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Triggers
(10)BloodfangArena_10-Hero-Siege_v1.1.w3x
Variables
Initialization
Initialization
Other Inits
Quest Junk
EverGreens
Invul
STR Tome
STR Tome 2
To all 1 Tome
To all 2 Tome
AGIL Tome
AGIL Tome 2
INT Tome
INT Tome 2
hp tome
Good Spawn
Left
Middle
Right
LeaderBoard
PlayerLeave
CreateLeaderBoard
Game End
YOU LOSE
YOU WIN
Fortress Under Attack
Message
Hero
SelectDarkRanger
SelectPitlord
SelectDeathknight
SelectDLich
SelectDreadlord
SelectCryptlord
SelectForgottenOne
SelectMLich
SelectArchangel
SelectProphetOfTheQuiraj
SelectKeeperOfTheGrove
SelectMoonPriestress
SelectDemonhunter
SelectWarden
SelectArchdruid
SelectAssasin
SelectPaladin
SelectArchmage
SelectMountainKing
SelectBloodmage
SelectMonk
SelectSpellthief
SelectBloodknight
SelectBlademaster
SelectFarseer
SelectTaurenChieftain
SelectShadowhunter
SelectSummoner
SelectWarlock
SelectWarcaller
SelectBeastmaster
SelectGoblinAlchemist
SelectNagaSeawitch
SelectGoblinTinker
SelectPandaerenBrewmaster
SelectFirelord
SelectSamurai
DeadHero
Attacker
AttackerHeroDead
Die
RunCreeps
RunLL1
GroupLL1
GroupLL2
GroupLL3
RunL1
GroupL1
GroupL2
GroupL3
RunC1
GroupC1
GroupC2
GroupC3
GroupC4
RunR1
GroupR1
GroupR2
GroupR3
RunRR1
GroupRR1
GroupRR2
GroupRR3
SwitchAttacker
BoneyardAttackLL
BoneyardDieLL
BoneyardAttackL
BoneyardDieL
BoneyardAttackC
BoneyardDieC
BoneyardAttackR
BoneyardDieR
BoneyardAttackRR
BoneyardDieRR
BlackCitadelAttack
Events
--- Flying Sheep Event
SheepMeet
SheepMeetBeginning
SheepEatCheese
SheepEatWine
SheepGiveNecklaes
SheepHungry
SheepHungryLimited
--- Boss.Mode-Event
MoveBack
TurnBossModeOn
BossMode Welcome
BossMode Stage 1
BossMode Stage 1 Answer
BossMode Stage 2
BossMode Stage 2 Waves
BossMode Stage 2 Restore
BossMode Stage 3
BossMode Stage 3 Fight
BossMode Stage 3 Restore
BossMode Stage 4 Restore
BossMode Stage 4 Finish
Secrets and Strings
Vision
Name
Type
is_array
initial_value
DBtn
button
Yes
DialogMain
dialog
No
FlyingSheep
integer
No
0
FlyingSheepBeginning
boolean
No
false
heros
unit
Yes
ItemDrop
integer
No
0
Theme
sound
No
wisp
unitcode
Yes
initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Welcome to ''Bloodfang Arena: Ten-Hero-Siege''. This modification brought to you by Nathrezhim, goto the quests menu to view map changes.REPORT ANY BUGS TO: [email protected]
Set Variable Set FlyingSheep = "4"
Set Variable Set FlyingSheepBeginning = "true"
Game - Set time of day speed to 70.00 % of the default speed
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 1000)
Player Group - Pick every player in (All players) and do (Set (Picked player).Food cap to 15)
Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 25.00% experience from future kills)
Melee Game - Use melee time of day (for all players)
Player - Turn Gives bounty On for Player 12 (Brown)
Trigger - Run CreateLeaderBoard <gen> (ignoring conditions)
Floating Text - Create floating text that reads |cffffcc00Paladin|r (Human)- Holy Light- Divine Shield- Devotion Aura- Tranquility above Soulless Hero 0119 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Archmage|r (Human)- Blizzard- Summon Water-Elemental- Brilliance Aura- Mass-Teleportation above Soulless Hero 0120 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Mountain King|r (Dwarf)- Storm Bolt- Thunderclap- Bash- Avatar above Soulless Hero 0123 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Bloodmage|r (Bloodelf)- Flamestrike- Banish- Leech Mana- Summon Phoenix above Soulless Hero 0124 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Monk|r (Human)- Fan of Knives- Divine Shield- Critical Strike- Big Bad Voodoo above Soulless Hero 0125 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Spellthief|r (Bloodelf)- Stealth- Pocket Dive- Detect Weakness- Spell-Immunity above Soulless Hero 0126 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Bloodknight|r (Bloodelf)- (Lesser) Deathfinger- Summon Avatar of Illusions- Critical Strike- Reincarnation above Soulless Hero 0127 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Blademaster|r (Orc)- Windwalk- Mirror Image- Critical Strike- Whirlwind above Soulless Hero 0128 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Farseer|r (Orc)- Chain Lightning- Fereal Spirit- Far Sight- Earthquake above Soulless Hero 0129 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Tauren-Chieftain|r (Tauren)- Shockwave- Warstomp- Command Aura- Reincarnation above Soulless Hero 0130 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Shadowhunter|r (Troll)- Healing Wave- Hex- Serpent Ward- Big Bad Voodoo above Soulless Hero 0131 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Summoner|r (Orc)- Summon Bear- Summon Water-Elemental- Fereal Spirit- Revenge above Soulless Hero 0132 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Warlock|r (Bloodorc)- Carrion Swarm- Mirror Image- Vampiric Aura- Animate Dead above Soulless Hero 0145 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Warcaller|r (Bloodorc)- Windwalk- Divine Shield- Critical Strike- Mass-Teleportation above Soulless Hero 0146 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Beastmaster|r (Half Orc)- Summon Bear- Summon Quillbeast- Summon Eagle- Stampede above Soulless Hero 0149 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Dark Ranger|r (Undead)- Silence- Black Arrow- Leech Life- Charm above Soulless Hero 0148 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Pitlord|r (Demon)- Rain of Fire- Howl of Terror- Cleaving Attack- Doom above Soulless Hero 0147 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Deathknight|r (Undead)- Deathcoil- Storm Bolt- Unholy Aura- Animate Dead above Soulless Hero 0067 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Lich (Distance)|r (Soul)- Frost-Nova- Frost-Armor- Brilliance Aura- Death and Decay above Soulless Hero 0064 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Dreadlord|r (Vampirel)- Carrion Swarm- Sleep- Vampiric Aura- Summon Infernal above Soulless Hero 0063 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Cryptlord|r (Nerubian)- Impale- Carrion Beetle- Thorn Shield- Locust Swarm above Soulless Hero 0057 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Forgotten One|r (Soul)- Screaming Souls- Anti-Magic-Shell- Cripple- Ultimate Deathfinger above Soulless Hero 0055 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Lich (Hand-2-Hand)|r (Soul)- Frost-Nova- Frost-Armor- Critical Strike- Reign of Chaos above Soulless Hero 0050 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Archangel|r (Fallen Angel)- Wind Walk- Dark Portal- Blink- Reign of Chaos above Soulless Hero 0045 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Prophet of the Quiraj|r (Silithid)- Impale- Howl of Terror- Thorns Aura- Call of the Quiraj above Soulless Hero 0049 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Keeper of the Grove|r (Half-God)- Entangling Roots- Force of Nature- Thorns Aura- Tranquility above Soulless Hero 0091 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Priestress of the Moon|r (Nightelf)- Scout- Searing Arrows- Trueshot Aura- Starfall above Soulless Hero 0110 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Demonhunter|r (Nightelf)- Manaburn- Immolation- Evasion- Metamorphosis above Soulless Hero 0114 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Warden|r (Nightelf)- Fan of Knives- Blink- Shadow Strike- Revenge above Soulless Hero 0115 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Archdruid|r (Nightelf)- Entangling Roots- Summon Water-Elemental- Critical Strike- Summon Phoenix above Soulless Hero 0116 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Assasin|r (Nightelf)- Shockwave- Shadowstrike- Critical Strike- Revenge above Soulless Hero 0118 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Goblin-Alchemist|r (Goblin)- Healing Spray- Warstomp- Acid Bomb- Transmutation above Soulless Hero 0171 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Goblin-Tinker|r (Goblin)- Pocket Factory- Cluster Rockets- Engineering Upgrade- Robo-Goblin above Soulless Hero 0184 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Naga-Seawitch|r (Naga)- Forked Lightning- Frost-Arrows- Manashield- Earthquake above Soulless Hero 0172 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Pandaeren-Brewmaster|r (Pandaeren)- Breath of Fire- Drunken Haze- Drunken- Storm-Earth-Fire above Soulless Hero 0193 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Firelord|r (Elemental-Spirit)- Soulburn- Immolation- Incinerate- Volcano above Soulless Hero 0194 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Samurai|r (Human)- Parry- Searing Blade- Detect Weakness- Spell-Immunity above Soulless Hero 0224 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads "Right to me, you canview the entire Map!" above Zergling 0035 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 50.00 % transparency
Floating Text - Create floating text that reads |cffffcc00High-end-ItemVendor|r above Kerrigan, the Elite-Vendor 0034 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00High-end-TomeVendor|r above A Hydralisk with High-End-Tomes 0056 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Weapon-Vendor|r above Naisha the Nightelf-Weaponsmith 0206 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Tome-Vendor|r above Tome-Dealer Garry 0014 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Normal Item Vendor|r above Napalm Raglepyle Ifemfinder 0072 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cffffcc00Creep-Vendor|r above Creephunter Mr. Zoo 0208 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Builder above Builder 0202 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Super-Peon above Super Peon 0205 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Footman above Footman 0199 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Knight above Knight 0198 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Rifleman above Rifleman 0112 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Berserk above Berserker 0062 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Priest above Priest 0061 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sorceress above Sorceress 0059 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Multicaster above Orc MultiCaster 0046 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Aura-Koto-Beast above Aura Kodo 0011 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Medicin-Man above Razormane Medicine Man 0010 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Other Inits
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Play IllidansTheme <gen>
Set Variable Set Theme = (Last played sound)
Sound - Set volume of Theme to 100 %
Environment - Create at (Entire map) the weather effect Northrend Blizzard
Environment - Create at (Entire map) the weather effect Dungeon White Fog (Heavy)
Destructible - Make Ice Rock Gate 0977 <gen> Invulnerable
Destructible - Make Icy Gate 1033 <gen> Invulnerable
Destructible - Make Icy Gate 1073 <gen> Invulnerable
Unit - Hide Way Gate 0227 <gen>
Quest Junk
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Simple Hint message: For Credits and Version History, look at the Quest-Log (F9).
Quest - Create a Required quest titled Credits with the description Original Map by JouNin, ''Northrend''-Version by MaNa & BritishMafia.''Bloodfang Arena''-Mod by Nathrezhim.|cffffcc00CREDITS:|rSo here are the Names of all the members from http://hiveworkshop.com & http://www.wc3sear.ch. From these Members I've downloaded these Models & Skins:+ |cffffcc00Rao_Dao_Zao|r: (( MegaRevenant.mdx ))+ |cffffcc00!!GORO!!|r: (( Bag_2.mdx ))+ |cffffcc00republicola|r: (( Claw.mdx // RingOfProctection.mdx ))+ |cffffcc00Kitabatake|r: (( Masamune.mdx ))+ |cffffcc00Xazuki|r: (( PotionOfRejuvenation.mdx ))+ |cffffcc00clotaire|r: (( ShieldS.mdx ))+ |cffffcc00Hueter|r: (( Illidan.blp ))+ |cffffcc00Afronight_76|r: (( Cryptfiend.blp ))+ |cffffcc00shockwave|r: (( BloodElf-SpellThief.blp ))+ |cffffcc00Bboy_Ritz|r: (( ArthasWithoutSwordBookCapetGlow.mdx ))+ |cffffcc00Darky27|r: (( all the Interface-Textures ))|cffffcc00If you recognize any balance problems or bugs, please send me a mail at [email protected].|r , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Chatstrings with the description The following List contains Chatstrings, which can be used to make some effects in the Game.|cffffcc00List only for Player 1 (red)|r:|cFFC0C000./bossmode |r -- activates the Boss-Mode-Event for all Players. Be careful with this! heroes should be Level 25 or above before you activate this. , using icon path ReplaceableTextures\CommandButtons\BTNSerpentWard.blp
Quest - Create a Optional quest titled Version 1.0-Beta with the description Nathrezhim added a few new Heroes and balanced a lot of old Heroes. Also he removed some Spell-Levels and uses some new Models and Skins.Almost all heroes are now in the Game and the overpowered old Heroes, which only can be recieved through a Chat-Stringcode are removed, or they can be legally choosen.The most important point ist at least, thet the ''[SoD] Guild''-units are not anymore going towards the Battleground, they are now only defending the Fortress. Also they are not so many now, just a few units.The Creeps are now a lot more, so that the Gameplay gets a lot harder. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Version 1.1 with the description -- Removed the 3 defending Heroes at the Base (Firelord, Naga-Seawitch and Dark Ranger for Player 12, [SoD].Guild).-- Removed the two Medicin-Man's from the Base.-- Renamed "[SoD] Guild" to "[SoD].Guild".-- Removed the two Pitlords, that are next to the Slot-Way-endings.-- Created a new event, called "Boss Event", it's a key-Event to get through the 5 ways to the Citadel to win the Game. Player 1 (red) has to
type "./bossmode" to start this event, but when the heroes ar not level 25 or above, this Level will be very difficult.-- If you try to get to Hemethus and his minions, and to the Citadel, you will be instantly moved to the center of the Map, because you can't
get to him without finishing the Boss Event.-- Added a new Hero, called "Samurai". Agility-Hero with a lot of passive abilities. He is forced to do a hand-2-hand combat with his
Masamune. His special skills are: "Parry", "Searing Blade", "Detect Weakness" and "Spell-Immunity".-- The "Sword of Unknown Truths" is now unequipable, so you can put it out of your Inventory, but you can't sell it to Shops.-- Added a completly new Interface-look. I used the cool Spider-like-Interface from Darky27's campaign "Return of the Dragons".-- All ultimate spells can now be learned at Level 10, not at Level 6.-- Replaced "Resurrection" from the Paladin with "Tranquility".-- "Holy Light" of the Paladin can be self-casted now.-- Increased the damage of "Blizzard" by 250.-- Reduced the Damage of the Rank 1 Water-Elemental by 50.-- Increased the chance to "Bash" in Rank 3 by 5%.-- Increased the Life-Bonus from "Avatar" from 2200 to 5000.-- Increased the non-dice-damage of the Phoenix by 25 (from 375 to 400).-- Made the normal color of the Bloodmage darker.-- The Bloodmage looks now more like a BLOODmage ^-^''-- The Mirror-Images of the "Mirror Image"-Spell doubled per learned Rank.-- The multiplication-damage of "Critical Strike" are now 2 (Rank 1), 4 (Rank 2), 6 (Rank 3) and 8 (Rank 4).-- Increased the Damage of alle summoned Wolves by "Fereal Spirit" about 500.-- Replaced every "Earthquake" with "Volcano".-- Increased the Damage from Volcano by 1500.-- Removed the "Thrustars" from the "Serpent Ward" and balanced its damage.-- Made the Phoenix in his Egg-Form invincible.-- The "Avatars of Illusion" from the Spell "Summon Avatar of Illusion" are always only 2, who are summoned. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Flash the quest dialog button
EverGreens
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Set life of (Picked destructible) to 100%)
Invul
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Invinc_Passives <gen>) and do (Make (Picked unit) Invulnerable)
STR Tome
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Tome of Strength +100) Equal to True
Actions
For each (Integer A) from 1 to 50 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
STR Tome 2
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Tome of Strength +40) Equal to True
Actions
For each (Integer A) from 1 to 20 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
To all 1 Tome
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Tome of Knowledge) Equal to True
Actions
For each (Integer A) from 1 to 75 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
To all 2 Tome
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type ULTRA TOME) Equal to True
Actions
For each (Integer A) from 1 to 25 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
AGIL Tome
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Tome of Agility +100) Equal to True
Actions
For each (Integer A) from 1 to 50 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
AGIL Tome 2
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Tome of Agility +40) Equal to True
Actions
For each (Integer A) from 1 to 20 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
INT Tome
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Tome of Intelligence +100) Equal to True
Actions
For each (Integer A) from 1 to 50 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
INT Tome 2
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Tome of Intelligence +40) Equal to True
Actions
For each (Integer A) from 1 to 20 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
hp tome
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 7 (Green) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 9 (Gray) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Conditions
((Triggering unit) has an item of type Manual of Health Life +20000) Equal to True
Actions
For each (Integer A) from 1 to 20 , do (If (((Triggering unit) has (Item being manipulated)) Equal to True) then do (Order (Triggering unit) to use (Item being manipulated)) else do (Do nothing))
Left
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 11 (Dark Green) at (Center of Region_LL3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Patrol To.(Center of Far_Left_Left <gen>))
Unit - Create 1 Swordsman for Player 11 (Dark Green) at (Center of Region_LL3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Patrol To.(Center of Far_Left_Left <gen>))
Unit - Create 1 Marine for Player 11 (Dark Green) at (Center of Region_LL3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Patrol To.(Center of Far_Left_Left <gen>))
Middle
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 11 (Dark Green) at (Center of Region_C3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_C3 <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of Far_Center <gen>))
Unit - Create 1 Swordsman for Player 11 (Dark Green) at (Center of Region_C3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_C3 <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of Far_Center <gen>))
Unit - Create 1 Marine for Player 11 (Dark Green) at (Center of Region_C3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_C3 <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of Far_Center <gen>))
Right
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 11 (Dark Green) at (Center of Region_RR3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_RR3 <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of Far_Right_Right <gen>))
Unit - Create 2 Swordsman for Player 11 (Dark Green) at (Center of Region_RR3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_RR3 <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of Far_Right_Right <gen>))
Unit - Create 1 Marine for Player 11 (Dark Green) at (Center of Region_RR3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_RR3 <gen> owned by Player 11 (Dark Green)) and do (Order (Last created unit group) to Patrol To.(Center of Far_Right_Right <gen>))
PlayerLeave
Events
Player - Player 1 (Red) leaves the game with a defeat
Player - Player 2 (Blue) leaves the game with a defeat
Player - Player 3 (Teal) leaves the game with a defeat
Player - Player 4 (Purple) leaves the game with a defeat
Player - Player 5 (Yellow) leaves the game with a defeat
Player - Player 6 (Orange) leaves the game with a defeat
Player - Player 7 (Green) leaves the game with a defeat
Player - Player 8 (Pink) leaves the game with a defeat
Player - Player 9 (Gray) leaves the game with a defeat
Player - Player 10 (Light Blue) leaves the game with a defeat
Conditions
Actions
Leaderboard - Change the label for (Triggering player) in (Last created leaderboard) to Computer (n00b)
CreateLeaderBoard
Events
Conditions
Actions
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All allies of Player 1 (Red).) titled Kills
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Remove Player 11 (Dark Green) from (Last created leaderboard) .
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaderboard - Show (Last created leaderboard)
YOU LOSE
Events
Unit - Fortress 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: The Scrouge has conquered you!!
Game - Defeat Player 2 (Blue) with the message: The Scrouge has conquered you!!
Game - Defeat Player 3 (Teal) with the message: The Scrouge has conquered you!!
Game - Defeat Player 4 (Purple) with the message: The Scrouge has conquered you!!
Game - Defeat Player 5 (Yellow) with the message: The Scrouge has conquered you!!
Game - Defeat Player 6 (Orange) with the message: The Scrouge has conquered you!!
Game - Defeat Player 7 (Green) with the message: The Scrouge has conquered you!!
Game - Defeat Player 8 (Pink) with the message: The Scrouge has conquered you!!
Game - Defeat Player 9 (Gray) with the message: The Scrouge has conquered you!!
Game - Defeat Player 10 (Light Blue) with the message: The Scrouge has conquered you!!
YOU WIN
Events
Unit - Black Citadel 0012 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Message
Events
Unit - Fortress 0000 <gen> Takes damage
Conditions
Actions
Quest - Display to (All players) the Warning message: The Fortress is under Attack!!
SelectDarkRanger
Events
Unit - A unit enters Select_Dark_Ranger <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectPitlord
Events
Unit - A unit enters Select_Pitlord <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectDeathknight
Events
Unit - A unit enters Select_Deathknight <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectDLich
Events
Unit - A unit enters Select_DLich <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectDreadlord
Events
Unit - A unit enters Select_Dreadlord <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectCryptlord
Events
Unit - A unit enters Select_Cryptlord <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectForgottenOne
Events
Unit - A unit enters Select_Forgotten_One <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectMLich
Events
Unit - A unit enters Select_MLich <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectArchangel
Events
Unit - A unit enters Select_Archangel <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectProphetOfTheQuiraj
Events
Unit - A unit enters Select_Prophet_of_the_Quiraj <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectKeeperOfTheGrove
Events
Unit - A unit enters Select_Keeper_of_the_Grove <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectMoonPriestress
Events
Unit - A unit enters Select_Moon_Priestress <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectDemonhunter
Events
Unit - A unit enters Select_Demonhunter <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectWarden
Events
Unit - A unit enters Select_Warden <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectArchdruid
Events
Unit - A unit enters Select_Archdruid <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectAssasin
Events
Unit - A unit enters Select_Assasin <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectPaladin
Events
Unit - A unit enters Select_Paladin <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectArchmage
Events
Unit - A unit enters Select_Archmage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectMountainKing
Events
Unit - A unit enters Select_Mountain_King <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectBloodmage
Events
Unit - A unit enters Select_Bloodmage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectMonk
Events
Unit - A unit enters Select_Monk <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectSpellthief
Events
Unit - A unit enters Select_Spellthief <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectBloodknight
Events
Unit - A unit enters Select_Bloodknight <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectBlademaster
Events
Unit - A unit enters Select_Blademaster <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectFarseer
Events
Unit - A unit enters Select_Farseer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectTaurenChieftain
Events
Unit - A unit enters Select_Tauren_Chieftain <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectShadowhunter
Events
Unit - A unit enters Select_Shadowhunter <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectSummoner
Events
Unit - A unit enters Select_Summoner <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectWarlock
Events
Unit - A unit enters Select_Warlock <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectWarcaller
Events
Unit - A unit enters Select_Warcaller <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectBeastmaster
Events
Unit - A unit enters Select_Beastmaster <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectGoblinAlchemist
Events
Unit - A unit enters Select_Goblin_Alchemist <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectNagaSeawitch
Events
Unit - A unit enters Select_Naga_Seawitch <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectGoblinTinker
Events
Unit - A unit enters Select_Goblin_Tinker <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectPandaerenBrewmaster
Events
Unit - A unit enters Select_Pandaeren_Brewmaster <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectFirelord
Events
Unit - A unit enters Select_Firelord <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
SelectSamurai
Events
Unit - A unit enters Select_Samurai <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Soul
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Soulless Hero for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Sword of Unknown Truths and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
DeadHero
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If ((Owner of (Killing unit)) Not equal to Neutral Hostile) then do (Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( Defeats + (Name of (Owner of (Triggering unit)))))) else do (Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Dies To Creeps))
Unit - Create 1 Soul for (Owner of (Triggering unit)) at (Center of Start_Sorl <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start_Sorl <gen>) over 0 seconds
AttackerHeroDead
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Drop the item from slot 1 of (Triggering unit) .
Hero - Drop the item from slot 2 of (Triggering unit) .
Hero - Drop the item from slot 3 of (Triggering unit) .
Hero - Drop the item from slot 4 of (Triggering unit) .
Hero - Drop the item from slot 5 of (Triggering unit) .
Hero - Drop the item from slot 6 of (Triggering unit) .
Die
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to ((Owner of (Killing unit)) Total lumber gathered)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Wait 5.00 seconds
Unit - Remove (Triggering unit) from the game
RunCreeps
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Secret message: Player 1 (Red): Type -open1, -open2, -open3, -open4, -open5 to open the Gates for the Creeps. All 5 Doors have to be open to get success to the Endboss.The Creeps will spawn after 1 Minute!
RunLL1
Events
Player - Player 1 (Red) types a chat message containing -open1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Gateway 1 (red) has been Opened!
Quest - Display to (All players) the Warning message: Creeps will spawn after 60 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 50 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 40 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 30 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 20 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 10 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn NOW!
Trigger - Turn on GroupLL1 <gen>
Trigger - Turn on Left <gen>
GroupLL1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 14 Ghoul for Player 12 (Brown) at (Center of Region_LL2 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_LL2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupLL2
Events
Time - Every 27.00 seconds of game time
Conditions
Actions
Unit - Create 6 Abomination for Player 12 (Brown) at (Center of Region_LL2 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_LL2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 4 Meat Wagon for Player 12 (Brown) at (Center of Region_LL1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_LL1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupLL3
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 4 Banshee for Player 12 (Brown) at (Center of Far_Left_Left <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Left_Left <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 10 Banshee for Player 12 (Brown) at (Center of Far_Left_Left <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Left_Left <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 8 Necromancer for Player 12 (Brown) at (Center of Far_Left_Left <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Left_Left <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
RunL1
Events
Player - Player 1 (Red) types a chat message containing -open2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Gateway 2 (teal) has been Opened!
Quest - Display to (All players) the Warning message: Creeps will spawn after 60 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 50 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 40 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 30 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 20 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 10 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn NOW!
Trigger - Turn on GroupL1 <gen>
GroupL1
Events
Time - Every 17.00 seconds of game time
Conditions
Actions
Unit - Create 14 Ghoul for Player 12 (Brown) at (Center of Region_L1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_L1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 2 Crypt Fiend for Player 12 (Brown) at (Center of Region_L1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_L1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupL2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 4 Abomination for Player 12 (Brown) at (Center of Region_L1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_L1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 6 Crypt Fiend for Player 12 (Brown) at (Center of Region_L1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_L1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupL3
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 10 Banshee for Player 12 (Brown) at (Center of Far_Mid_Left <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Mid_Left <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 2 Avatar of Rampage for Player 12 (Brown) at (Center of Far_Mid_Left <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Mid_Left <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 8 Gargoyle for Player 12 (Brown) at (Center of Far_Mid_Left <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Mid_Left <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
RunC1
Events
Player - Player 1 (Red) types a chat message containing -open3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Gateway 3 (gray) has been Opened!
Quest - Display to (All players) the Warning message: Creeps will spawn after 60 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 50 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 40 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 30 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 20 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 10 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn NOW!
Trigger - Turn on GroupC1 <gen>
Trigger - Turn on Middle <gen>
GroupC1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 4 Skeleton Warrior for Player 12 (Brown) at (Center of Region_C1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_C1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupC2
Events
Time - Every 26.00 seconds of game time
Conditions
Actions
Unit - Create 6 Crypt Fiend for Player 12 (Brown) at (Center of Region_C1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_C1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 4 Necromancer for Player 12 (Brown) at (Center of Region_C1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_C1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupC3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 8 Abomination for Player 12 (Brown) at (Center of Far_Center <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Center <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 10 Necromancer for Player 12 (Brown) at (Center of Far_Center <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Center <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 4 Banshee for Player 12 (Brown) at (Center of Far_Center <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Center <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupC4
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 10 Banshee for Player 12 (Brown) at (Center of DarknessEnd <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in DarknessEnd <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 8 Avatar of Rampage for Player 12 (Brown) at (Center of DarknessEnd <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in DarknessEnd <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 2 Necromancer for Player 12 (Brown) at (Center of DarknessEnd <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in DarknessEnd <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 2 Gargoyle for Player 12 (Brown) at (Center of DarknessEnd <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in DarknessEnd <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 20 Zombie for Player 12 (Brown) at (Center of DarknessEnd <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in DarknessEnd <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
RunR1
Events
Player - Player 1 (Red) types a chat message containing -open4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Gateway 4 (yellow) has been Opened!
Quest - Display to (All players) the Warning message: Creeps will spawn after 60 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 50 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 40 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 30 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 20 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 10 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn NOW!
Trigger - Turn on GroupR1 <gen>
Trigger - Turn on Right <gen>
GroupR1
Events
Time - Every 17.00 seconds of game time
Conditions
Actions
Unit - Create 14 Ghoul for Player 12 (Brown) at (Center of Region_R1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_R1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 2 Crypt Fiend for Player 12 (Brown) at (Center of Region_R1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_R1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupR2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 4 Abomination for Player 12 (Brown) at (Center of Region_R1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_R1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 6 Crypt Fiend for Player 12 (Brown) at (Center of Region_R1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_R1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupR3
Events
Time - Every 37.00 seconds of game time
Conditions
Actions
Unit - Create 14 Banshee for Player 12 (Brown) at (Center of Far_Mid_Right <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Mid_Right <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 6 Gargoyle for Player 12 (Brown) at (Center of Far_Mid_Right <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Mid_Right <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 2 Avatar of Rampage for Player 12 (Brown) at (Center of Far_Mid_Right <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Mid_Right <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
RunRR1
Events
Player - Player 1 (Red) types a chat message containing -open5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Gateway 5 (green) has been Opened!
Quest - Display to (All players) the Warning message: Creeps will spawn after 60 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 50 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 40 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 30 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 20 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn after 10 seconds!
Wait 10.00 seconds
Quest - Display to (All players) the Warning message: Creeps will spawn NOW!
Trigger - Turn on GroupRR1 <gen>
GroupRR1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 16 Ghoul for Player 12 (Brown) at (Center of Region_RR2 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_RR2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupRR2
Events
Time - Every 23.00 seconds of game time
Conditions
Actions
Unit - Create 4 Crypt Fiend for Player 12 (Brown) at (Center of Region_RR1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_RR1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 6 Meat Wagon for Player 12 (Brown) at (Center of Region_RR1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_RR1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
GroupRR3
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 10 Zombie for Player 12 (Brown) at (Center of Far_Right_Right <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Right_Right <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 8 Necromancer for Player 12 (Brown) at (Center of Far_Right_Right <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Right_Right <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 2 Banshee for Player 12 (Brown) at (Center of Far_Right_Right <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Far_Right_Right <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
BoneyardAttackLL
Events
Unit - Boneyard 0080 <gen> Dies
Conditions
Actions
Trigger - Turn on GroupLL2 <gen>
Trigger - Turn off (This trigger)
BoneyardDieLL
Events
Unit - Boneyard 0173 <gen> Dies
Conditions
Actions
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Mask of Death at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Crown of Kings +15 at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Bottle of Wine at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 5) Equal to 1) then do (Create Anti-magic Potion at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 15) Equal to 1) then do (Create Necklace of Spell Immunity at (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn off GroupLL1 <gen>
Trigger - Turn off GroupLL2 <gen>
Trigger - Turn on GroupLL3 <gen>
BoneyardAttackL
Events
Unit - Boneyard 0084 <gen> Dies
Conditions
Actions
Trigger - Turn on GroupL2 <gen>
Trigger - Turn off (This trigger)
BoneyardDieL
Events
Unit - Boneyard 0174 <gen> Dies
Conditions
Actions
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Mask of Death at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Crown of Kings +15 at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Bottle of Wine at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 5) Equal to 1) then do (Create Anti-magic Potion at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 15) Equal to 1) then do (Create Necklace of Spell Immunity at (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn off GroupL1 <gen>
Trigger - Turn off GroupL2 <gen>
Trigger - Turn on GroupL3 <gen>
BoneyardAttackC
Events
Unit - Boneyard 0081 <gen> Dies
Conditions
Actions
Trigger - Turn on GroupC2 <gen>
Trigger - Turn off (This trigger)
BoneyardDieC
Events
Unit - Boneyard 0175 <gen> Dies
Conditions
Actions
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Mask of Death at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Crown of Kings +15 at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Bottle of Wine at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 5) Equal to 1) then do (Create Anti-magic Potion at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 15) Equal to 1) then do (Create Necklace of Spell Immunity at (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn off GroupC1 <gen>
Trigger - Turn off GroupC2 <gen>
Trigger - Turn on GroupC3 <gen>
BoneyardAttackR
Events
Unit - Boneyard 0083 <gen> Dies
Conditions
Actions
Trigger - Turn on GroupR2 <gen>
Trigger - Turn off (This trigger)
BoneyardDieR
Events
Unit - Boneyard 0176 <gen> Dies
Conditions
Actions
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Mask of Death at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Crown of Kings +15 at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Bottle of Wine at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 5) Equal to 1) then do (Create Anti-magic Potion at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 15) Equal to 1) then do (Create Necklace of Spell Immunity at (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn off GroupR1 <gen>
Trigger - Turn off GroupR2 <gen>
Trigger - Turn on GroupR3 <gen>
BoneyardAttackRR
Events
Unit - Boneyard 0085 <gen> Dies
Conditions
Actions
Trigger - Turn on GroupRR2 <gen>
Trigger - Turn off (This trigger)
BoneyardDieRR
Events
Unit - Boneyard 0177 <gen> Dies
Conditions
Actions
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Mask of Death at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Crown of Kings +15 at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Bottle of Wine at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 5) Equal to 1) then do (Create Anti-magic Potion at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 15) Equal to 1) then do (Create Necklace of Spell Immunity at (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn off GroupRR1 <gen>
Trigger - Turn off GroupRR2 <gen>
Trigger - Turn on GroupRR3 <gen>
BlackCitadelAttack
Events
Unit - Black Citadel 0012 <gen> Takes damage
Conditions
Actions
Trigger - Turn on GroupC4 <gen>
Trigger - Turn off GroupLL1 <gen>
Trigger - Turn off GroupLL3 <gen>
Trigger - Turn off GroupL1 <gen>
Trigger - Turn off GroupL3 <gen>
Trigger - Turn off GroupC1 <gen>
Trigger - Turn off GroupC3 <gen>
Trigger - Turn off GroupR1 <gen>
Trigger - Turn off GroupR3 <gen>
Trigger - Turn off GroupRR1 <gen>
Trigger - Turn off GroupRR3 <gen>
Trigger - Turn off (This trigger)
SheepMeet
Events
Unit - A unit enters Flying_Sheep <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set Variable Set ItemDrop = (Random integer number between 1 and 100)
If (((Triggering unit) has an item of type Cheese) Equal to True) then do (Run SheepEatCheese <gen> (ignoring conditions)) else do (If (((Triggering unit) has an item of type Bottle of Wine) Equal to True) then do (Run SheepEatWine <gen> (ignoring conditions)) else do (Run SheepMeetBeginning <gen> (checking conditions)))
SheepMeetBeginning
Events
Conditions
FlyingSheepBeginning Equal to True
Actions
Set Variable Set FlyingSheepBeginning = "false"
Game - Display to (All players) for 5.00 seconds the text: |cffffcc00Flying Sheep|r: "Cheese! Cheese! Cheese!"
Game - Display to (All players) for 5.00 seconds the text: (FlyingSheepLimit at + ((String(FlyingSheep)) + Day))
SheepEatCheese
Events
Conditions
Actions
Item - Remove (Item carried by (Triggering unit) of type Cheese)
Set Variable Set FlyingSheep = "3"
Game - Display to (All players) for 5.00 seconds the text: |cffffcc00Flying Sheep|r: "Fummm....GOOD!! Need more cheese!"
Game - Display to (All players) for 5.00 seconds the text: (Flying Sheep Limit at + ((String(FlyingSheep)) + Day))
If (ItemDrop Greater than 72) then do (Run SheepGiveNecklaes <gen> (ignoring conditions)) else do (Do nothing)
SheepEatWine
Events
Conditions
Actions
Item - Remove (Item carried by (Triggering unit) of type Bottle of Wine)
Set Variable Set FlyingSheep = (FlyingSheep + 1)
Game - Display to (All players) for 5.00 seconds the text: |cffffcc00Flying Sheep|r: "Fummm....nice wine! But I need cheese."
Game - Display to (All players) for 5.00 seconds the text: (Flying Sheep Limit at + ((String(FlyingSheep)) + Day))
Trigger - Run SheepGiveNecklaes <gen> (ignoring conditions)
SheepGiveNecklaes
Events
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: |cffffcc00Flying Sheep|r: "Thank you for your work! Five necklaces are given to you. I also have advice, before trying to kill bad 3 undead big people, you must have do 20000 damage or more."
Item - Create Necklace of Spell Immunity at (Center of Flying_Sheep <gen>)
Item - Create Necklace of Spell Immunity at (Center of Flying_Sheep <gen>)
Item - Create Necklace of Spell Immunity at (Center of Flying_Sheep <gen>)
Item - Create Necklace of Spell Immunity at (Center of Flying_Sheep <gen>)
Item - Create Necklace of Spell Immunity at (Center of Flying_Sheep <gen>)
SheepHungry
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Set Variable Set FlyingSheep = (FlyingSheep - 1)
Game - Display to (All players) for 7.00 seconds the text: |cffffcc00Flying Sheep|r: "Who has stolen my cheese??"
Game - Display to (All players) for 8.00 seconds the text: (Flying Sheep Limit at + ((String(FlyingSheep)) + Day))
Game - Display to (All players) for 9.00 seconds the text: (Flying Sheep Limit at + ((String(FlyingSheep)) + Day))
Game - Display to (All players) for 12.00 seconds the text: (Flying Sheep Limit at + ((String(FlyingSheep)) + Day))
If (FlyingSheep Equal to 0) then do (Run SheepHungryLimited <gen> (ignoring conditions)) else do (Do nothing)
If (FlyingSheep Equal to 0) then do (Turn off (This trigger)) else do (Do nothing)
SheepHungryLimited
Events
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Game - Display to (All players) for 8.00 seconds the text: |cffffcc00Flying Sheep|r "Who has stolen my cheese?? Cheese! Cheese!!! CHEESE!!!!!!"
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of Flying Sheep 0060 <gen>) with height 2.00 above the terrain over 2.00 seconds)
Wait for (Last played sound) to be 2.50 seconds from finished playing
Unit - Replace Flying Sheep 0060 <gen> with a CrazyFlyingSheep using The new unit's max life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Cinematic - Turn cinematic mode Off for (All players)
Unit - Order (Last replaced unit) to Patrol To . (Center of HeroSpawn <gen>)
MoveBack
Events
Unit - A unit enters lastevent01 <gen>
Unit - A unit enters lastevent02 <gen>
Unit - A unit enters lastevent03 <gen>
Unit - A unit enters lastevent04 <gen>
Unit - A unit enters lastevent05 <gen>
Unit - A unit enters lastevent06 <gen>
Unit - A unit enters lastevent07 <gen>
Conditions
((Entering unit) is in (Units owned by Player 1 (Red).).) Equal to True
((Entering unit) is in (Units owned by Player 2 (Blue).).) Equal to True
((Entering unit) is in (Units owned by Player 3 (Teal).).) Equal to True
((Entering unit) is in (Units owned by Player 4 (Purple).).) Equal to True
((Entering unit) is in (Units owned by Player 5 (Yellow).).) Equal to True
((Entering unit) is in (Units owned by Player 6 (Orange).).) Equal to True
((Entering unit) is in (Units owned by Player 7 (Green).).) Equal to True
((Entering unit) is in (Units owned by Player 8 (Pink).).) Equal to True
((Entering unit) is in (Units owned by Player 9 (Gray).).) Equal to True
((Entering unit) is in (Units owned by Player 10 (Light Blue).).) Equal to True
Actions
Quest - Display to (All players) the Hint message: All Players have first to get through the Boss-Mode-Event, before they can reach the final Area!
Camera - Pan camera for (Owner of (Entering unit)) to (Center of moving <gen>) over 0 seconds
Unit - Move (Entering unit) instantly to (Center of moving <gen>)
TurnBossModeOn
Events
Player - Player 1 (Red) types a chat message containing ./bossmode (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Move (Triggering unit) instantly to (Center of BossModeEvent__Spawn <gen>) , facing (Center of BossModeEvent__Facing <gen>)
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Move (Triggering unit) instantly to (Center of BossModeEvent__Spawn <gen>) , facing (Center of BossModeEvent__Facing <gen>)
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Move (Triggering unit) instantly to (Center of BossModeEvent__Spawn <gen>) , facing (Center of BossModeEvent__Facing <gen>)
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Move (Triggering unit) instantly to (Center of BossModeEvent__Spawn <gen>) , facing (Center of BossModeEvent__Facing <gen>)
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Move (Triggering unit) instantly to (Center of BossModeEvent__Spawn <gen>) , facing (Center of BossModeEvent__Facing <gen>)
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Move (Triggering unit) instantly to (Center of BossModeEvent__Spawn <gen>) , facing (Center of BossModeEvent__Facing <gen>)
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Move (Triggering unit) instantly to (Center of BossModeEvent__Spawn <gen>) , facing (Center of BossModeEvent__Facing <gen>)
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Actions)
Loop - Actions
Unit - Move (Triggering unit) instantly to (Center of BossModeEvent__Spawn <gen>) , facing (Center of BossModeEvent__Facing <gen>)
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Actions)
Loop - Actions
Unit - Move (Triggering unit) instantly to (Center of BossModeEvent__Spawn <gen>) , facing (Center of BossModeEvent__Facing <gen>)
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Actions)
Loop - Actions
Unit - Move (Triggering unit) instantly to (Center of BossModeEvent__Spawn <gen>) , facing (Center of BossModeEvent__Facing <gen>)
Trigger - Turn off (This trigger)
Trigger - Turn off (This trigger)
BossMode Welcome
Events
Unit - A unit enters BossModeEvent__Stage1__Question <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: "Welcome to the last event on this Map. If you survive this Event, you will get access to the last area beyond the runes. There are four Tests, your heroes have to go through. Good Luck, and farewell!
Wait 10.00 seconds
Trigger - Run BossMode___Stage_1 <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
BossMode Stage 1
Events
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Stage 1|r: Question!|cFFC0C000Who is the original creator of "10-Hero-Siege"?|r
Trigger - Turn on BossMode___Stage_1___Answer <gen>
BossMode Stage 1 Answer
Events
Player - Player 1 (Red) types a chat message containing JouNin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing JouNin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing JouNin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing JouNin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing JouNin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing JouNin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing JouNin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing JouNin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing JouNin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing JouNin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Ice Rock Gate 0977 <gen>
Trigger - Turn off (This trigger)
BossMode Stage 2
Events
Unit - A unit enters BossModeEvent__RunStage02 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Stage 2|r: Survive!|cFFC0C000Survive the Waves of enemies. There are 10 Waves, kill them all, and the second Stage is cleared! Wave 1 in 5 seconds. Good Luck!|r
Trigger - Run BossMode___Stage_2___Waves <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
BossMode Stage 2 Waves
Events
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: |cffffcc00Wave I|r - 10 Cryptfiend |cFFC0C000(next Wave in 30 seconds)|r
Unit - Create 10 Crypt Fiend for Player 12 (Brown) at (Center of BossModeEvent__RunStage02__Spawn <gen>) facing (Center of BossModeEvent__RunStage02 <gen>)
Wait 30.00 seconds
Game - Display to (All players) the text: |cffffcc00Wave II|r - 10 Abominations |cFFC0C000(next Wave in 30 seconds)|r
Unit - Create 10 Abomination for Player 12 (Brown) at (Center of BossModeEvent__RunStage02__Spawn <gen>) facing (Center of BossModeEvent__RunStage02 <gen>)
Wait 30.00 seconds
Game - Display to (All players) the text: |cffffcc00Wave III|r - 10 Avatar of Rampage |cFFC0C000(next Wave in 30 seconds)|r
Unit - Create 10 Avatar of Rampage for Player 12 (Brown) at (Center of BossModeEvent__RunStage02__Spawn <gen>) facing (Center of BossModeEvent__RunStage02 <gen>)
Wait 30.00 seconds
Game - Display to (All players) the text: |cffffcc00Wave IV|r - 1 Paladin, Blademaster, Deathknight, Keeper of the Grove & Alchemist (all Level 15) |cFFC0C000(next Wave in 30 seconds)|r
Unit - Move Soulless Hero 0009 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Unit - Move Soulless Hero 0108 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Unit - Move Soulless Hero 0214 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Unit - Move Soulless Hero 0210 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Unit - Move Soulless Hero 0218 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Wait 30.00 seconds
Game - Display to (All players) the text: |cffffcc00Wave V|r - 1 Archmage, Farseer, Lich, Priestress of the Moon & Tinker (all Level 17) |cFFC0C000(next Wave in 30 seconds)|r
Unit - Move Soulless Hero 0068 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Unit - Move Soulless Hero 0109 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Unit - Move Soulless Hero 0215 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Unit - Move Soulless Hero 0211 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Unit - Move Soulless Hero 0219 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Wait 30.00 seconds
Game - Display to (All players) the text: |cffffcc00Wave VI|r - 1 Mountainking, Chieftain, Dreadlord, Demonhunter & Brewmaster (all Level 19) |cFFC0C000(next Wave in 30 seconds)|r
Unit - Move Soulless Hero 0069 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Unit - Move Soulless Hero 0165 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Unit - Move Soulless Hero 0216 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Unit - Move Soulless Hero 0212 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Unit - Move Soulless Hero 0220 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Wait 30.00 seconds
Game - Display to (All players) the text: |cffffcc00Wave VII|r - 1 Bloodmage, Shadowhunter, Cryptlord, Warden & Beastmaster (all Level 21) |cFFC0C000(door will open after 30 seconds)|r
Unit - Move Soulless Hero 0078 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Unit - Move Soulless Hero 0166 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Unit - Move Soulless Hero 0217 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Unit - Move Soulless Hero 0213 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Unit - Move Soulless Hero 0221 <gen> instantly to (Center of BossModeEvent__RunStage02__Spawn <gen>) , facing (Center of BossModeEvent__RunStage02 <gen>)
Wait 30.00 seconds
Destructible - Open Icy Gate 1033 <gen>
BossMode Stage 2 Restore
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in BossModeEvent__Weather02 <gen>) and do (Set life of (Triggering unit) to 100%)
Unit Group - Pick every unit in (Units in BossModeEvent__Weather02 <gen>) and do (Set mana of (Triggering unit) to 100%)
Trigger - Turn off (This trigger)
BossMode Stage 3
Events
Unit - A unit enters BossModeEvent__RunStage03 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Stage 3|r: Survive! (Boss-Fight)|cFFC0C000First fight against the "Pitlord" then against the "Unknown". Win and you will get success to the Final Stage!|r
Trigger - Run BossMode___Stage_3___Restore <gen> (ignoring conditions)
Wait 1.00 seconds
Trigger - Run BossMode___Stage_2___Restore <gen> (ignoring conditions)
Trigger - Run BossMode___Stage_3___Fight <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
BossMode Stage 3 Fight
Events
Conditions
Actions
Unit - Move Undead Hero 0222 <gen> instantly to (Center of BossModeEvent__RunStage03__Spawn <gen>) , facing (Center of BossModeEvent__RunStage03 <gen>)
Wait 45.00 seconds
Unit - Move Undead Hero 0223 <gen> instantly to (Center of BossModeEvent__RunStage03__Spawn <gen>) , facing (Center of BossModeEvent__RunStage03 <gen>)
Game - Display to (All players) the text: 60 seconds until the Door opens...
Wait 60.00 seconds
Destructible - Open Icy Gate 1033 <gen>
BossMode Stage 3 Restore
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in BossModeEvent__Weather02 <gen>) and do (Set life of (Triggering unit) to 100%)
Unit Group - Pick every unit in (Units in BossModeEvent__Weather02 <gen>) and do (Set mana of (Triggering unit) to 100%)
Trigger - Turn off (This trigger)
BossMode Stage 4 Restore
Events
Unit - A unit enters BossModeEvent__RunStage03__Spawn <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in BossModeEvent__Weather02 <gen>) and do (Set life of (Triggering unit) to 100%)
Unit Group - Pick every unit in (Units in BossModeEvent__Weather02 <gen>) and do (Set mana of (Triggering unit) to 100%)
Trigger - Turn off (This trigger)
BossMode Stage 4 Finish
Events
Unit - Soulless Hero 0226 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00A Portal was created at the entrance of this event. Use it to come back to the real Map.|rNow you can attack Hemethus and his minions!
Unit - Unhide Way Gate 0227 <gen>
Trigger - Turn off MoveBack <gen>
Vision
Events
Unit - A unit enters Turn_View_On <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: You can view the entire map. Whee.. Yea this is a lame secret.
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