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Model validation: BloodElfCaptainCape

BloodElfCaptainCape.mdx

0 errors 1 severe 13 warnings 78 unused
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 132200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 10 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Cape" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 105 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 8 Bone 120 - "helmet_bind_jnt"
    • There are no vertices attached to this bone
    • 4 Translation
      • Track 11 at frame 68700 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 69700 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 129767 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 132100 has exactly the same value as tracks 15 and 17
    • 4 Rotation
      • Track 9 at frame 68700 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 69700 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 129767 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 132100 has exactly the same value as tracks 13 and 15
  • 6 Material 8
    • 6 Layer 0
      • 6 Emissive Gain
        • Track 2 at frame 2267 has exactly the same value as tracks 1 and 3
        • Track 3 at frame 2967 has exactly the same value as tracks 2 and 4
        • Track 8 at frame 6533 has exactly the same value as tracks 7 and 9
        • Track 28 at frame 8133 has exactly the same value as tracks 27 and 29
        • Track 31 at frame 11367 has exactly the same value as tracks 30 and 32
        • Track 43 at frame 13367 has exactly the same value as tracks 42 and 44
  • 3 Material 9
    • 3 Layer 0
      • 3 Emissive Gain
        • Track 1 at frame 2267 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 2967 has exactly the same value as tracks 1 and 3
        • Track 24 at frame 8133 has exactly the same value as tracks 23 and 25
  • 37 Material 12
    • 37 Layer 0
      • 37 Emissive Gain
        • Track 6 at frame 7933 has exactly the same value as tracks 5 and 7
        • Track 7 at frame 8933 has exactly the same value as tracks 6 and 8
        • Track 8 at frame 9233 has exactly the same value as tracks 7 and 9
        • Track 11 at frame 11633 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 12633 has exactly the same value as tracks 11 and 13
        • Track 13 at frame 12933 has exactly the same value as tracks 12 and 14
        • Track 16 at frame 17366 has exactly the same value as tracks 15 and 17
        • Track 22 at frame 93900 has exactly the same value as tracks 21 and 23
        • Track 23 at frame 94233 has exactly the same value as tracks 22 and 24
        • Track 24 at frame 94566 has exactly the same value as tracks 23 and 25
        • Track 25 at frame 94900 has exactly the same value as tracks 24 and 26
        • Track 26 at frame 95266 has exactly the same value as tracks 25 and 27
        • Track 27 at frame 95600 has exactly the same value as tracks 26 and 28
        • Track 28 at frame 95966 has exactly the same value as tracks 27 and 29
        • Track 29 at frame 96333 has exactly the same value as tracks 28 and 30
        • Track 30 at frame 96700 has exactly the same value as tracks 29 and 31
        • Track 31 at frame 97066 has exactly the same value as tracks 30 and 32
        • Track 32 at frame 97466 has exactly the same value as tracks 31 and 33
        • Track 33 at frame 97866 has exactly the same value as tracks 32 and 34
        • Track 34 at frame 98300 has exactly the same value as tracks 33 and 35
        • Track 35 at frame 99033 has exactly the same value as tracks 34 and 36
        • Track 36 at frame 99833 has exactly the same value as tracks 35 and 37
        • Track 37 at frame 100600 has exactly the same value as tracks 36 and 38
        • Track 38 at frame 102466 has exactly the same value as tracks 37 and 39
        • Track 39 at frame 103400 has exactly the same value as tracks 38 and 40
        • Track 40 at frame 104333 has exactly the same value as tracks 39 and 41
        • Track 41 at frame 104766 has exactly the same value as tracks 40 and 42
        • Track 42 at frame 105166 has exactly the same value as tracks 41 and 43
        • Track 43 at frame 105600 has exactly the same value as tracks 42 and 44
        • Track 44 at frame 106000 has exactly the same value as tracks 43 and 45
        • Track 45 at frame 106400 has exactly the same value as tracks 44 and 46
        • Track 46 at frame 106800 has exactly the same value as tracks 45 and 47
        • Track 47 at frame 107200 has exactly the same value as tracks 46 and 48
        • Track 48 at frame 107566 has exactly the same value as tracks 47 and 49
        • Track 49 at frame 107933 has exactly the same value as tracks 48 and 50
        • Track 50 at frame 108300 has exactly the same value as tracks 49 and 51
        • Track 51 at frame 108633 has exactly the same value as tracks 50 and 52
  • 1 Bone 2 - "bone_chest"
    • 1 Rotation
      • Track 6 at frame 1200 has roughly the same value as tracks 5 and 7
  • 2 Bone 8 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 17 at frame 1733 has roughly the same value as tracks 16 and 18
      • Track 197 at frame 133667 has roughly the same value as tracks 196 and 198
  • 3 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 34 at frame 3466 has roughly the same value as tracks 33 and 35
      • Track 53 at frame 6099 has roughly the same value as tracks 52 and 54
      • Track 61 at frame 6499 has roughly the same value as tracks 60 and 62
  • 3 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 34 at frame 3466 has roughly the same value as tracks 33 and 35
      • Track 53 at frame 6099 has roughly the same value as tracks 52 and 54
      • Track 61 at frame 6499 has roughly the same value as tracks 60 and 62
  • 1 Bone 11 - "bone_hand_left"
    • 1 Rotation
      • Track 152 at frame 8833 has roughly the same value as tracks 151 and 153
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Translation
      • Track 18 at frame 71100 has exactly the same value as tracks 17 and 19
  • 1 Bone 50 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 150 at frame 8733 has roughly the same value as tracks 149 and 151
  • 1 Bone 63 - "L_pauldron_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 700 has roughly the same value as tracks 2 and 4
  • 1 Bone 64 - "R_pauldron_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 700 has roughly the same value as tracks 2 and 4
  • 1 Bone 71 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 158 at frame 132933 has roughly the same value as tracks 157 and 159
  • 1 Bone 72 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 158 at frame 132933 has roughly the same value as tracks 157 and 159
  • 1 Bone 73 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 158 at frame 132933 has roughly the same value as tracks 157 and 159
  • 1 Bone 74 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 158 at frame 132933 has roughly the same value as tracks 157 and 159
  • 2 Bone 99 - "R_lwr_lip_02_bind_jnt"
    • 2 Translation
      • Track 9 at frame 1067 has roughly the same value as tracks 8 and 10
      • Track 64 at frame 133267 has roughly the same value as tracks 63 and 65
  • 1 Bone 109 - "L_hair_02_bind_jnt"
    • 1 Rotation
      • Track 214 at frame 133100 has roughly the same value as tracks 213 and 215
  • 1 Bone 110 - "R_hair_01_bind_jnt"
    • 1 Rotation
      • Track 76 at frame 4999 has roughly the same value as tracks 75 and 77
  • 1 Bone 122 - "L_cape_02_bind_jnt"
    • 1 Rotation
      • Track 82 at frame 6332 has roughly the same value as tracks 81 and 83
  • 1 CollisionShape 7 - "B_KGS_Weapon"
    • 1 Rotation
      • Track 73 at frame 5066 has roughly the same value as tracks 72 and 74
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