Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model BloodWaterElemental of the bundle BloodWaterElemental. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file BloodWaterElemental.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing BloodWaterElemental_Portrait.mdx
Now Click the "Import File" Button:
Next select 'BloodWaterElemental_Portrait.mdx' in the folder which you extracted from the zip archive:
BloodWaterElemental
BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
BLords0000.blp
BLords0001.blp
BLords0002.blp
BLords0003.blp
BLords0004.blp
BLords0005.blp
BLords0006.blp
BLords0007.blp
The file has been properly added to the map archive:
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
Done, you have imported the file BloodWaterElemental_Portrait.mdx.
Importing BloodBlobs1.blp
Now Click the "Import File" Button:
Next select 'BloodBlobs1.blp' in the folder which you extracted from the zip archive:
BloodWaterElemental
BloodWaterElemental_Portrait.mdx
BLords0000.blp
BLords0001.blp
BLords0002.blp
BLords0003.blp
BLords0004.blp
BLords0005.blp
BLords0006.blp
BLords0007.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
war3mapimported/BloodBlobs1.blp
Double-click the file BloodBlobs1.blp:
BloodBlobs1.blp
Image / Texture
12
war3mapimported/BloodBlobs1.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
The file has been properly added to the map archive:
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
Done, you have imported the file BloodBlobs1.blp.
Importing BLords0000.blp
Now Click the "Import File" Button:
Next select 'BLords0000.blp' in the folder which you extracted from the zip archive:
BloodWaterElemental
BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
BLords0001.blp
BLords0002.blp
BLords0003.blp
BLords0004.blp
BLords0005.blp
BLords0006.blp
BLords0007.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
BLords0000.blp
Image / Texture
12
war3mapimported/BLords0000.blp
Double-click the file BLords0000.blp:
BLords0000.blp
Image / Texture
12
war3mapimported/BLords0000.blp
Tick the box "Use Custom Path" and type in the correct path:
BLords0000.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0000.blp
The file has been properly added to the map archive:
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
BLords0000.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0000.blp
Done, you have imported the file BLords0000.blp.
Importing BLords0001.blp
Now Click the "Import File" Button:
Next select 'BLords0001.blp' in the folder which you extracted from the zip archive:
BloodWaterElemental
BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
BLords0000.blp
BLords0002.blp
BLords0003.blp
BLords0004.blp
BLords0005.blp
BLords0006.blp
BLords0007.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
BLords0000.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0000.blp
BLords0001.blp
Image / Texture
12
war3mapimported/BLords0001.blp
Double-click the file BLords0001.blp:
BLords0001.blp
Image / Texture
12
war3mapimported/BLords0001.blp
Tick the box "Use Custom Path" and type in the correct path:
BLords0001.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0001.blp
The file has been properly added to the map archive:
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
BLords0000.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0000.blp
BLords0001.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0001.blp
Done, you have imported the file BLords0001.blp.
Importing BLords0002.blp
Now Click the "Import File" Button:
Next select 'BLords0002.blp' in the folder which you extracted from the zip archive:
BloodWaterElemental
BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
BLords0000.blp
BLords0001.blp
BLords0003.blp
BLords0004.blp
BLords0005.blp
BLords0006.blp
BLords0007.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
BLords0000.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0000.blp
BLords0001.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0001.blp
BLords0002.blp
Image / Texture
12
war3mapimported/BLords0002.blp
Double-click the file BLords0002.blp:
BLords0002.blp
Image / Texture
12
war3mapimported/BLords0002.blp
Tick the box "Use Custom Path" and type in the correct path:
BLords0002.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0002.blp
The file has been properly added to the map archive:
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
BLords0000.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0000.blp
BLords0001.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0001.blp
BLords0002.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0002.blp
Done, you have imported the file BLords0002.blp.
Importing BLords0003.blp
Now Click the "Import File" Button:
Next select 'BLords0003.blp' in the folder which you extracted from the zip archive:
BloodWaterElemental
BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
BLords0000.blp
BLords0001.blp
BLords0002.blp
BLords0004.blp
BLords0005.blp
BLords0006.blp
BLords0007.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
BLords0000.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0000.blp
BLords0001.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0001.blp
BLords0002.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0002.blp
BLords0003.blp
Image / Texture
12
war3mapimported/BLords0003.blp
Double-click the file BLords0003.blp:
BLords0003.blp
Image / Texture
12
war3mapimported/BLords0003.blp
Tick the box "Use Custom Path" and type in the correct path:
BLords0003.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0003.blp
The file has been properly added to the map archive:
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
BLords0000.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0000.blp
BLords0001.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0001.blp
BLords0002.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0002.blp
BLords0003.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0003.blp
Done, you have imported the file BLords0003.blp.
Importing BLords0004.blp
Now Click the "Import File" Button:
Next select 'BLords0004.blp' in the folder which you extracted from the zip archive:
BloodWaterElemental
BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
BLords0000.blp
BLords0001.blp
BLords0002.blp
BLords0003.blp
BLords0005.blp
BLords0006.blp
BLords0007.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
BLords0000.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0000.blp
BLords0001.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0001.blp
BLords0002.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0002.blp
BLords0003.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0003.blp
BLords0004.blp
Image / Texture
12
war3mapimported/BLords0004.blp
Double-click the file BLords0004.blp:
BLords0004.blp
Image / Texture
12
war3mapimported/BLords0004.blp
Tick the box "Use Custom Path" and type in the correct path:
BLords0004.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0004.blp
The file has been properly added to the map archive:
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
BLords0000.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0000.blp
BLords0001.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0001.blp
BLords0002.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0002.blp
BLords0003.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0003.blp
BLords0004.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0004.blp
Done, you have imported the file BLords0004.blp.
Importing BLords0005.blp
Now Click the "Import File" Button:
Next select 'BLords0005.blp' in the folder which you extracted from the zip archive:
BloodWaterElemental
BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
BLords0000.blp
BLords0001.blp
BLords0002.blp
BLords0003.blp
BLords0004.blp
BLords0006.blp
BLords0007.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
BLords0000.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0000.blp
BLords0001.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0001.blp
BLords0002.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0002.blp
BLords0003.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0003.blp
BLords0004.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0004.blp
BLords0005.blp
Image / Texture
12
war3mapimported/BLords0005.blp
Double-click the file BLords0005.blp:
BLords0005.blp
Image / Texture
12
war3mapimported/BLords0005.blp
Tick the box "Use Custom Path" and type in the correct path:
BLords0005.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0005.blp
The file has been properly added to the map archive:
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
BLords0000.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0000.blp
BLords0001.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0001.blp
BLords0002.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0002.blp
BLords0003.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0003.blp
BLords0004.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0004.blp
BLords0005.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0005.blp
Done, you have imported the file BLords0005.blp.
Importing BLords0006.blp
Now Click the "Import File" Button:
Next select 'BLords0006.blp' in the folder which you extracted from the zip archive:
BloodWaterElemental
BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
BLords0000.blp
BLords0001.blp
BLords0002.blp
BLords0003.blp
BLords0004.blp
BLords0005.blp
BLords0007.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
BLords0000.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0000.blp
BLords0001.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0001.blp
BLords0002.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0002.blp
BLords0003.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0003.blp
BLords0004.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0004.blp
BLords0005.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0005.blp
BLords0006.blp
Image / Texture
12
war3mapimported/BLords0006.blp
Double-click the file BLords0006.blp:
BLords0006.blp
Image / Texture
12
war3mapimported/BLords0006.blp
Tick the box "Use Custom Path" and type in the correct path:
BLords0006.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0006.blp
The file has been properly added to the map archive:
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
BLords0000.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0000.blp
BLords0001.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0001.blp
BLords0002.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0002.blp
BLords0003.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0003.blp
BLords0004.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0004.blp
BLords0005.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0005.blp
BLords0006.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0006.blp
Done, you have imported the file BLords0006.blp.
Importing BLords0007.blp
Now Click the "Import File" Button:
Next select 'BLords0007.blp' in the folder which you extracted from the zip archive:
BloodWaterElemental
BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
BLords0000.blp
BLords0001.blp
BLords0002.blp
BLords0003.blp
BLords0004.blp
BLords0005.blp
BLords0006.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
BLords0000.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0000.blp
BLords0001.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0001.blp
BLords0002.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0002.blp
BLords0003.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0003.blp
BLords0004.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0004.blp
BLords0005.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0005.blp
BLords0006.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0006.blp
BLords0007.blp
Image / Texture
12
war3mapimported/BLords0007.blp
Double-click the file BLords0007.blp:
BLords0007.blp
Image / Texture
12
war3mapimported/BLords0007.blp
Tick the box "Use Custom Path" and type in the correct path:
BLords0007.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0007.blp
The file has been properly added to the map archive:
BloodWaterElemental_Portrait.mdx
Model
35
war3mapimported/BloodWaterElemental_Portrait.mdx
BloodBlobs1.blp
Image / Texture
12
units/human/bloodwaterelemental/BloodBlobs1.blp
BLords0000.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0000.blp
BLords0001.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0001.blp
BLords0002.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0002.blp
BLords0003.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0003.blp
BLords0004.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0004.blp
BLords0005.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0005.blp
BLords0006.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0006.blp
BLords0007.blp
Image / Texture
12
units/human/bloodwaterelemental/BLords0007.blp
Done, you have imported the file BLords0007.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.