How to import BloodElfLieutenant

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model BloodElfLieutenant of the bundle BloodElfLieutenant. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file BloodElfLieutenant.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

BloodElfLieutenant
BloodElfLieutenantEX.mdx
Crest2a.blp
BE_armorpads.blp
BE_Armor.blp
Helmet.blp
BloodElfLieutenant.blp
BE_Robe.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing BloodElfLieutenantEX.mdx

Now Click the "Import File" Button:

Next select 'BloodElfLieutenantEX.mdx' in the folder which you extracted from the zip archive:

BloodElfLieutenant
BloodElfLieutenantEX.mdx
Crest2a.blp
Helmet.blp
BE_Armor.blp
BE_armorpads.blp
BE_Robe.blp
BloodElfLieutenant.blp

The file has been properly added to the map archive:

BloodElfLieutenantEX.mdx
Model
167
war3mapimported/BloodElfLieutenantEX.mdx

Done, you have imported the file BloodElfLieutenantEX.mdx.

Importing Crest2a.blp

Now Click the "Import File" Button:

Next select 'Crest2a.blp' in the folder which you extracted from the zip archive:

BloodElfLieutenant
BloodElfLieutenantEX.mdx
Crest2a.blp
Helmet.blp
BE_Armor.blp
BE_armorpads.blp
BE_Robe.blp
BloodElfLieutenant.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfLieutenantEX.mdx
Model
167
war3mapimported/BloodElfLieutenantEX.mdx
Crest2a.blp
Image / Texture
9
war3mapimported/Crest2a.blp

Double-click the file Crest2a.blp:

Crest2a.blp
Image / Texture
9
war3mapimported/Crest2a.blp

Tick the box "Use Custom Path" and type in the correct path:

Crest2a.blp
Image / Texture
9
Crest2a.blp

The file has been properly added to the map archive:

BloodElfLieutenantEX.mdx
Model
167
war3mapimported/BloodElfLieutenantEX.mdx
Crest2a.blp
Image / Texture
9
Crest2a.blp

Done, you have imported the file Crest2a.blp.

Importing Helmet.blp

Now Click the "Import File" Button:

Next select 'Helmet.blp' in the folder which you extracted from the zip archive:

BloodElfLieutenant
BloodElfLieutenantEX.mdx
Crest2a.blp
Helmet.blp
BE_Armor.blp
BE_armorpads.blp
BE_Robe.blp
BloodElfLieutenant.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfLieutenantEX.mdx
Model
167
war3mapimported/BloodElfLieutenantEX.mdx
Crest2a.blp
Image / Texture
9
Crest2a.blp
Helmet.blp
Image / Texture
13
war3mapimported/Helmet.blp

Double-click the file Helmet.blp:

Helmet.blp
Image / Texture
13
war3mapimported/Helmet.blp

Tick the box "Use Custom Path" and type in the correct path:

Helmet.blp
Image / Texture
13
Helmet.blp

The file has been properly added to the map archive:

BloodElfLieutenantEX.mdx
Model
167
war3mapimported/BloodElfLieutenantEX.mdx
Crest2a.blp
Image / Texture
9
Crest2a.blp
Helmet.blp
Image / Texture
13
Helmet.blp

Done, you have imported the file Helmet.blp.

Importing BE_Armor.blp

Now Click the "Import File" Button:

Next select 'BE_Armor.blp' in the folder which you extracted from the zip archive:

BloodElfLieutenant
BloodElfLieutenantEX.mdx
Crest2a.blp
Helmet.blp
BE_Armor.blp
BE_armorpads.blp
BE_Robe.blp
BloodElfLieutenant.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfLieutenantEX.mdx
Model
167
war3mapimported/BloodElfLieutenantEX.mdx
Crest2a.blp
Image / Texture
9
Crest2a.blp
Helmet.blp
Image / Texture
13
Helmet.blp
BE_Armor.blp
Image / Texture
67
war3mapimported/BE_Armor.blp

Double-click the file BE_Armor.blp:

BE_Armor.blp
Image / Texture
67
war3mapimported/BE_Armor.blp

Tick the box "Use Custom Path" and type in the correct path:

BE_Armor.blp
Image / Texture
67
ui/Glues/SinglePlayer/Alliance_Exp/BE_Armor.blp

The file has been properly added to the map archive:

BloodElfLieutenantEX.mdx
Model
167
war3mapimported/BloodElfLieutenantEX.mdx
Crest2a.blp
Image / Texture
9
Crest2a.blp
Helmet.blp
Image / Texture
13
Helmet.blp
BE_Armor.blp
Image / Texture
67
ui/Glues/SinglePlayer/Alliance_Exp/BE_Armor.blp

Done, you have imported the file BE_Armor.blp.

Importing BE_armorpads.blp

Now Click the "Import File" Button:

Next select 'BE_armorpads.blp' in the folder which you extracted from the zip archive:

BloodElfLieutenant
BloodElfLieutenantEX.mdx
Crest2a.blp
Helmet.blp
BE_Armor.blp
BE_armorpads.blp
BE_Robe.blp
BloodElfLieutenant.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfLieutenantEX.mdx
Model
167
war3mapimported/BloodElfLieutenantEX.mdx
Crest2a.blp
Image / Texture
9
Crest2a.blp
Helmet.blp
Image / Texture
13
Helmet.blp
BE_Armor.blp
Image / Texture
67
ui/Glues/SinglePlayer/Alliance_Exp/BE_Armor.blp
BE_armorpads.blp
Image / Texture
57
war3mapimported/BE_armorpads.blp

Double-click the file BE_armorpads.blp:

BE_armorpads.blp
Image / Texture
57
war3mapimported/BE_armorpads.blp

Tick the box "Use Custom Path" and type in the correct path:

BE_armorpads.blp
Image / Texture
57
ui/Glues/SinglePlayer/Alliance_Exp/BE_armorpads.blp

The file has been properly added to the map archive:

BloodElfLieutenantEX.mdx
Model
167
war3mapimported/BloodElfLieutenantEX.mdx
Crest2a.blp
Image / Texture
9
Crest2a.blp
Helmet.blp
Image / Texture
13
Helmet.blp
BE_Armor.blp
Image / Texture
67
ui/Glues/SinglePlayer/Alliance_Exp/BE_Armor.blp
BE_armorpads.blp
Image / Texture
57
ui/Glues/SinglePlayer/Alliance_Exp/BE_armorpads.blp

Done, you have imported the file BE_armorpads.blp.

Importing BE_Robe.blp

Now Click the "Import File" Button:

Next select 'BE_Robe.blp' in the folder which you extracted from the zip archive:

BloodElfLieutenant
BloodElfLieutenantEX.mdx
Crest2a.blp
Helmet.blp
BE_Armor.blp
BE_armorpads.blp
BE_Robe.blp
BloodElfLieutenant.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfLieutenantEX.mdx
Model
167
war3mapimported/BloodElfLieutenantEX.mdx
Crest2a.blp
Image / Texture
9
Crest2a.blp
Helmet.blp
Image / Texture
13
Helmet.blp
BE_Armor.blp
Image / Texture
67
ui/Glues/SinglePlayer/Alliance_Exp/BE_Armor.blp
BE_armorpads.blp
Image / Texture
57
ui/Glues/SinglePlayer/Alliance_Exp/BE_armorpads.blp
BE_Robe.blp
Image / Texture
28
war3mapimported/BE_Robe.blp

Double-click the file BE_Robe.blp:

BE_Robe.blp
Image / Texture
28
war3mapimported/BE_Robe.blp

Tick the box "Use Custom Path" and type in the correct path:

BE_Robe.blp
Image / Texture
28
ui/Glues/SinglePlayer/Alliance_Exp/BE_Robe.blp

The file has been properly added to the map archive:

BloodElfLieutenantEX.mdx
Model
167
war3mapimported/BloodElfLieutenantEX.mdx
Crest2a.blp
Image / Texture
9
Crest2a.blp
Helmet.blp
Image / Texture
13
Helmet.blp
BE_Armor.blp
Image / Texture
67
ui/Glues/SinglePlayer/Alliance_Exp/BE_Armor.blp
BE_armorpads.blp
Image / Texture
57
ui/Glues/SinglePlayer/Alliance_Exp/BE_armorpads.blp
BE_Robe.blp
Image / Texture
28
ui/Glues/SinglePlayer/Alliance_Exp/BE_Robe.blp

Done, you have imported the file BE_Robe.blp.

Importing BloodElfLieutenant.blp

Now Click the "Import File" Button:

Next select 'BloodElfLieutenant.blp' in the folder which you extracted from the zip archive:

BloodElfLieutenant
BloodElfLieutenantEX.mdx
Crest2a.blp
Helmet.blp
BE_Armor.blp
BE_armorpads.blp
BE_Robe.blp
BloodElfLieutenant.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BloodElfLieutenantEX.mdx
Model
167
war3mapimported/BloodElfLieutenantEX.mdx
Crest2a.blp
Image / Texture
9
Crest2a.blp
Helmet.blp
Image / Texture
13
Helmet.blp
BE_Armor.blp
Image / Texture
67
ui/Glues/SinglePlayer/Alliance_Exp/BE_Armor.blp
BE_armorpads.blp
Image / Texture
57
ui/Glues/SinglePlayer/Alliance_Exp/BE_armorpads.blp
BE_Robe.blp
Image / Texture
28
ui/Glues/SinglePlayer/Alliance_Exp/BE_Robe.blp
BloodElfLieutenant.blp
Image / Texture
78
war3mapimported/BloodElfLieutenant.blp

Double-click the file BloodElfLieutenant.blp:

BloodElfLieutenant.blp
Image / Texture
78
war3mapimported/BloodElfLieutenant.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodElfLieutenant.blp
Image / Texture
78
units/Other/BloodElfLieutenant/BloodElfLieutenant.blp

The file has been properly added to the map archive:

BloodElfLieutenantEX.mdx
Model
167
war3mapimported/BloodElfLieutenantEX.mdx
Crest2a.blp
Image / Texture
9
Crest2a.blp
Helmet.blp
Image / Texture
13
Helmet.blp
BE_Armor.blp
Image / Texture
67
ui/Glues/SinglePlayer/Alliance_Exp/BE_Armor.blp
BE_armorpads.blp
Image / Texture
57
ui/Glues/SinglePlayer/Alliance_Exp/BE_armorpads.blp
BE_Robe.blp
Image / Texture
28
ui/Glues/SinglePlayer/Alliance_Exp/BE_Robe.blp
BloodElfLieutenant.blp
Image / Texture
78
units/Other/BloodElfLieutenant/BloodElfLieutenant.blp

Done, you have imported the file BloodElfLieutenant.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top