Model validation: BloodElvenMagister

BloodElvenMagister.mdx

0 errors 3 severe 2 warnings 27 unused
  • 2 GeosetAnimation 0
    • 1 Alpha
      • Track 14 at frame 0 is lower than the track before it at 261000
    • 1 Color
      • Track 1 at frame 0 is lower than the track before it at 3333
  • 1 Bone 11 - "bone_new0"
    • 1 Translation
      • Track 7 at frame 261000 is lower than the track before it at 321000
  • 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 1 ParticleEmitter2 0 - "BlizParticle02"
    • 1 1 Visibility
      • Interpolation type not set to None
      • Track 8 at frame 18367 has exactly the same value as tracks 7 and 9
  • 4 Bone 2 - "Bone_Leg1_RArchDruid"
    • 4 Translation
      • Track 8 at frame 9833 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 10767 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 11233 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 12000 has exactly the same value as tracks 14 and 16
  • 2 Bone 4 - "Bone_Chest"
    • 2 Rotation
      • Track 11 at frame 10767 has exactly the same value as tracks 10 and 12
      • Track 64 at frame 47600 has exactly the same value as tracks 63 and 65
  • 1 Bone 5 - "Bone_Arm1_LArchDruid"
    • 1 Translation
      • Track 1 at frame 10000 has exactly the same value as tracks 0 and 2
  • 1 Bone 7 - "Bone_Head"
    • 1 Translation
      • Track 3 at frame 10767 has exactly the same value as tracks 2 and 4
  • 3 Bone 8 - "Bone_Arm1_RArchDruid"
    • 3 Translation
      • Track 12 at frame 5500 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 5667 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 6000 has exactly the same value as tracks 13 and 15
  • 4 Bone 9 - "Bone_Arm2_RArchDruid"
    • 4 Translation
      • Track 5 at frame 5500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 5667 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6000 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 7333 has exactly the same value as tracks 7 and 9
  • 1 Bone 10 - "Bone_Staff"
    • 1 Rotation
      • Track 29 at frame 12000 has roughly the same value as tracks 28 and 30
  • 2 Helper 2
    • 2 Rotation
      • Track 15 at frame 3833 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 3867 has roughly the same value as tracks 15 and 17
  • 6 Helper 3
    • 6 Rotation
      • Track 4 at frame 5667 has exactly the same value as tracks 3 and 5
      • Track 17 at frame 11667 has exactly the same value as tracks 16 and 18
      • Track 56 at frame 45833 has exactly the same value as tracks 55 and 57
      • Track 57 at frame 46100 has exactly the same value as tracks 56 and 58
      • Track 62 at frame 47167 has exactly the same value as tracks 61 and 63
      • Track 63 at frame 47333 has exactly the same value as tracks 62 and 64
  • unused GlobalSequence
  • unused Texture 1 - Team glow
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