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Model validation: Bloodfiend

bloodfiend.mdx

0 errors 1 severe 13 warnings 39 unused
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 131767); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 7 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 19 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 81 - "L_leg_other_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "R_leg_other_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 95 - "L_cloth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 96 - "R_cloth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "R_joint_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 2167 has roughly the same value as tracks 24 and 26
  • 1 Bone 13 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 2167 has roughly the same value as tracks 24 and 26
  • 1 Bone 14 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 140 at frame 6467 has roughly the same value as tracks 139 and 141
  • 1 Bone 20 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 104 at frame 37267 has roughly the same value as tracks 103 and 105
  • 1 Bone 44 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 221 at frame 71167 has roughly the same value as tracks 220 and 222
  • 1 Bone 63 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 40 at frame 6433 has roughly the same value as tracks 39 and 41
  • 1 Bone 68 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 33 at frame 6433 has roughly the same value as tracks 32 and 34
  • 1 Bone 70 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 28 at frame 6433 has roughly the same value as tracks 27 and 29
  • 3 Bone 78 - "L_leg_02_bind_jnt"
    • 3 Rotation
      • Track 114 at frame 6433 has roughly the same value as tracks 113 and 115
      • Track 168 at frame 69100 has roughly the same value as tracks 167 and 169
      • Track 182 at frame 69800 has roughly the same value as tracks 181 and 183
  • 1 Bone 84 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 129 at frame 6467 has roughly the same value as tracks 128 and 130
  • 1 Bone 94 - "B_cloth_02_bind_jnt"
    • 1 Translation
      • Track 37 at frame 2167 has roughly the same value as tracks 36 and 38
  • 1 Bone 98 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 98 at frame 6267 has roughly the same value as tracks 97 and 99
  • 2 Bone 99 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 28 at frame 3367 has roughly the same value as tracks 27 and 29
      • Track 52 at frame 4567 has roughly the same value as tracks 51 and 53
  • 1 Camera 0 - "Portrait_Camera"
    • 1 Translation
      • Track 421 at frame 105033 has roughly the same value as tracks 420 and 422
  • 20 CollisionShape 0 - "B_KGS_Torso"
    • 20 Rotation
      • Track 129 at frame 6433 has roughly the same value as tracks 128 and 130
      • Track 130 at frame 6467 has roughly the same value as tracks 129 and 131
      • Track 131 at frame 6500 has roughly the same value as tracks 130 and 132
      • Track 132 at frame 6533 has roughly the same value as tracks 131 and 133
      • Track 133 at frame 6567 has roughly the same value as tracks 132 and 134
      • Track 134 at frame 6600 has roughly the same value as tracks 133 and 135
      • Track 135 at frame 6633 has roughly the same value as tracks 134 and 136
      • Track 136 at frame 6667 has roughly the same value as tracks 135 and 137
      • Track 137 at frame 6700 has roughly the same value as tracks 136 and 138
      • Track 138 at frame 6733 has roughly the same value as tracks 137 and 139
      • Track 139 at frame 6767 has roughly the same value as tracks 138 and 140
      • Track 140 at frame 6800 has roughly the same value as tracks 139 and 141
      • Track 141 at frame 6833 has roughly the same value as tracks 140 and 142
      • Track 142 at frame 6867 has roughly the same value as tracks 141 and 143
      • Track 143 at frame 6900 has roughly the same value as tracks 142 and 144
      • Track 144 at frame 6933 has roughly the same value as tracks 143 and 145
      • Track 145 at frame 6967 has roughly the same value as tracks 144 and 146
      • Track 146 at frame 7000 has roughly the same value as tracks 145 and 147
      • Track 147 at frame 7033 has roughly the same value as tracks 146 and 148
      • Track 148 at frame 7067 has roughly the same value as tracks 147 and 149
  • 1 CollisionShape 3 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 126 at frame 50833 has roughly the same value as tracks 125 and 127
  • 1 CollisionShape 6 - "B_KGS_Weapon_BB_BB"
    • 1 Rotation
      • Track 208 at frame 119933 has roughly the same value as tracks 207 and 209
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