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Model validation: BloodElfWagon

phoenixwagon.mdx

1 errors 9 severe 12 warnings 16 unused
  • 1 Material 6
    • 1 Layer 0
      • Invalid texture 9
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 70000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 70000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 0.710 at end of "Decay" (frame 70000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Bone 11 - "Plane06"
    • Referencing geoset 2 and geoset animation 0 with a 0 alpha, the geoset may be invisible
  • 1 Bone 29 - "Plane08"
    • Referencing geoset 2 and geoset animation 0 with a 0 alpha, the geoset may be invisible
  • 1 ParticleEmitter2 4 - "BlizParticle01walk02"
    • 1 Rotation
      • Missing opening track for sequence "Decay" at frame 10000 where it is needed
  • 1 ParticleEmitter2 5 - "BlizParticle02stand01"
    • 1 Rotation
      • Missing opening track for sequence "Decay" at frame 10000 where it is needed
  • 1 ParticleEmitter2 6 - "BlizParticle02stand02"
    • 1 Rotation
      • Missing opening track for sequence "Decay" at frame 10000 where it is needed
  • 1 ParticleEmitter2 7 - "BlizParticle01walk03"
    • 1 Rotation
      • Missing opening track for sequence "Decay" at frame 10000 where it is needed
  • 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 4 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Geoset 5
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Geoset 6
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Geoset 7
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Bone 1 - "Mesh01"
    • 2 Translation
      • Track 6 at frame 15100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 26700 has exactly the same value as tracks 6 and 8
  • 2 Bone 3 - "Mesh03"
    • 2 Translation
      • Track 6 at frame 15100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 26700 has exactly the same value as tracks 6 and 8
  • 2 Bone 6 - "Mesh05"
    • 2 Translation
      • Track 6 at frame 15100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 26700 has exactly the same value as tracks 6 and 8
  • 2 Bone 14 - "Mesh10"
    • 2 Translation
      • Track 6 at frame 15100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 26700 has exactly the same value as tracks 6 and 8
  • 2 Bone 16 - "Mesh12"
    • 2 Translation
      • Track 6 at frame 15100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 26700 has exactly the same value as tracks 6 and 8
  • 2 Bone 17 - "Mesh13"
    • 2 Translation
      • Track 5 at frame 15100 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 26700 has exactly the same value as tracks 5 and 7
  • 2 ParticleEmitter2 0 - "BlizParticleExplosion"
    • 2 Translation
      • Track 2 at frame 15100 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 26700 has exactly the same value as tracks 2 and 4
  • 2 ParticleEmitter2 1 - "BlizParticleExplosion02"
    • 2 Translation
      • Track 2 at frame 15100 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 26700 has exactly the same value as tracks 2 and 4
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