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Triggers
(8)Bloody Corridor.w3x
Variables
Initialization
Map Initialization
Tech Set
Warp Triggers
Blue Base Build
Teal Base Build
Purple Base Build
Green Base Build
Red Base Build
Orange Base Build
Pink Base Build
Yellow Base Build
Warp Left2
Warp Right2
North Side Lose
South Side Lose
Rush Triggers
Blue Rush Human
Teal Rush Human
Purple Rush Human
Green Rush Human
Red Rush Human
Orange Rush Human
Yellow Rush Human
Pink Rush Human
Blue Rush Undead
Teal Rush Undead
Purp Rush Undead
Green Rush Undead
Red Rush Undead
Orange Rush Undead
Yellow Rush Undead
Pink Rush Undead
Blue Rush Orc
Teal Rush Orc
Purp Rush Orc
Green Rush Orc
Red Rush Orc
Orange Rush Orc
Yellow Rush Orc
Pink Rush Orc
Blue Rush NE
Teal Rusn NE
Purp Rush NE
Green Rush NE
Red Rush NE
Orange Rush NE
Yellow Rush NE
Pink Rush NE
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
playergroupeast
force
No
playergroupnorth
force
No
playergroupsouth
force
No
playergroupwest
force
No
Default melee game initialization for all players
Map Initialization
Events
Map initialization
Conditions
Actions
Player - Set name of Player 12 (Brown) to Forces of Evil
Player - Set name of Player 9 (Gray) to Forces of Good
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Create starting units (for all players)
Player Group - Add Player 1 (Red) to playergroupnorth
Player Group - Add Player 6 (Orange) to playergroupnorth
Player Group - Add Player 5 (Yellow) to playergroupnorth
Player Group - Add Player 8 (Pink) to playergroupnorth
Player Group - Add Player 2 (Blue) to playergroupsouth
Player Group - Add Player 3 (Teal) to playergroupsouth
Player Group - Add Player 4 (Purple) to playergroupsouth
Player Group - Add Player 7 (Green) to playergroupsouth
Player Group - Add Player 9 (Gray) to playergroupsouth
Player Group - Add Player 12 (Brown) to playergroupnorth
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 1000000000)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 1000000000)
Animation - Play Dimensional Gate 0034 <gen> 's stand work animation
Animation - Play Dimensional Gate 0035 <gen> 's stand work animation
Player Group - Make playergroupnorth treat Player Group - Player 12 (Brown) as an Ally with shared vision
Player Group - Make playergroupsouth treat Player Group - Player 9 (Gray) as an Ally with shared vision
Player Group - Make Player Group - Player 12 (Brown) treat playergroupnorth as an Ally
Player Group - Make Player Group - Player 9 (Gray) treat playergroupsouth as an Ally
Player Group - Pick every player in playergroupnorth and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across South_Cam <gen>)
Player Group - Pick every player in playergroupsouth and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across North_Cam <gen>)
Tech Set
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rhra (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rhri (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rhla (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rome (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rora (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Resm (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rema (Unexpected type: 'techcode') to 3 for (Picked player)
Player - Set the current research level of Rhan (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Robs (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Robk (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rows (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Ruwb (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rugf (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Rupc (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Remg (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set the current research level of Remk (Unexpected type: 'techcode') to 1 for (Picked player)
Blue Base Build
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 2 (Blue)) Equal to Human
Then - Actions
Unit - Create 1 . Barracks for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Barracks for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Blacksmith for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Lumber Mill for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Kings for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Trigger - Turn on Blue_Rush_Human <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 2 (Blue)) Equal to Orc
Then - Actions
Unit - Create 1 . Barracks for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Barracks for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . War Mill for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Beastiary for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Storms for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Trigger - Turn on Blue_Rush_Orc <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 2 (Blue)) Equal to Undead
Then - Actions
Unit - Create 1 . Crypt for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Crypt for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Graveyard for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Slaughterhouse for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Darkness for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Trigger - Turn on Blue_Rush_Undead <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 2 (Blue)) Equal to Night Elf
Then - Actions
Unit - Create 1 . Ancient of War for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Ancient of War for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Hunter's Hall for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient of Lore for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Elders for Player 2 (Blue) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Trigger - Turn on Blue_Rush_NE <gen>
Else - Actions
Do nothing
Teal Base Build
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 3 (Teal)) Equal to Human
Then - Actions
Unit - Create 1 . Barracks for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Barracks for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Lumber Mill for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Blacksmith for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Kings for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Trigger - Turn on Teal_Rush_Human <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 3 (Teal)) Equal to Orc
Then - Actions
Unit - Create 1 . Barracks for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Barracks for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . War Mill for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Beastiary for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Storms for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Trigger - Turn on Teal_Rush_Orc <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 3 (Teal)) Equal to Undead
Then - Actions
Unit - Create 1 . Crypt for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Crypt for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Graveyard for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Slaughterhouse for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Darkness for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Trigger - Turn on Teal_Rush_Undead <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 3 (Teal)) Equal to Night Elf
Then - Actions
Unit - Create 1 . Ancient of War for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Ancient of War for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Hunter's Hall for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient of Lore for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Elders for Player 3 (Teal) at (Random point in Teal_Region <gen>) facing Default building facing degrees
Trigger - Turn on Teal_Rusn_NE <gen>
Else - Actions
Purple Base Build
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 4 (Purple)) Equal to Human
Then - Actions
Unit - Create 1 . Barracks for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Barracks for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Lumber Mill for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Blacksmith for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Kings for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Trigger - Turn on Purple_Rush_Human <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 4 (Purple)) Equal to Orc
Then - Actions
Unit - Create 1 . Barracks for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Barracks for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . War Mill for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Beastiary for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Storms for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Trigger - Turn on Purp_Rush_Orc <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 4 (Purple)) Equal to Undead
Then - Actions
Unit - Create 1 . Crypt for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Crypt for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Graveyard for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Slaughterhouse for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Darkness for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Trigger - Turn on Purp_Rush_Undead <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 4 (Purple)) Equal to Night Elf
Then - Actions
Unit - Create 1 . Ancient of War for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Ancient of War for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Hunter's Hall for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient of Lore for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Elders for Player 4 (Purple) at (Random point in Purple_Region <gen>) facing Default building facing degrees
Trigger - Turn on Purp_Rush_NE <gen>
Else - Actions
Green Base Build
Events
Map initialization
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 7 (Green)) Equal to Human
Then - Actions
Unit - Create 1 . Barracks for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Barracks for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Lumber Mill for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Blacksmith for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Kings for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Trigger - Turn on Green_Rush_Human <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 7 (Green)) Equal to Orc
Then - Actions
Unit - Create 1 . Barracks for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Barracks for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . War Mill for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Beastiary for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Storms for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Trigger - Turn on Green_Rush_Orc <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 7 (Green)) Equal to Undead
Then - Actions
Unit - Create 1 . Crypt for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Crypt for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Graveyard for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Slaughterhouse for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Darkness for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Trigger - Turn on Green_Rush_Undead <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 7 (Green)) Equal to Night Elf
Then - Actions
Unit - Create 1 . Ancient of War for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Ancient of War for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Hunter's Hall for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient of Lore for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Elders for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 7 (Green) at (Random point in Green_Region <gen>) facing Default building facing degrees
Trigger - Turn on Green_Rush_NE <gen>
Else - Actions
Red Base Build
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 1 (Red)) Equal to Orc
Then - Actions
Unit - Create 1 . Barracks for Player 1 (Red) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Barracks for Player 1 (Red) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . War Mill for Player 1 (Red) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Beastiary for Player 1 (Red) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Storms for Player 1 (Red) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 1 (Red) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 1 (Red) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 1 (Red) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 1 (Red) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 1 (Red) at (Random point in Blue_Region <gen>) facing Default building facing degrees
Trigger - Turn on Red_Rush_Human <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 1 (Red)) Equal to Human
Then - Actions
Unit - Create 1 . Barracks for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Barracks for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Lumber Mill for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Blacksmith for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Kings for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Trigger - Turn on Red_Rush_Orc <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 1 (Red)) Equal to Undead
Then - Actions
Unit - Create 1 . Crypt for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Crypt for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Graveyard for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Slaughterhouse for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Darkness for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Trigger - Turn on Red_Rush_Undead <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 1 (Red)) Equal to Night Elf
Then - Actions
Unit - Create 1 . Ancient of War for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Ancient of War for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Hunter's Hall for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient of Lore for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Elders for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 1 (Red) at (Random point in Red_Region <gen>) facing Default building facing degrees
Trigger - Turn on Red_Rush_NE <gen>
Else - Actions
Do nothing
Orange Base Build
Events
Map initialization
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 6 (Orange)) Equal to Human
Then - Actions
Unit - Create 1 . Barracks for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Barracks for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Lumber Mill for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Blacksmith for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Kings for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Trigger - Turn on Orange_Rush_Human <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 6 (Orange)) Equal to Orc
Then - Actions
Unit - Create 1 . Barracks for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Barracks for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . War Mill for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Beastiary for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Storms for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Trigger - Turn on Orange_Rush_Orc <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 6 (Orange)) Equal to Undead
Then - Actions
Unit - Create 1 . Crypt for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Crypt for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Slaughterhouse for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Graveyard for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Darkness for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Trigger - Turn on Orange_Rush_Undead <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 6 (Orange)) Equal to Night Elf
Then - Actions
Unit - Create 1 . Ancient of War for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Ancient of War for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Hunter's Hall for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient of Lore for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Elders for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 6 (Orange) at (Random point in Orange_Region <gen>) facing Default building facing degrees
Trigger - Turn on Orange_Rush_NE <gen>
Else - Actions
Do nothing
Pink Base Build
Events
Map initialization
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 8 (Pink)) Equal to Human
Then - Actions
Unit - Create 1 . Barracks for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Barracks for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Lumber Mill for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Blacksmith for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Kings for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Trigger - Turn on Pink_Rush_Human <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 8 (Pink)) Equal to Orc
Then - Actions
Unit - Create 1 . Barracks for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Barracks for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . War Mill for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Beastiary for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Storms for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Trigger - Turn on Pink_Rush_Orc <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 8 (Pink)) Equal to Undead
Then - Actions
Unit - Create 1 . Crypt for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Crypt for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Graveyard for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Slaughterhouse for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Darkness for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Trigger - Turn on Pink_Rush_Undead <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 8 (Pink)) Equal to Night Elf
Then - Actions
Unit - Create 1 . Ancient of War for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Ancient of War for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Hunter's Hall for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient of Lore for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Elders for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 8 (Pink) at (Random point in Pink_Region <gen>) facing Default building facing degrees
Trigger - Turn on Pink_Rush_NE <gen>
Else - Actions
Do nothing
Yellow Base Build
Events
Map initialization
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 5 (Yellow)) Equal to Human
Then - Actions
Unit - Create 1 . Barracks for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Barracks for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Lumber Mill for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Blacksmith for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Kings for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Trigger - Turn on Yellow_Rush_Human <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 5 (Yellow)) Equal to Orc
Then - Actions
Unit - Create 1 . Barracks for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Barracks for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . War Mill for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Beastiary for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Storms for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Burrow for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Trigger - Turn on Yellow_Rush_Orc <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 5 (Yellow)) Equal to Undead
Then - Actions
Unit - Create 1 . Crypt for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Crypt for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Slaughterhouse for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Graveyard for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Darkness for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Trigger - Turn on Yellow_Rush_Undead <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 5 (Yellow)) Equal to Night Elf
Then - Actions
Unit - Create 1 . Ancient of War for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Ancient of War for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's stand work animation
Unit - Create 1 . Hunter's Hall for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient of Lore for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Elders for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Moon Well for Player 5 (Yellow) at (Random point in Yellow_Region <gen>) facing Default building facing degrees
Trigger - Turn on Yellow_Rush_NE <gen>
Else - Actions
Do nothing
Warp Left2
Events
Unit - A unit enters South_Team_Left <gen>
Unit - A unit enters South_Team_Right <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of South_Team_Main <gen>) , facing 0.00 degrees
If (((Owner of (Triggering unit)) controller) Equal to Computer) then do (Order (Triggering unit) to Attack-Move To.(Center of North_Team_Main <gen>)) else do (Do nothing)
If (((Triggering unit) is A peon-type unit) Equal to True) then do (Kill (Triggering unit)) else do (Do nothing)
Warp Right2
Events
Unit - A unit enters North_Team_Left <gen>
Unit - A unit enters North_Team_Right <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of North_Team_Main <gen>) , facing 0.00 degrees
If (((Owner of (Triggering unit)) controller) Equal to Computer) then do (Order (Triggering unit) to Attack-Move To.(Center of South_Team_Main <gen>)) else do (Do nothing)
If (((Triggering unit) is A peon-type unit) Equal to True) then do (Kill (Triggering unit)) else do (Do nothing)
North Side Lose
Events
Unit - Dimensional Gate 0035 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
South Side Lose
Events
Unit - Dimensional Gate 0034 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Blue Rush Human
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Footman for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Footman for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Footman for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Footman for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Knight for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Knight for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Rifleman for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Rifleman for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Rifleman for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Teal Rush Human
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Footman for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Footman for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Footman for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Footman for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Knight for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Knight for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Rifleman for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Rifleman for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Rifleman for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Purple Rush Human
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Footman for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Footman for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Footman for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Footman for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Knight for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Knight for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Rifleman for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Rifleman for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Rifleman for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Green Rush Human
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Footman for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Footman for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Footman for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Footman for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Knight for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Knight for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Rifleman for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Rifleman for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Rifleman for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Red Rush Human
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Footman for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Footman for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Footman for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Footman for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Knight for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Knight for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Rifleman for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Rifleman for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Rifleman for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Orange Rush Human
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Footman for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Footman for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Footman for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Footman for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Knight for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Knight for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Rifleman for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Rifleman for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Rifleman for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Yellow Rush Human
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Footman for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Footman for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Footman for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Footman for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Knight for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Knight for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Rifleman for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Rifleman for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Rifleman for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Pink Rush Human
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Footman for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Footman for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Footman for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Footman for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Knight for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Knight for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Rifleman for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Rifleman for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Rifleman for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Blue Rush Undead
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Ghoul for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Ghoul for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Ghoul for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Ghoul for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Abomination for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Abomination for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Crypt Fiend for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Crypt Fiend for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Crypt Fiend for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Teal Rush Undead
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Ghoul for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Ghoul for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Ghoul for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Ghoul for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Abomination for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Abomination for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Crypt Fiend for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Crypt Fiend for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Crypt Fiend for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Purp Rush Undead
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Abomination for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Abomination for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Crypt Fiend for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Crypt Fiend for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Crypt Fiend for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Green Rush Undead
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Ghoul for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Ghoul for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Ghoul for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Ghoul for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Abomination for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Abomination for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Crypt Fiend for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Crypt Fiend for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Crypt Fiend for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Red Rush Undead
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Ghoul for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Ghoul for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Ghoul for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Ghoul for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Abomination for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Abomination for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Crypt Fiend for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Crypt Fiend for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Crypt Fiend for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Orange Rush Undead
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Ghoul for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Ghoul for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Ghoul for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Ghoul for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Abomination for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Abomination for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Crypt Fiend for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Crypt Fiend for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Crypt Fiend for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Yellow Rush Undead
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Ghoul for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Ghoul for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Ghoul for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Ghoul for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Abomination for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Abomination for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Crypt Fiend for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Crypt Fiend for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Crypt Fiend for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Pink Rush Undead
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Ghoul for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Ghoul for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Ghoul for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Ghoul for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Abomination for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Abomination for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Crypt Fiend for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Crypt Fiend for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Crypt Fiend for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Blue Rush Orc
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Grunt for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Grunt for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Grunt for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Grunt for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Tauren for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Headhunter for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Headhunter for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Headhunter for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Headhunter for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Teal Rush Orc
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Grunt for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Grunt for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Grunt for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Grunt for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Tauren for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Headhunter for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Headhunter for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Headhunter for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Headhunter for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Purp Rush Orc
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Grunt for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Grunt for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Grunt for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Grunt for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Tauren for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Headhunter for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Headhunter for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Headhunter for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Headhunter for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Green Rush Orc
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Grunt for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Grunt for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Grunt for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Grunt for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Tauren for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Headhunter for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Headhunter for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Headhunter for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Headhunter for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Red Rush Orc
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Grunt for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Grunt for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Grunt for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Grunt for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Tauren for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Headhunter for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Headhunter for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Headhunter for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Headhunter for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Orange Rush Orc
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Grunt for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Grunt for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Grunt for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Grunt for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Tauren for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Headhunter for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Headhunter for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Headhunter for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Headhunter for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Yellow Rush Orc
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Grunt for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Grunt for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Grunt for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Grunt for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Tauren for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Headhunter for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Headhunter for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Headhunter for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Headhunter for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Pink Rush Orc
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Grunt for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Grunt for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Grunt for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Grunt for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Tauren for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Headhunter for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Headhunter for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Headhunter for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Headhunter for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Blue Rush NE
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Huntress for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Huntress for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Huntress for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Huntress for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Archer for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Archer for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Archer for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Archer for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Archer for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Archer for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Archer for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Archer for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Teal Rusn NE
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Huntress for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Huntress for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Huntress for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Huntress for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Archer for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Archer for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Archer for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Archer for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Archer for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Archer for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Archer for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Unit - Create 1 . Archer for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0056 <gen>
Purp Rush NE
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Huntress for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Huntress for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Huntress for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Huntress for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Archer for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Archer for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Archer for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Archer for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Archer for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Archer for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Archer for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Archer for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Green Rush NE
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Huntress for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Huntress for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Huntress for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Huntress for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Archer for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Archer for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Archer for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Archer for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Archer for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Archer for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Archer for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Unit - Create 1 . Archer for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0057 <gen>
Red Rush NE
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Huntress for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Huntress for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Huntress for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Huntress for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Archer for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Archer for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Archer for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Archer for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Archer for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Archer for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Archer for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Archer for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Orange Rush NE
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Huntress for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Huntress for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Huntress for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Huntress for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Archer for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Archer for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Archer for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Archer for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Archer for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Archer for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Archer for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Unit - Create 1 . Archer for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0055 <gen>
Yellow Rush NE
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Huntress for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Huntress for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Huntress for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Huntress for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Archer for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Archer for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Archer for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Archer for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Archer for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Archer for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Archer for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Archer for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Pink Rush NE
Events
Time - Every 44.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Huntress for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Huntress for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Huntress for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Huntress for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Archer for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Archer for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Archer for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Archer for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Archer for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Archer for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Archer for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
Unit - Create 1 . Archer for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Overlord 0058 <gen>
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