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Model validation: Bloodelf Engineer
BloodeflEngineerHD.mdx
0errors6severe19warnings40unused
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 5, 7
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 159800); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
GeosetAnimation 5
1
Alpha
Track 1 at frame 0 is lower than the track before it at 19867
1
1
1
Bone 12 - "Bone_Arm2_R"
1
Translation
Track 1 at frame 7000 is lower than the track before it at 19867
1
1
Rotation
Track 6 has the same frame 1800 as track 5
Track 63 at frame 35967 has exactly the same value as tracks 62 and 64
1
1
6
Bone 13 - "Bone_Hand_R"
1
Translation
Track 1 at frame 7667 is lower than the track before it at 19867
1
6
Rotation
Track 1 has the same frame 1800 as track 0
Track 1 at frame 1800 has exactly the same value as tracks 0 and 2
Track 11 at frame 8367 has exactly the same value as tracks 10 and 12
Track 12 at frame 9100 has exactly the same value as tracks 11 and 13
Track 29 at frame 28233 has exactly the same value as tracks 28 and 30
Track 37 at frame 34633 has exactly the same value as tracks 36 and 38
Track 40 at frame 35967 has exactly the same value as tracks 39 and 41
1
1
2
Bone 17 - "Bone_Hand_L"
1
Translation
Track 1 at frame 7667 is lower than the track before it at 19867
1
2
Rotation
Track 2 has the same frame 1800 as track 1
Track 7 at frame 4634 has exactly the same value as tracks 6 and 8
Track 66 at frame 35967 has exactly the same value as tracks 65 and 67
1
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
1
1
Bone 2 - "Bone_Pelvis"
1
1
Rotation
Track 4 has the same frame 1800 as track 3
Track 9 at frame 14567 has exactly the same value as tracks 8 and 10
1
1
Bone 3 - "Bone_Leg1_L"
1
1
Rotation
Track 5 has the same frame 1800 as track 4
Track 88 at frame 35967 has exactly the same value as tracks 87 and 89
1
1
Bone 4 - "Bone_Leg2_L"
1
1
Rotation
Track 5 has the same frame 1800 as track 4
Track 95 at frame 35967 has exactly the same value as tracks 94 and 96
1
4
Bone 5 - "Bone_Foot_L"
1
2
Rotation
Track 5 has the same frame 1800 as track 4
Track 10 at frame 6067 has exactly the same value as tracks 9 and 11
Track 94 at frame 35967 has exactly the same value as tracks 93 and 95
2
Translation
Track 2 at frame 34633 has exactly the same value as tracks 1 and 3
Track 5 at frame 35967 has exactly the same value as tracks 4 and 6
1
1
Bone 6 - "Bone_Leg1_R"
1
1
Rotation
Track 5 has the same frame 1800 as track 4
Track 84 at frame 35967 has exactly the same value as tracks 83 and 85
1
Bone 7 - "Bone_Leg2_R"
1
Rotation
Track 5 has the same frame 1800 as track 4
1
6
Bone 8 - "Bone_Foot_R"
1
4
Rotation
Track 5 has the same frame 1800 as track 4
Track 11 at frame 6067 has exactly the same value as tracks 10 and 12
Track 12 at frame 7167 has exactly the same value as tracks 11 and 13
Track 13 at frame 8167 has exactly the same value as tracks 12 and 14
Track 97 at frame 35967 has exactly the same value as tracks 96 and 98
2
Translation
Track 2 at frame 34633 has exactly the same value as tracks 1 and 3
Track 5 at frame 35967 has exactly the same value as tracks 4 and 6
2
1
Bone 10 - "Bone_Chest"
2
1
Rotation
Track 6 has the same frame 1800 as track 5
Track 27 has the same frame 18300 as track 26
Track 88 at frame 35967 has exactly the same value as tracks 87 and 89
1
1
Bone 11 - "Bone_Arm1_R"
1
1
Rotation
Track 6 has the same frame 1800 as track 5
Track 66 at frame 35967 has exactly the same value as tracks 65 and 67
1
1
Bone 14 - "Bone_Arm1_L"
1
1
Rotation
Track 2 has the same frame 1800 as track 1
Track 71 at frame 35967 has exactly the same value as tracks 70 and 72
1
1
Bone 15 - "Bone_Arm2_L"
1
1
Rotation
Track 6 has the same frame 1800 as track 5
Track 66 at frame 35967 has exactly the same value as tracks 65 and 67
1
4
Bone 18 - "Bone_Head"
1
1
Rotation
Track 6 has the same frame 1800 as track 5
Track 96 at frame 35967 has exactly the same value as tracks 95 and 97
3
Translation
Track 1 at frame 14134 has exactly the same value as tracks 0 and 2
Track 2 at frame 15867 has exactly the same value as tracks 1 and 3
Track 6 at frame 17467 has exactly the same value as tracks 5 and 7
1
2
Helper 0
1
1
Translation
Track 5 has the same frame 1800 as track 4
Track 81 at frame 35967 has exactly the same value as tracks 80 and 82
1
Rotation
Track 24 at frame 35967 has exactly the same value as tracks 23 and 25
5
Bone 0 - "hide-ax"
1
Translation
Track 11 at frame 7000 has exactly the same value as tracks 10 and 12
4
Rotation
Track 1 at frame 4634 has exactly the same value as tracks 0 and 2
Track 6 at frame 7100 has exactly the same value as tracks 5 and 7
Track 7 at frame 7934 has exactly the same value as tracks 6 and 8
Track 18 at frame 36000 has exactly the same value as tracks 17 and 19
1
Bone 16 - "AxHandle01"
1
Scaling
Track 1 at frame 4634 has exactly the same value as tracks 0 and 2
1
Bone 20 - "Mesh12"
1
Rotation
Track 22 at frame 192689 has exactly the same value as tracks 21 and 23
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