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Model validation: Bloodelf 'Scorpion' Ballista

Bloodelf_Scorpion.mdx

0 errors 5 severe 3 warnings 30 unused
  • 2 2 Bone 11 - "Cannon_Pump"
    • 2 2 Translation
      • Track 18 at frame 12000 is lower than the track before it at 13000
      • Track 42 at frame 212000 is lower than the track before it at 213000
      • Track 17 at frame 13000 has exactly the same value as tracks 16 and 18
      • Track 41 at frame 213000 has exactly the same value as tracks 40 and 42
  • 1 1 Bone 12 - "Arrow"
    • 1 1 Translation
      • Track 18 at frame 12000 is lower than the track before it at 13000
      • Track 17 at frame 13000 has exactly the same value as tracks 16 and 18
  • 2 2 Bone 14 - "UpperWings_Holder"
    • 2 2 Translation
      • Track 18 at frame 12000 is lower than the track before it at 13000
      • Track 42 at frame 212000 is lower than the track before it at 213000
      • Track 17 at frame 13000 has exactly the same value as tracks 16 and 18
      • Track 41 at frame 213000 has exactly the same value as tracks 40 and 42
  • 1 Model
    • Attachment name "Weapon Ref " is duplicated by attachments 9, 10; only one will be reachable in-game.
  • 1 Bone 1 - "Main_Working_Axis"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "Axis_Front"
    • There are no vertices attached to this bone
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 54 at frame 299000 has exactly the same value as tracks 53 and 55
  • 1 GeosetAnimation 6
    • 1 Alpha
      • Track 54 at frame 299000 has exactly the same value as tracks 53 and 55
  • 2 GeosetAnimation 7
    • 2 Alpha
      • Track 25 at frame 99000 has exactly the same value as tracks 24 and 26
      • Track 55 at frame 299000 has exactly the same value as tracks 54 and 56
  • 2 GeosetAnimation 8
    • 2 Alpha
      • Track 25 at frame 99000 has exactly the same value as tracks 24 and 26
      • Track 55 at frame 299000 has exactly the same value as tracks 54 and 56
  • 1 GeosetAnimation 9
    • 1 Alpha
      • Track 25 at frame 99000 has exactly the same value as tracks 24 and 26
  • 1 GeosetAnimation 10
    • 1 Alpha
      • Track 25 at frame 99000 has exactly the same value as tracks 24 and 26
  • 1 GeosetAnimation 11
    • 1 Alpha
      • Track 25 at frame 99000 has exactly the same value as tracks 24 and 26
  • 2 GeosetAnimation 12
    • 2 Alpha
      • Track 25 at frame 99000 has exactly the same value as tracks 24 and 26
      • Track 62 at frame 299000 has exactly the same value as tracks 61 and 63
  • 1 GeosetAnimation 13
    • 1 Alpha
      • Track 25 at frame 99000 has exactly the same value as tracks 24 and 26
  • 2 ParticleEmitter2 0 - "Laser_Flame"
    • 2 Visibility
      • Track 25 at frame 99000 has exactly the same value as tracks 24 and 26
      • Track 62 at frame 299000 has exactly the same value as tracks 61 and 63
  • 2 ParticleEmitter2 1 - "Laser_Sparkle"
    • 2 Visibility
      • Track 25 at frame 99000 has exactly the same value as tracks 24 and 26
      • Track 62 at frame 299000 has exactly the same value as tracks 61 and 63
  • 2 ParticleEmitter2 2 - "Phoenix_Flame_01_Right"
    • 2 Visibility
      • Track 27 at frame 99000 has exactly the same value as tracks 26 and 28
      • Track 58 at frame 299000 has exactly the same value as tracks 57 and 59
  • 2 ParticleEmitter2 3 - "Phoenix_Flame_02_Right"
    • 2 Visibility
      • Track 27 at frame 99000 has exactly the same value as tracks 26 and 28
      • Track 58 at frame 299000 has exactly the same value as tracks 57 and 59
  • 2 ParticleEmitter2 4 - "Phoenix_Flame_01_Left"
    • 2 Visibility
      • Track 27 at frame 99000 has exactly the same value as tracks 26 and 28
      • Track 58 at frame 299000 has exactly the same value as tracks 57 and 59
  • 2 ParticleEmitter2 5 - "Phoenix_Flame_02_Left"
    • 2 Visibility
      • Track 27 at frame 99000 has exactly the same value as tracks 26 and 28
      • Track 58 at frame 299000 has exactly the same value as tracks 57 and 59
  • 1 EventObject 2 - "SNDxMDML"
    • Track 3 at frame 812100 is not in any sequence
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