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Model validation: Bloodelf Strider

Bloodelf_Strider.mdx

1 errors 0 severe 12 warnings 29 unused
  • 1 Attachment 10 - "Medium Ref "
    • Invalid path "ThisModelWasMadeByFrankster_DoNOTEditOrDistributeWithoutPermission"
  • 1 Model
    • Attachment 10 "Medium Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Bone 1 - "Mesh08"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "Mesh06"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "Mesh07"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "hair2"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "hair3"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "Bone_Ponytai01"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "Bone_Ponytail"
    • There are no vertices attached to this bone
  • 1 4 Attachment 1 - "Weapon Right Ref"
    • 1 Visibility
      • Interpolation type not set to None
    • 1 Translation
      • Track 11 at frame 14700 has exactly the same value as tracks 10 and 12
    • 3 Rotation
      • Track 8 at frame 12500 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 12567 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 14700 has exactly the same value as tracks 9 and 11
  • 1 4 Attachment 9 - "Weapon Left Ref"
    • 1 Visibility
      • Interpolation type not set to None
    • 1 Translation
      • Track 11 at frame 14700 has exactly the same value as tracks 10 and 12
    • 3 Rotation
      • Track 8 at frame 12500 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 12567 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 14700 has exactly the same value as tracks 9 and 11
  • 1 ParticleEmitter2 0 - "Effect_Spell_Left"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "Effect_Spell_Right"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Bone 7 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 33 at frame 17867 has exactly the same value as tracks 32 and 34
  • 3 Bone 16 - "Bone_Leg1_R"
    • 3 Rotation
      • Track 10 at frame 12500 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 12567 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 14700 has exactly the same value as tracks 11 and 13
  • 2 Bone 17 - "Bone_Leg2_R"
    • 2 Rotation
      • Track 10 at frame 12567 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 14700 has exactly the same value as tracks 10 and 12
  • 3 Bone 18 - "Bone_Foot_R"
    • 3 Rotation
      • Track 8 at frame 12500 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 12567 has roughly the same value as tracks 8 and 10
      • Track 10 at frame 14700 has roughly the same value as tracks 9 and 11
  • 2 Bone 19 - "Bone_Leg1_L"
    • 2 Rotation
      • Track 10 at frame 12567 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 14700 has exactly the same value as tracks 10 and 12
  • 2 Bone 20 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 11 at frame 12567 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 14700 has exactly the same value as tracks 11 and 13
  • 3 Bone 21 - "Bone_Foot_L"
    • 3 Rotation
      • Track 8 at frame 12500 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 12567 has roughly the same value as tracks 8 and 10
      • Track 10 at frame 14700 has exactly the same value as tracks 9 and 11
  • 4 Helper 0
    • 1 Translation
      • Track 11 at frame 14700 has exactly the same value as tracks 10 and 12
    • 3 Rotation
      • Track 8 at frame 12500 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 12567 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 14700 has exactly the same value as tracks 9 and 11
  • unused GlobalSequence
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