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Model validation: Bloodelf Champion

BloodelfChampion.mdx

0 errors 0 severe 56 warnings 24 unused
  • 1 Model
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 12 Geoset 1
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 12 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 7
    • Number of sequence extents (4) does not match the number of sequences (13)
  • 1 Geoset 8
    • Number of sequence extents (4) does not match the number of sequences (13)
  • 1 Geoset 9
    • Number of sequence extents (4) does not match the number of sequences (13)
  • 1 Geoset 10
    • Number of sequence extents (4) does not match the number of sequences (13)
  • 1 Geoset 12
    • Number of sequence extents (3) does not match the number of sequences (13)
  • 1 Geoset 13
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 1 Geoset 14
    • Number of sequence extents (0) does not match the number of sequences (13)
  • 1 Geoset 15
    • Number of sequence extents (12) does not match the number of sequences (13)
  • 14 Geoset 16
    • Number of sequence extents (14) does not match the number of sequences (13)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Bone 4 - "Mesh08"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "Mesh06"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "Mesh07"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "Plane01"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "Plane02"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "Plane03"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "Plane04"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "hair2"
    • There are no vertices attached to this bone
  • 1 Bone 20 - "hair3"
    • There are no vertices attached to this bone
  • 3 Bone 7 - "Bone_Arm1_R"
    • 3 Translation
      • Track 3 at frame 8967 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 9933 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 10167 has exactly the same value as tracks 4 and 6
  • 4 Bone 15 - "Bone_Arm1_L"
    • 4 Translation
      • Track 3 at frame 8967 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 9700 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 9933 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 10167 has exactly the same value as tracks 5 and 7
  • 2 Bone 17 - "Bone_Hand_L"
    • 2 Rotation
      • Track 5 at frame 8967 has exactly the same value as tracks 4 and 6
      • Track 33 at frame 32333 has roughly the same value as tracks 32 and 34
  • 2 Bone 22 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 10 at frame 8967 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 9933 has exactly the same value as tracks 10 and 12
  • 2 Bone 23 - "Bone_Leg2_R"
    • 2 Rotation
      • Track 11 at frame 8967 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 9933 has exactly the same value as tracks 11 and 13
  • 2 Bone 24 - "Bone_Foot_R"
    • 2 Rotation
      • Track 10 at frame 8967 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 9933 has roughly the same value as tracks 10 and 12
  • 2 Bone 25 - "Bone_Leg1_L"
    • 2 Rotation
      • Track 11 at frame 8967 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 9933 has exactly the same value as tracks 11 and 13
  • 2 Bone 26 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 10 at frame 8967 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 9933 has exactly the same value as tracks 10 and 12
  • 2 Bone 27 - "Bone_Foot_L"
    • 2 Rotation
      • Track 10 at frame 8967 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 9933 has exactly the same value as tracks 10 and 12
  • 1 Helper 0
    • 1 Rotation
      • Track 17 at frame 32500 has exactly the same value as tracks 16 and 18
  • 1 Helper 3
    • 1 Rotation
      • Track 6 at frame 6000 has roughly the same value as tracks 5 and 7
  • unused Material 6
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