen>)
Unit - Move Dark Ranger 0002 <gen> instantly to (Center of Region_020 <gen>)
Unit - Move Wraith 0012 <gen> instantly to (Center of Region_021 <gen>)
Cinematic - Send transmission to (All players) from Dark Ranger 0002 <gen> named Elf (Ghost) : Play No sound and display Haahahahhaaa you really thought i was an ELF? Weak minded fool, this is where you die!!!! . Modify duration: Add 0 seconds and Wait
Sound - Play PeasantYesAttack4 <gen> at 100 % volume, located at (Center of Region_018 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Bob : Play No sound and display Thats it, IM DEAD . Modify duration: Add 0 seconds and Wait
Unit Group - Order (Units in Region_019 <gen>) to Attack . Peasant 0000 <gen>
Trigger - Turn on Credits <gen>
Wait 2.00 seconds
Unit - Move Peasant 0017 <gen> instantly to (Center of Region_022 <gen>)
Trigger - Turn off Peasant_Death <gen>
Credits
Events
Unit - A unit enters Region_022 <gen>
Conditions
Actions
Sound - Set volume of TheCemetery <gen> to 0.00 %
Sound - Play OmegaSector <gen> at 100 % volume, located at (Center of Region_024 <gen>) with Z offset 0
Camera - Lock camera target for Player 1 (Red) to Wraith 0013 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Wraith 0013 <gen> named Ghost : Play No sound and display Ghost, played by Ghost . Modify duration: Add 0 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Center of Region_023 <gen>) over 30.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0014 <gen> named Elf : Play No sound and display Elf (ghost) played by elf (ghost) played by Joe Smoe . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0015 <gen> named Bob : Play No sound and display Bob played by Bob . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0016 <gen> named Joe : Play No sound and display Joe played by Joe . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0018 <gen> named Joe : Play No sound and display Thanks to The person who made the dark portal model, and thanks to The Jason Effect for the soundtracks. (the name of the person who made the model wasn't mentioned in the readme) . Modify duration: Add 0 seconds and Wait
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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