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How to import BloodElfFemaleMageBrownHair portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model BloodElfFemaleMageBrownHair portrait of the bundle BloodElfFemaleMageBrownHair portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Female Elf Mages.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

BloodElfFemaleMageBrownHair portrait
FemaleBloodElfMageBrownHair_portrait.mdx
Blood Elf female mage eyes emissive.dds
Elf Mage brown hair diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing FemaleBloodElfMageBrownHair_portrait.mdx

Now Click the "Import File" Button:

Next select 'FemaleBloodElfMageBrownHair_portrait.mdx' in the folder which you extracted from the zip archive:

BloodElfFemaleMageBrownHair portrait
FemaleBloodElfMageBrownHair_portrait.mdx
Blood Elf female mage eyes emissive.dds
Elf Mage brown hair diffuse.dds

The file has been properly added to the map archive:

FemaleBloodElfMageBrownHair_portrait.mdx
Model
726
war3mapimported/FemaleBloodElfMageBrownHair_portrait.mdx

Done, you have imported the file FemaleBloodElfMageBrownHair_portrait.mdx.

Importing Blood Elf female mage eyes emissive.dds

Now Click the "Import File" Button:

Next select 'Blood Elf female mage eyes emissive.dds' in the folder which you extracted from the zip archive:

BloodElfFemaleMageBrownHair portrait
FemaleBloodElfMageBrownHair_portrait.mdx
Blood Elf female mage eyes emissive.dds
Elf Mage brown hair diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FemaleBloodElfMageBrownHair_portrait.mdx
Model
726
war3mapimported/FemaleBloodElfMageBrownHair_portrait.mdx
Blood Elf female mage eyes emissive.dds
Image / Texture
1,365
war3mapimported/Blood Elf female mage eyes emissive.dds

Double-click the file Blood Elf female mage eyes emissive.dds:

Blood Elf female mage eyes emissive.dds
Image / Texture
1,365
war3mapimported/Blood Elf female mage eyes emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood Elf female mage eyes emissive.dds
Image / Texture
1,365
Blood Elf female mage eyes emissive.tif

The file has been properly added to the map archive:

FemaleBloodElfMageBrownHair_portrait.mdx
Model
726
war3mapimported/FemaleBloodElfMageBrownHair_portrait.mdx
Blood Elf female mage eyes emissive.dds
Image / Texture
1,365
Blood Elf female mage eyes emissive.tif

Done, you have imported the file Blood Elf female mage eyes emissive.dds.

Importing Elf Mage brown hair diffuse.dds

Now Click the "Import File" Button:

Next select 'Elf Mage brown hair diffuse.dds' in the folder which you extracted from the zip archive:

BloodElfFemaleMageBrownHair portrait
FemaleBloodElfMageBrownHair_portrait.mdx
Blood Elf female mage eyes emissive.dds
Elf Mage brown hair diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FemaleBloodElfMageBrownHair_portrait.mdx
Model
726
war3mapimported/FemaleBloodElfMageBrownHair_portrait.mdx
Blood Elf female mage eyes emissive.dds
Image / Texture
1,365
Blood Elf female mage eyes emissive.tif
Elf Mage brown hair diffuse.dds
Image / Texture
1,365
war3mapimported/Elf Mage brown hair diffuse.dds

Double-click the file Elf Mage brown hair diffuse.dds:

Elf Mage brown hair diffuse.dds
Image / Texture
1,365
war3mapimported/Elf Mage brown hair diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Elf Mage brown hair diffuse.dds
Image / Texture
1,365
Elf Mage brown hair diffuse.dds

The file has been properly added to the map archive:

FemaleBloodElfMageBrownHair_portrait.mdx
Model
726
war3mapimported/FemaleBloodElfMageBrownHair_portrait.mdx
Blood Elf female mage eyes emissive.dds
Image / Texture
1,365
Blood Elf female mage eyes emissive.tif
Elf Mage brown hair diffuse.dds
Image / Texture
1,365
Elf Mage brown hair diffuse.dds

Done, you have imported the file Elf Mage brown hair diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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